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  Topic: Settings "editor" window
Shylmysten

Replies: 4
Views: 5178

PostForum: zMUD General Discussion   Posted: Tue Aug 26, 2003 2:25 am   Subject: Settings "editor" window
quote:Originally posted by MattLofton
There's Reset Windows menu option available when you have a character open (either connected or off-line). Further, the Reset Windows option contains sub-option ...
  Topic: Settings "editor" window
Shylmysten

Replies: 4
Views: 5178

PostForum: zMUD General Discussion   Posted: Mon Aug 25, 2003 8:13 pm   Subject: Settings "editor" window
I don't know how this happened, but somehow, in the settings editor, the window where you actually edit the triggers, classes, aliases, etc, has dissappeared.

I have tried several different methods ...
  Topic: Nested Variable BLEH!
Shylmysten

Replies: 6
Views: 6416

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 5:48 pm   Subject: Nested Variable BLEH!
quote:
quote:
This is fairly obvious. If you don't want them nested, don't nest them. Add them separately.
#additem %2 %1;#ADDI %2 1

LightBulb
Advanced Member


Ah, I used that EXACT code at ...
  Topic: Nested Variable BLEH!
Shylmysten

Replies: 6
Views: 6416

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 5:35 pm   Subject: Nested Variable BLEH!
quote:
This is fairly obvious. If you don't want them nested, don't nest them. Add them separately.
#additem %2 %1;#ADDI %2 1

LightBulb
Advanced Member


Ah, I used that EXACT code at first. ...
  Topic: Nested Variable BLEH!
Shylmysten

Replies: 6
Views: 6416

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 5:13 pm   Subject: Nested Variable BLEH!
quote:
You can access the subitems in the list with sub-indices. For example, if you want to drink the third health vial, you can use

drink @health.3.1

This should access the first sub-item of ...
  Topic: Nested Variable BLEH!
Shylmysten

Replies: 6
Views: 6416

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 3:41 pm   Subject: Nested Variable BLEH!
Since the new version came out all my variable lists are now created in nests which really sucks because it makes my scripts obsolete, to say the least, and they dont work at all.

So I if I can be ...
  Topic: Trouble with timers
Shylmysten

Replies: 4
Views: 4735

PostForum: zMUD General Discussion   Posted: Thu Dec 26, 2002 8:50 am   Subject: Trouble with timers
This will not work as I need it to do something every two seconds until I get a condition in which I then shut it off, the way you have shown me will create an alarm trigger that will fire once and th ...
  Topic: Trouble with timers
Shylmysten

Replies: 4
Views: 4735

PostForum: zMUD General Discussion   Posted: Thu Dec 26, 2002 7:33 am   Subject: Trouble with timers
This triggers worked fine in 6.16. What it did was check the seconds on the clock and would add 1 to a variable called seconds.


#trigger {-:(59|58|57|56|55|54|53|52|51|50|49|48|47|46|45|44|43|42| ...
  Topic: zmud script converstion problem from 6.16 to 6.40
Shylmysten

Replies: 4
Views: 5327

PostForum: zMUD General Discussion   Posted: Sat Dec 21, 2002 9:28 am   Subject: zmud script converstion problem from 6.16 to 6.40
Ah but they are the same item
99999 is the actual item the 0 or 1 that follows is a state of that item empty or full
so the script checks that Item to see whethere it is empty or full and if the 0 i ...
  Topic: zmud script converstion problem from 6.16 to 6.40
Shylmysten

Replies: 4
Views: 5327

PostForum: zMUD General Discussion   Posted: Sat Dec 21, 2002 1:51 am   Subject: zmud script converstion problem from 6.16 to 6.40
quote:
hey all, been awhile since I posted anything, but Im having a serious problem with one of my scripts. Its a pretty LARGE script and cannot post it all here, but suffice it to say that its not ...
  Topic: zmud script converstion problem from 6.16 to 6.40
Shylmysten

Replies: 4
Views: 5327

PostForum: zMUD General Discussion   Posted: Sat Dec 21, 2002 1:49 am   Subject: zmud script converstion problem from 6.16 to 6.40
hey all, been awhile since I posted anything, but Im having a serious problem with one of my scripts. Its a pretty LARGE script and cannot post it all here, but suffice it to say that its not converti ...
  Topic: Trouble with script conversion from 6.16 to 6.40
Shylmysten

Replies: 1
Views: 2913

PostForum: zMUD General Discussion   Posted: Fri Dec 20, 2002 11:03 am   Subject: Trouble with script conversion from 6.16 to 6.40
Hi Im having a nasty problem with one of my script. I used to be able to type
vset 99999 heatlh and it would be added to the variable @vhealth in a list with a 1 next to it to show that it was full ...
  Topic: Here's a good one for the Guru's
Shylmysten

Replies: 4
Views: 5406

PostForum: zMUD General Discussion   Posted: Sat Dec 15, 2001 4:48 am   Subject: Here's a good one for the Guru's
Okay this is what I got for a test, and it will replace all spaces
Only one problem........it only checks the first 2 characters of the sentance
it doesnt go and check the end, middle or anything el ...
  Topic: Here's a good one for the Guru's
Shylmysten

Replies: 4
Views: 5406

PostForum: zMUD General Discussion   Posted: Fri Dec 14, 2001 10:52 pm   Subject: Here's a good one for the Guru's
I have need of a trigger that will fire on anywords that are Capitolized.
I've spent a couple of hours now, trying to sort out exactly how to do this.
I tried using <%char(65)> and <%char(9 ...
  Topic: Dealing w/ multiple params in a Variable
Shylmysten

Replies: 1
Views: 3749

PostForum: zMUD General Discussion   Posted: Mon Dec 10, 2001 9:03 pm   Subject: Dealing w/ multiple params in a Variable
I have a variable list with two params in it, for each item. I have several of these, and I would like to setup and alias to run a function, to check the second parameter in the variable and if the co ...
  Topic: Needing a bit of help
Shylmysten

Replies: 4
Views: 6687

PostForum: zMUD General Discussion   Posted: Sun Nov 25, 2001 11:02 pm   Subject: Needing a bit of help
hey, thanks kjata, that works
  Topic: Needing a bit of help
Shylmysten

Replies: 4
Views: 6687

PostForum: zMUD General Discussion   Posted: Sun Nov 25, 2001 12:49 pm   Subject: Needing a bit of help
quote:
Hmm, just curious, but why not just make a trigger something like:

#trigger {A salve of (%w) sloshes about in it.} {#var temp %1_counter;#add @temp 1}

if it is because you only want to d ...
  Topic: Needing a bit of help
Shylmysten

Replies: 4
Views: 6687

PostForum: zMUD General Discussion   Posted: Sun Nov 25, 2001 4:28 am   Subject: Needing a bit of help
Okay this code ws changed in the mud. Now their out put is different. I had this set up for the old code so that whenever %line was You seen nothing in it, it would check %line2 for several different ...
  Topic: Optional match in triggers
Shylmysten

Replies: 7
Views: 16568

PostForum: zMUD General Discussion   Posted: Tue Oct 16, 2001 2:20 pm   Subject: Optional match in triggers
how would it execute those commands? It just setting up a match with that not looking for a variable......

(%*) would be something that could be executed
%* is just a pattern match
Also I used th ...
  Topic: Optional match in triggers
Shylmysten

Replies: 7
Views: 16568

PostForum: zMUD General Discussion   Posted: Tue Oct 16, 2001 12:37 pm   Subject: Optional match in triggers
Hello there lad.
And:
Hello lad.


#tr {Hello%*lad} {do/say whatever}

%* matches any amount of spaces, characers, or punctuation

You could also use

#tr {%*lad} {do/say whatever}

In c ...
  Topic: quo system
Shylmysten

Replies: 14
Views: 27333

PostForum: zMUD General Discussion   Posted: Mon Oct 15, 2001 7:06 pm   Subject: quo system
Noone can figure anything else out for this one eh?
Im still working on this one too..it's semi working, but only sometimes...kinda like it has a mind of its own......
I think the checks I placed ab ...
  Topic: quo system
Shylmysten

Replies: 14
Views: 27333

PostForum: zMUD General Discussion   Posted: Mon Oct 15, 2001 1:28 am   Subject: quo system
Nope, stunned does not show up in the prompt. so there is no way to check it against that Nor does paralysis, Needs to be flagged off of triggers, Im thinking, and paralysis isnt going to be easy sinc ...
  Topic: quo system
Shylmysten

Replies: 14
Views: 27333

PostForum: zMUD General Discussion   Posted: Sun Oct 14, 2001 8:13 pm   Subject: quo system
Outstanding, I have an excellent start on this system, Now, I need to add a few additional condtion tests Such as:

If Im stunned or get paralyzed, I cannot eat the herbs......so I need to set a tes ...
  Topic: quo system
Shylmysten

Replies: 14
Views: 27333

PostForum: zMUD General Discussion   Posted: Sat Oct 13, 2001 11:25 pm   Subject: quo system
Added this line

HerbsInQue=%additem( "kel", @HerbsInQue)

That works

Now the same with problem with #DELITEM, it deletes all occurances, So I need to work with %delitem My syntax suc ...
  Topic: quo system
Shylmysten

Replies: 14
Views: 27333

PostForum: zMUD General Discussion   Posted: Sat Oct 13, 2001 10:58 pm   Subject: quo system
Reply okay, Only one problem I see Acaila........
When using #additem It will not store duplicates, which I will need to be able to do. as some herbs cure more than one type of ailment. I have tried ...
 
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