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  Topic: Program becoming slow/choppy after running 10+ sessions.
Seran

Replies: 3
Views: 406

PostForum: CMUD General Discussion   Posted: Sat Oct 07, 2017 7:33 am   Subject: Program becoming slow/choppy after running 10+ sessions.
Yes, only becomes visible after 8+ windows and nearly unplayable at 10+ . I was able to increase the amount of windows to 12 and still be playable by disabling gmcp.

After posting I tested by havin ...
  Topic: Program becoming slow/choppy after running 10+ sessions.
Seran

Replies: 3
Views: 406

PostForum: CMUD General Discussion   Posted: Fri Oct 06, 2017 3:27 pm   Subject: Program becoming slow/choppy after running 10+ sessions.
Anything I can do to fix this? Prefer to run multiple instances of same session.
  Topic: GMCP bug for Room.Players
Seran

Replies: 7
Views: 1358

PostForum: CMUD General Discussion   Posted: Sat Apr 29, 2017 11:01 pm   Subject: GMCP bug for Room.Players
The problem is that the GMCP spec doesn't have any way to tell the client which data should and shouldn't be cached, and so CMUD caches everything. If there's anything that you don't want to be cached ...
  Topic: GMCP bug for Room.Players
Seran

Replies: 7
Views: 1358

PostForum: CMUD General Discussion   Posted: Sun Apr 23, 2017 1:40 pm   Subject: GMCP bug for Room.Players
Sounds similar to this issue: http://forums.zuggsoft.com/forums/viewtopic.php?t=38639
I'm not sure that it's really an issue on either end, moreso a misunderstanding of how GMCP data is cached.

It ...
  Topic: GMCP bug for Room.Players
Seran

Replies: 7
Views: 1358

PostForum: CMUD General Discussion   Posted: Sat Apr 22, 2017 10:16 pm   Subject: GMCP bug for Room.Players
Sounds like it might be something gameside with the variables not being cleared properly, before they send you updated information.
I hate to push it off, but this may be an issue for the admin on yo ...
  Topic: GMCP bug for Room.Players
Seran

Replies: 7
Views: 1358

PostForum: CMUD General Discussion   Posted: Fri Apr 21, 2017 8:12 pm   Subject: GMCP bug for Room.Players
When I get Room.Players from GMCP, the list seems to show every player I have encountered from every room I have been to, not just the ones in the current room. Is there a way to only see the players ...
 
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