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  Topic: CMUD is Double-precision and 64-bit Integers!
SilentDawn

Replies: 7
Views: 14585

PostForum: CMUD Beta Forum   Posted: Mon Apr 17, 2006 11:42 pm   Subject: CMUD is Double-precision and 64-bit Integers!
Okay, now the gauntlet has been thrown down.

Can anybody suggest a creative use for a 64 bit integer while playing a MUD???
  Topic: "Sticky" prompt?
SilentDawn

Replies: 35
Views: 68213

PostForum: CMUD Beta Forum   Posted: Wed Apr 12, 2006 4:00 am   Subject: "Sticky" prompt?
The only reason I moved from the MUD's java client to zMUD was because of automapping. I am slowly learning the power of zMUD's scripting abilities, but 95% of my scripts are simple triggers that the ...
  Topic: Variable scope and temporary variables
SilentDawn

Replies: 1
Views: 7175

PostForum: CMUD Beta Forum   Posted: Wed Apr 12, 2006 1:34 am   Subject: Variable scope and temporary variables
Rainchild touched on the idea of having temporary variables and I would like to consider the introduction of variable scope. I realise scoping might be a complex concept to introduce for the parser, b ...
  Topic: Expansion vs Evaluation in CMUD
SilentDawn

Replies: 24
Views: 39266

PostForum: CMUD Beta Forum   Posted: Sun Apr 02, 2006 11:02 pm   Subject: Don't be limited by compatability
I agree with Taz.

cMUD is not zMUD v 2.0, it is a completely new product.

Look at PC architecture and the limitations and inefficiencies that have been imposed in the name of compatability.

T ...
  Topic: Zuggsoft announces: World of Zugg - LAMMORPG
SilentDawn

Replies: 6
Views: 6183

PostForum: zMUD General Discussion   Posted: Sun Apr 02, 2006 10:36 pm   Subject: Zuggsoft announces: World of Zugg - LAMMORPG
Sounds PERFECT!!!

Now all I need are:
1) New printing press (How else could I cover the $20k / mth)
2) A personal trauma team (I have a reputation for misadventures)

A great laugh though :)
  Topic: [Bug] Creating Rooms with Shapes in 1.30
SilentDawn

Replies: 12
Views: 38165

PostForum: zMapper Discussion   Posted: Thu Mar 30, 2006 11:03 pm   Subject: Workaround for room shapes
The buggy behaviour I previously outlined was with a new database so I don't think that was a factor this time.

I do have a workaround that works well for me, however it does involve some simple r ...
  Topic: MUD prompt and callbacks?
SilentDawn

Replies: 21
Views: 41440

PostForum: CMUD Beta Forum   Posted: Wed Mar 15, 2006 5:26 am   Subject: MUD prompt and callbacks?
I think what Danj is asking for is a command that generates a "prompt event". Instead of creating a trigger to detect the prompt within every package, a single trigger can be used to detect the prompt ...
  Topic: [Bug] Creating Rooms with Shapes in 1.30
SilentDawn

Replies: 12
Views: 38165

PostForum: zMapper Discussion   Posted: Sat Feb 18, 2006 11:07 pm   Subject: [Bug] Editing room shape after room type creation
I have been playing around with editing the shape of room types and here is my experience:

1) First create a new database using zMapper and in that create several room types, giving them each a dis ...
  Topic: 2year free Upgrades and Beta
SilentDawn

Replies: 7
Views: 15571

PostForum: CMUD Beta Forum   Posted: Wed Feb 15, 2006 3:58 am   Subject: 2year free Upgrades and Beta
That's reasonable. In this case I am happy to support zMUD as this is a stable product and I have no doubt that cMUD will become stable within the next 2 years.

It is a shame zMapper didn't develop ...
  Topic: 2year free Upgrades and Beta
SilentDawn

Replies: 7
Views: 15571

PostForum: CMUD Beta Forum   Posted: Mon Feb 13, 2006 11:43 pm   Subject: When purchasing a beta product
I understand your decision to provide upgrades for 2 years when purchasing a product. I think it is fair that after 2 years, if I want to take advantage of these new features you have added to the pro ...
  Topic: Wish-list for zMUDXP
SilentDawn

Replies: 248
Views: 406943

PostForum: zMUD General Discussion   Posted: Tue Jan 31, 2006 10:48 pm   Subject: Wish-list for zMUDXP
I would like to see

1) Improved support for other room exits types.

User defined "other" exit types and their commands eg in, out, hidden, password, crawl space, climb

Alternative icons for ...
 
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