Register to post in forums, or Log in to your existing account
 
:
Search found 137 matches for:
Page 1 of 6 Goto page 1, 2, 3, 4, 5, 6  Next
Author Message
  Topic: Google Sheets API
Scarn

Replies: 1
Views: 2900

PostForum: CMUD General Discussion   Posted: Sun May 19, 2019 2:25 pm   Subject: Google Sheets API
Is it possible to get CMUD to talk to a sheet in Google Docs?

It would purely be to fill CMUD variables from data in a spreadsheet.
  Topic: Alarms not firing.
Scarn

Replies: 1
Views: 3267

PostForum: CMUD General Discussion   Posted: Sun May 19, 2019 2:24 pm   Subject: Alarms not firing.
Fixed!

One of my chat windows was trying to connect to the MUD. Each time #CON happened, all timers would reset!

I'll leave this here for anyone with the same problem in the future.
  Topic: Alarms not firing.
Scarn

Replies: 1
Views: 3267

PostForum: CMUD General Discussion   Posted: Sun May 19, 2019 7:02 am   Subject: Alarms not firing.
Morning all,

I have some pretty simple alarms that tell me when certain quests have reset. The trigger captures output from the MUD and then sends it back as a #SHOW 45 minutes later (the average t ...
  Topic: Stop Direction in Map
Scarn

Replies: 3
Views: 8256

PostForum: CMUD General Discussion   Posted: Mon Oct 31, 2016 12:57 pm   Subject: Stop Direction in Map
It all depends on whether the room you don't want to go into is on your map or not, if it is, you can just set it to "No Entry" in the room properties.

If it's not a named room then you can set the ...
  Topic: Alias Names in Triggers
Scarn

Replies: 2
Views: 6072

PostForum: CMUD General Discussion   Posted: Sun Oct 30, 2016 6:49 am   Subject: Alias Names in Triggers
Try

#Exec letternorth
  Topic: CMUD Map Speed
Scarn

Replies: 1
Views: 4973

PostForum: CMUD General Discussion   Posted: Thu Jun 02, 2016 6:06 pm   Subject: CMUD Map Speed
I've recently installed CMUD on my new laptop and imported all my settings.

How can I compact my map.dbm file to try to speed up the map loading speed/speedwalking?

It's currently 60mb.
  Topic: COM objects.
Scarn

Replies: 7
Views: 12709

PostForum: CMUD General Discussion   Posted: Fri Oct 09, 2015 11:43 am   Subject: COM objects.
Ah, was using . instead of :
  Topic: COM objects.
Scarn

Replies: 7
Views: 12709

PostForum: CMUD General Discussion   Posted: Fri Oct 09, 2015 4:35 am   Subject: COM objects.
How would you do the above in lua?
  Topic: COM objects.
Scarn

Replies: 7
Views: 12709

PostForum: CMUD General Discussion   Posted: Fri Oct 09, 2015 4:29 am   Subject: COM objects.
I'll have an investigate!
  Topic: Map slowing down.
Scarn

Replies: 2
Views: 5552

PostForum: CMUD General Discussion   Posted: Wed Oct 07, 2015 11:35 pm   Subject: Map slowing down.
Nothing really that I can think of, I've tried disabling the whole map class in my settings too, it's still slow, so it isn't the room scripts slowing things down.
  Topic: Map slowing down.
Scarn

Replies: 2
Views: 5552

PostForum: CMUD General Discussion   Posted: Wed Oct 07, 2015 11:03 pm   Subject: Map slowing down.
My map randomly changes speed (Down to taking about 5 seconds per 10 rooms, even in fast mode), restarting CMUD, rebooting my computer or reloading my .zfg file have no influence over it... just seems ...
  Topic: COM objects.
Scarn

Replies: 7
Views: 12709

PostForum: CMUD General Discussion   Posted: Tue Oct 06, 2015 11:58 pm   Subject: COM objects.
What I want to do is grab all the data from a text file and display it into a window (it'll be for quest info) working off my map... Basically walk into a quest and my 'Quest' window populates with da ...
  Topic: COM objects.
Scarn

Replies: 7
Views: 12709

PostForum: CMUD General Discussion   Posted: Tue Oct 06, 2015 11:14 pm   Subject: COM objects.
So I want to start branching out into COM objects, I'm trying to load the text in a text file into a CMUD variable. Is this what COM is for?

I've skimmed the help file but it's a little advanced fo ...
  Topic: Calling tick timer value.
Scarn

Replies: 8
Views: 11626

PostForum: CMUD General Discussion   Posted: Tue Oct 06, 2015 3:20 am   Subject: Calling tick timer value.
Jesus how did I miss that. Haha, thanks!
  Topic: Calling tick timer value.
Scarn

Replies: 8
Views: 11626

PostForum: CMUD General Discussion   Posted: Sun Oct 04, 2015 11:29 pm   Subject: Calling tick timer value.
I might just make an alarm instead of using the tick timer, I think you can #CALL time remaining on alarms...
  Topic: Calling tick timer value.
Scarn

Replies: 8
Views: 11626

PostForum: CMUD General Discussion   Posted: Sun Oct 04, 2015 11:27 pm   Subject: Calling tick timer value.
One step ahead of you! My only dislike of WAIT and WAITFOR is that if something else triggers during the wait, or the build up to the wait, they conflict... or rather make me so something I don't want ...
  Topic: Calling tick timer value.
Scarn

Replies: 8
Views: 11626

PostForum: CMUD General Discussion   Posted: Sun Oct 04, 2015 6:57 pm   Subject: Calling tick timer value.
Yeah, that is what I've done... just means I'll have to use a #WAIT in a sequence to capture it, I don't like using that many #WAIT functions.
  Topic: Calling tick timer value.
Scarn

Replies: 8
Views: 11626

PostForum: CMUD General Discussion   Posted: Sun Oct 04, 2015 4:48 pm   Subject: Calling tick timer value.
Hello, my tick timer is configured from my MUDs uptime.

EG..


The Two Towers has been up for 2d 4h 48m 50s.
Timer now at 720 secs.

Roughly speaking the game ticks every 15 minutes, on the 1 ...
  Topic: Using #WIN and #CLOSE.
Scarn

Replies: 4
Views: 7588

PostForum: CMUD General Discussion   Posted: Tue Mar 10, 2015 3:13 pm   Subject: Using #WIN and #CLOSE.
Thank you!
  Topic: Calling a whole CLASS.
Scarn

Replies: 7
Views: 9946

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2015 6:16 am   Subject: Calling a whole CLASS.
So..

#ADDKEY Equipment {A helmet} {100|200}

?
  Topic: Calling a whole CLASS.
Scarn

Replies: 7
Views: 9946

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2015 4:30 am   Subject: Calling a whole CLASS.
So lets just say I have three variables:

#CLASS Equipment
#VAR {A chainmail shirt} {100|200}
#VAR {Some pants} {50|70}
#VAR {A shield} {154|20}
#CLASS 0

The first value represents the items ...
  Topic: Calling a whole CLASS.
Scarn

Replies: 7
Views: 9946

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2015 2:42 am   Subject: Calling a whole CLASS.
Ok, thanks.

So, inside the class "@T2TMUD/Equipment" I have a ton of variable (string lists), they contain information like the items weight, value and it's short name for use when wearing/mending/ ...
  Topic: #ok triggers and safe speedwalking
Scarn

Replies: 5
Views: 8239

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2015 2:12 am   Subject: #ok triggers and safe speedwalking
Coming from another T2T player. I've never been able to get #SAFE mode working correctly with cMap. Nor had anyone else, including some very competent coders. cMUD just hates T2T!
  Topic: Calling a whole CLASS.
Scarn

Replies: 7
Views: 9946

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2015 2:10 am   Subject: Calling a whole CLASS.
Is there a way to get data from a whole class.

Here is my example:

I want to use #PI to bring up a list of all the variables in one of my classes so I can manipulate only certain ones.
  Topic: Using variables in seperate windows.
Scarn

Replies: 4
Views: 6880

PostForum: CMUD General Discussion   Posted: Wed Mar 04, 2015 4:42 pm   Subject: Using variables in seperate windows.
Arghh, so simple. Thank you very much!
 
Page 1 of 6 Goto page 1, 2, 3, 4, 5, 6  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net