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  Topic: script issues.
Shattuc

Replies: 2
Views: 3859

PostForum: zMUD General Discussion   Posted: Tue Oct 30, 2007 4:51 am   Subject: script issues.
awesome, thank you so much. I've been hurting my brain for a few hours before posting.
that fixed it.
  Topic: script issues.
Shattuc

Replies: 2
Views: 3859

PostForum: zMUD General Discussion   Posted: Tue Oct 30, 2007 4:36 am   Subject: script issues.
now, when I test this in the test section of triggers it puts the correct value in the correct places, however, when I try it in the mud it only captures the first part of the string it needs to captu ...
  Topic: Multiple Chars, same mud
Shattuc

Replies: 6
Views: 11154

PostForum: zMUD General Discussion   Posted: Tue Jun 12, 2007 4:36 am   Subject: Multiple Chars, same mud
I've tried that, it still loads all the other aliases and macro's from my other character, like I said, it treats them as global, not just || global, but global for the entire connection to that mud, ...
  Topic: Multiple Chars, same mud
Shattuc

Replies: 6
Views: 11154

PostForum: zMUD General Discussion   Posted: Tue Jun 12, 2007 4:23 am   Subject: Multiple Chars, same mud
I have a few characters on one mud, I have specific aliases set for one character, as for triggers and macros
when I log into the mud it treats all these settings as global, and not character specifi ...
  Topic: Trigger setting variable issues
Shattuc

Replies: 4
Views: 6806

PostForum: zMUD General Discussion   Posted: Thu Jun 07, 2007 10:41 pm   Subject: Trigger setting variable issues
what do you mean different variables in different classes?
  Topic: Trigger setting variable issues
Shattuc

Replies: 4
Views: 6806

PostForum: zMUD General Discussion   Posted: Thu Jun 07, 2007 7:42 pm   Subject: Trigger setting variable issues
I have a few triggers set up to recognize certain sentences and then to set a variable
ie I have one that works perfectly, when I hold a certain weapon it sets the var @weap to the current weapon I'm ...
  Topic: yet another trigger question
Shattuc

Replies: 6
Views: 7163

PostForum: zMUD General Discussion   Posted: Thu May 31, 2007 4:35 pm   Subject: yet another trigger question
AWESOME, Thanks for all your help, eventually I'll grasp all this...
  Topic: yet another trigger question
Shattuc

Replies: 6
Views: 7163

PostForum: zMUD General Discussion   Posted: Thu May 31, 2007 4:23 pm   Subject: yet another trigger question
ok, so how can I use it in the trigger?
  Topic: yet another trigger question
Shattuc

Replies: 6
Views: 7163

PostForum: zMUD General Discussion   Posted: Thu May 31, 2007 3:45 pm   Subject: yet another trigger question
yes, I think I can use the alias.
and as for which word is the noun it doesn't matter as long as it is flexible to accept just %1 out of %1 %2 %3 or all %1 %2 %3 to set the trigger variable.

and ...
  Topic: yet another trigger question
Shattuc

Replies: 6
Views: 7163

PostForum: zMUD General Discussion   Posted: Thu May 31, 2007 3:30 pm   Subject: yet another trigger question
I'm trying to shorten my typing as much as possible.
in the game, I type Kill mob, the game echos, You prepare to attack the mob.

I did this,
#trig You prepare to attack the (%w) {#var target %1 ...
  Topic: #IF
Shattuc

Replies: 5
Views: 6028

PostForum: zMUD General Discussion   Posted: Wed May 30, 2007 10:35 pm   Subject: #IF
nevermind, fixed it with a different trigger, thanks anyways.
and thanks for helping me with the #if syntax
  Topic: #IF
Shattuc

Replies: 5
Views: 6028

PostForum: zMUD General Discussion   Posted: Wed May 30, 2007 10:33 pm   Subject: #IF
ok, so it doesn't execute one statement if it is true, or execute the second statement if it is false like the help file says it does.
you have to enter in each test state with a response if the stat ...
  Topic: #IF
Shattuc

Replies: 5
Views: 6028

PostForum: zMUD General Discussion   Posted: Wed May 30, 2007 10:22 pm   Subject: #IF
Ok, I've reviewed the included help repeatedly... if I use the help included EXACTLY as it's listed in the help file, it doesn't work.
all I want to do is look in a container and have it echo back th ...
 
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