Register to post in forums, or Log in to your existing account
 
:
Search found 167 matches for:
Page 1 of 7 Goto page 1, 2, 3, 4, 5, 6, 7  Next
Author Message
  Topic: Zmud help files unsupported by windows 7
Scirkhan

Replies: 3
Views: 6974

PostForum: zMUD General Discussion   Posted: Thu Feb 13, 2020 9:57 pm   Subject: Zmud help files unsupported by windows 7
For anyone else who has this issue:

For Windows 7 you may be able to download "WinHlp32.exe for Windows 7" from Microsoft.

For Windows 10, I would personally suggest WinHlp32 for Windows 10 from ...
  Topic: Send raw data or hexidecimal
Scirkhan

Replies: 2
Views: 8738

PostForum: zMUD General Discussion   Posted: Wed Nov 20, 2013 4:22 am   Subject: Send raw data or hexidecimal
It looks like %char() will work :)
  Topic: Send raw data or hexidecimal
Scirkhan

Replies: 2
Views: 8738

PostForum: zMUD General Discussion   Posted: Wed Nov 20, 2013 3:44 am   Subject: Send raw data or hexidecimal
Is there a way to send raw data or hex?
I have done %session.SendStr("%crlf") and that sends 0d0a
  Topic: Plugin
Scirkhan

Replies: 7
Views: 17310

PostForum: zMUD General Discussion   Posted: Wed Nov 20, 2013 2:50 am   Subject: Plugin
Okay I went with Visual basic 6.0
Can anyone help me use the zmudAPI? I'm trying to use SendStr in my plugin.
  Topic: Plugin
Scirkhan

Replies: 7
Views: 17310

PostForum: zMUD General Discussion   Posted: Sat Nov 16, 2013 1:59 am   Subject: Plugin
I guess I'm also having trouble making an ActiveX DLL in visual basic 2010
  Topic: Plugin
Scirkhan

Replies: 7
Views: 17310

PostForum: zMUD General Discussion   Posted: Fri Nov 15, 2013 7:17 am   Subject: Plugin
I'm trying to make a plugin with Visual Basic 2010. But zmud always tells me it's not a valid plugin.
What do I need to do to make it a valid plugin?
  Topic: How to better capture a pattern?
Scirkhan

Replies: 9
Views: 16153

PostForum: zMUD General Discussion   Posted: Fri Nov 16, 2012 3:13 am   Subject: How to better capture a pattern?
Yeah.. I don't know what was wrong.. it was very strange.
As long as I import this new one and don't copy/paste it.
It doesn't take too long.. I guess I'm done. Yeah. Thanks shalimar!
#CLASS { ...
  Topic: How to better capture a pattern?
Scirkhan

Replies: 9
Views: 16153

PostForum: zMUD General Discussion   Posted: Thu Nov 15, 2012 8:20 pm   Subject: How to better capture a pattern?
Yes, I was aware of the space. I just realized why it *wasn't* trimming how I thought it should. my bad.
Thank you for the class idea for temporary variables.
I could probably use subregex to remove ...
  Topic: How to better capture a pattern?
Scirkhan

Replies: 9
Views: 16153

PostForum: zMUD General Discussion   Posted: Thu Nov 15, 2012 2:56 pm   Subject: How to better capture a pattern?
Hey thank you shalimar. I'll try those. sometimes spells are more than one word long.
Just trying to make it more efficient. Is there a way regex can do this? %w3 or something.
Actually.. I would li ...
  Topic: How to better capture a pattern?
Scirkhan

Replies: 9
Views: 16153

PostForum: zMUD General Discussion   Posted: Wed Nov 14, 2012 5:57 pm   Subject: How to better capture a pattern?
how do I.. shift the ; into carriage returns? Right.. I guess it's just impossible to read scripts yet we can make them.
I guess I should go grab myself an IDE or something. But I don't have any nerd ...
  Topic: How to better capture a pattern?
Scirkhan

Replies: 9
Views: 16153

PostForum: zMUD General Discussion   Posted: Wed Nov 14, 2012 5:07 pm   Subject: How to better capture a pattern?
I'm using 3 reParse triggers. How can I do this better? I don't really remember anything about this. Thanks..
I have no idea...

Cause Light Wounds



#TRIGGER "Skills_practice_capture&qu ...
  Topic: Where is the "syntax checking error" in this trigger?
Scirkhan

Replies: 3
Views: 9535

PostForum: zMUD General Discussion   Posted: Wed Nov 14, 2012 10:43 am   Subject: Where is the "syntax checking error" in this trigger?
I remember using #exec in a similar fashion (the error syntax changes annoy me too), along with sending commands to other windows, and also putting values into variables. I always assumed I was doing ...
  Topic: Match [fire off of] any and all lines. Including blank lines.
Scirkhan

Replies: 6
Views: 12381

PostForum: zMUD General Discussion   Posted: Wed Nov 14, 2012 8:18 am   Subject: Match [fire off of] any and all lines. Including blank lines.
Anyway I can use the 0 or more characters wildcard?
Anyway..
#CLASS {Skills}
#ALIAS help {#if (%-1 = "classes") {#state skills_cond 0;#t+ "skills_cond&quo ...
  Topic: Match [fire off of] any and all lines. Including blank lines.
Scirkhan

Replies: 6
Views: 12381

PostForum: zMUD General Discussion   Posted: Wed Nov 14, 2012 7:01 am   Subject: Match [fire off of] any and all lines. Including blank lines.
$ fires only on blank lines (for me anyway). Also, IIRC, conditions have to use ^$ to fire off blank lines.
#TRIGGER {$} {#echo .%line} "Test"
  Topic: Match [fire off of] any and all lines. Including blank lines.
Scirkhan

Replies: 6
Views: 12381

PostForum: zMUD General Discussion   Posted: Wed Nov 14, 2012 6:55 am   Subject: Match [fire off of] any and all lines. Including blank lines.
Hmm. I think I worded this wrong. My problem is I can't find a pattern that matches any and blank lines... at the same time.
Thanks for the suggestion. I will try those if I can get a pattern to fire ...
  Topic: Help with making a Trigger not go off everytime the pattern is used
Scirkhan

Replies: 1
Views: 5913

PostForum: zMUD General Discussion   Posted: Wed Nov 14, 2012 5:07 am   Subject: Help with making a Trigger not go off everytime the pattern is used
It sounds like a bot. Might be against the rules of your mud. Anyway, you can add mobs to a list that need to be killed.
You can make an alias that will attack a mob and cycle through that list. If y ...
  Topic: Match [fire off of] any and all lines. Including blank lines.
Scirkhan

Replies: 6
Views: 12381

PostForum: zMUD General Discussion   Posted: Wed Nov 14, 2012 4:17 am   Subject: Match [fire off of] any and all lines. Including blank lines.
How? reparse? I'm trying to make a conditional trigger.

This is a cmud example:#trigger "tNameHighlight" {^The following players are near you:$} {}
#condition &# ...
  Topic: Triggers firing wrong order [fixed]
Scirkhan

Replies: 0
Views: 3716

PostForum: zMUD General Discussion   Posted: Mon Jan 02, 2012 12:53 pm   Subject: Triggers firing wrong order [fixed]
I had a random trigger with a short #wait statement. #wait statement, very bad.
  Topic: Help. I broke the layout of zmud
Scirkhan

Replies: 2
Views: 6120

PostForum: zMUD General Discussion   Posted: Thu Dec 01, 2011 4:16 am   Subject: Help. I broke the layout of zmud
Try right clicking on the output window - where everybody is talking, all the text you're getting from the mud.
Then choose Windows Options -> attached command line

See if that works.
  Topic: moving around using path stored in a variable
Scirkhan

Replies: 12
Views: 20558

PostForum: zMUD General Discussion   Posted: Tue Nov 15, 2011 7:07 am   Subject: moving around using path stored in a variable
Sounds like you want #path test {wewe}
And this should work if you already have your paths stored in variables
#path test {%replace(@test,"|","")}

Otherwise, I think you need to make a script. Yo ...
  Topic: moving around using path stored in a variable
Scirkhan

Replies: 12
Views: 20558

PostForum: zMUD General Discussion   Posted: Tue Nov 15, 2011 6:05 am   Subject: moving around using path stored in a variable
#path test {esesesese}
#slow test
#step

You probably want to use #mark and #path to make paths. And #slow, #step, #pause, #ok to move. #paths are not your standard variables. (Sounds like you are ...
  Topic: moving around using path stored in a variable
Scirkhan

Replies: 12
Views: 20558

PostForum: zMUD General Discussion   Posted: Tue Nov 15, 2011 5:33 am   Subject: moving around using path stored in a variable
Yeah, my big script i posted earlier uses the same idea; It stores the steps in another variable.
I think mcount should be just a number. You could pick a part my other posts to figure out how to mov ...
  Topic: moving around using path stored in a variable
Scirkhan

Replies: 12
Views: 20558

PostForum: zMUD General Discussion   Posted: Mon Nov 14, 2011 8:00 am   Subject: moving around using path stored in a variable
I think you should post more information. specifically, what are these numbers you are talking about? Are they in your @path variable? (show what's in the @path variable)

It seems you are rememberi ...
  Topic: moving around using path stored in a variable
Scirkhan

Replies: 12
Views: 20558

PostForum: zMUD General Discussion   Posted: Mon Nov 14, 2011 6:54 am   Subject: moving around using path stored in a variable
Well this is what it sounds like you are asking for. When you use #mark, you start recording a path. When you use #path, you save that path to a path variable I think its called. You'll You should see ...
  Topic: moving around using path stored in a variable
Scirkhan

Replies: 12
Views: 20558

PostForum: zMUD General Discussion   Posted: Thu Nov 10, 2011 9:32 am   Subject: moving around using path stored in a variable
It sounds like you want:
#mark
#path pathsave

You can also use this if you want. I would suggest changing somethings like alias names and the #oninput trigger you may want to change into aliases. ...
 
Page 1 of 7 Goto page 1, 2, 3, 4, 5, 6, 7  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net