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  Topic: Combining attacks. SOLVED! Come check it out!!!
SethRizzen

Replies: 7
Views: 8772

PostForum: zMUD General Discussion   Posted: Sun Jul 25, 2004 12:51 am   Subject: Combining attacks. SOLVED! Come check it out!!!
Ah, ok, I got it figured out. the %cr didn't want to work right at first, now it does. THanx peeps. Hugs & beer to all.

-Seth-
  Topic: Combining attacks. SOLVED! Come check it out!!!
SethRizzen

Replies: 7
Views: 8772

PostForum: zMUD General Discussion   Posted: Sat Jul 24, 2004 10:51 pm   Subject: Combining attacks. SOLVED! Come check it out!!!
Geniusclown,

%cr? There is no such function. Only thing I found was %crtonl(s), which doesn't apply here.

Thanx
  Topic: Combining attacks. SOLVED! Come check it out!!!
SethRizzen

Replies: 7
Views: 8772

PostForum: zMUD General Discussion   Posted: Sat Jul 24, 2004 7:59 pm   Subject: Combining attacks. SOLVED! Come check it out!!!
I have a slight change I want to make to my previous script, but I can't figure it out. Instead of #SHOW, I'd like to use #SUB. The reason is that #SHOW will just put it on a new line instead of repla ...
  Topic: alias help
SethRizzen

Replies: 3
Views: 4834

PostForum: zMUD General Discussion   Posted: Sat Jul 24, 2004 6:46 am   Subject: alias help
Try this:

#alias kk {kill %0;kick %0}

Should solve your problem.
  Topic: Combining attacks. SOLVED! Come check it out!!!
SethRizzen

Replies: 7
Views: 8772

PostForum: zMUD General Discussion   Posted: Fri Jul 23, 2004 8:09 pm   Subject: Combining attacks. SOLVED! Come check it out!!!
EDITED BY AUTHOR!

Well, I finally figured it out. Took me long enough...

Here is a sample output from the MUD:
Mota's lightning strikes your foes!
Your lightning bolt DISMEMBERS a muscular rog ...
  Topic: Storing Ansi codes from the mud
SethRizzen

Replies: 4
Views: 5250

PostForum: zMUD General Discussion   Posted: Fri Jul 23, 2004 7:00 pm   Subject: Storing Ansi codes from the mud
Rugbystyle,

Are you trying to capture the MUD's color codes or the %ansi function's color codes? Also, what is the trigger you have so far?

-Seth-
  Topic: Problem with triggers firing too late (I think)
SethRizzen

Replies: 2
Views: 4469

PostForum: zMUD General Discussion   Posted: Fri Jul 23, 2004 6:58 pm   Subject: Problem with triggers firing too late (I think)
Stick,

Make sure the trigger for the prompt: <1234hp 123m 123mv 123br> has the option "Prompt". You can find it under "Options" in the settings editor.

That should solve it. It does for me ...
  Topic: Combining attacks. SOLVED! Come check it out!!!
SethRizzen

Replies: 7
Views: 8772

PostForum: zMUD General Discussion   Posted: Fri Jul 23, 2004 6:53 pm   Subject: Combining attacks. SOLVED! Come check it out!!!
Hey all,

I've been mulling over this idea for awhile and I can't seem to find a good way to combine multiple attacks into one line. I've tried gagging everything and just spitting out a total damag ...
  Topic: Spellup Database?? Or easier way to to a script.
SethRizzen

Replies: 1
Views: 2696

PostForum: zMUD General Discussion   Posted: Thu Jul 22, 2004 6:54 pm   Subject: Spellup Database?? Or easier way to to a script.
Hiya all,

I'm working on a spellup script for my new favorite mud. It has all kinds of class spells, racial spells, skills, etc. I'm trying to make it as simple as possible (leads to less errors) a ...
  Topic: Decent Spellup Script for Temporal Rifts MUD
SethRizzen

Replies: 1
Views: 8073

PostForum: Finished MUD Scripts   Posted: Thu Jul 22, 2004 1:46 am   Subject: Improved SpellUp Script for Mages/Witches
To make this script portable between characters, I made it work for mages and witches. Soon to come is all classes! MMMMuuuuuuahahahaha.


#CLASS 0
#ALIAS {SpellUp} {
#var SpellU ...
  Topic: Decent Spellup Script for Temporal Rifts MUD
SethRizzen

Replies: 1
Views: 8073

PostForum: Finished MUD Scripts   Posted: Thu Jul 22, 2004 12:20 am   Subject: Decent Spellup Script for Temporal Rifts MUD
Took me awhile to get this one working and could probably be improved upon. Any suggestions for improvement are greatly appreciated.


#CLASS 0
#ALIAS SpellUp {#if (@class == "witch& ...
  Topic: zMUD Trigger (Combining)
SethRizzen

Replies: 1
Views: 2811

PostForum: zMUD General Discussion   Posted: Tue Apr 29, 2003 9:30 pm   Subject: zMUD Trigger (Combining)
Ok, I am trying to Combine a bunch of the same line into one line.
The line is as follows:

Your blast of gas strikes SomeMobNameWithSpaces for } {#T+ Combine2;#math counter1 {@Counter1 + 1};#If ...
  Topic: Multiline Trigger
SethRizzen

Replies: 2
Views: 3379

PostForum: zMUD General Discussion   Posted: Wed Apr 09, 2003 5:49 am   Subject: Multiline Trigger
I play godwars muds which have tons of mobs in one room...

Is there a way to setup a multiline trigger to gag all the mobs and display a combined version, like "(30) A rat stands here." ? ...
  Topic: zMUD Subsitution Question
SethRizzen

Replies: 2
Views: 5117

PostForum: zMUD General Discussion   Posted: Mon Apr 07, 2003 11:13 pm   Subject: zMUD Subsitution Question
Well, as soon as i put the post on, i figured it out...

#trigger {~<~[(%d)~] ~[} {#substitute {~<~[%format( "&0.0n", %1~] ~[}

It is exact.

  Topic: zMUD Subsitution Question
SethRizzen

Replies: 2
Views: 5117

PostForum: zMUD General Discussion   Posted: Mon Apr 07, 2003 12:05 am   Subject: zMUD Subsitution Question
I play mostly Godwars based muds, which have VERY high exp values.

How can i get zMUD to substitute my exp (shown on prompt) to have the correct commas...

For Examaple:
Original : < [HP blah ...
 
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