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  Topic: Triggers are a mess
Samus

Replies: 3
Views: 3457

PostForum: zMUD General Discussion   Posted: Tue Jun 15, 2004 5:04 am   Subject: Triggers are a mess
What do I use in a trigger to show if something isn't always in the trigger?

2|709 Lord

3| 8 Lord

How can I match these two? in the first one there is no space between | and 709 but in t ...
  Topic: finding an item
Samus

Replies: 8
Views: 7125

PostForum: zMUD General Discussion   Posted: Sun May 16, 2004 10:15 pm   Subject: finding an item
There is a name field
  Topic: finding an item
Samus

Replies: 8
Views: 7125

PostForum: zMUD General Discussion   Posted: Sun May 16, 2004 8:14 pm   Subject: finding an item
hrmph, do you know why it still shows nothing in the picklist box

It has "clear" values, you can select the item you want but you don't know what it is, than when you click it, it displays everythi ...
  Topic: finding an item
Samus

Replies: 8
Views: 7125

PostForum: zMUD General Discussion   Posted: Sun May 16, 2004 5:26 am   Subject: finding an item
hmm, neither of these seem to work
they show the picklist but shows nothing on them.
  Topic: finding an item
Samus

Replies: 8
Views: 7125

PostForum: zMUD General Discussion   Posted: Fri May 14, 2004 8:57 pm   Subject: finding an item
I've tried and tried to do this, but still can't figure it out.

How can you use a command that searches through the db and displays a box of the list of names it found and than you click the one yo ...
  Topic: Looping through DB
Samus

Replies: 1
Views: 2673

PostForum: zMUD General Discussion   Posted: Tue May 11, 2004 12:29 am   Subject: Looping through DB
How do you search through the db with a keyword and than that will display a box of every name that it has found and than you click on the name and it will display the whole db record?
  Topic: BUG? or am I doing this wrong
Samus

Replies: 2
Views: 3097

PostForum: zMUD General Discussion   Posted: Tue Apr 20, 2004 6:33 pm   Subject: BUG? or am I doing this wrong
#TR {~[ %d Lord~]%w} {#VAR name %additem(%2,@name)}

whenever i type that in the command line and than go check in the trigger file it shows it all except %additem( %2..
is it supposed to have that ...
  Topic: #PR
Samus

Replies: 1
Views: 2547

PostForum: zMUD General Discussion   Posted: Tue Apr 20, 2004 4:12 pm   Subject: #PR
#PR assassinate "Assassinate Who?" ""
#ALIAS assassinat {
assassinate @assassinate
}

this trigger works, but I was wondering if someone can tell me how to make it so when I press the button ...
  Topic: DB HELP
Samus

Replies: 6
Views: 5796

PostForum: zMUD General Discussion   Posted: Tue Apr 20, 2004 12:06 am   Subject: DB HELP
well anyone for it to work with my alias?
so it will have a list of all the keywords?
  Topic: DB HELP
Samus

Replies: 6
Views: 5796

PostForum: zMUD General Discussion   Posted: Mon Apr 19, 2004 7:42 pm   Subject: DB HELP
That doesn't display anything on the screen
  Topic: DB HELP
Samus

Replies: 6
Views: 5796

PostForum: zMUD General Discussion   Posted: Mon Apr 19, 2004 5:02 am   Subject: DB HELP
heres another question
when I type #ALIAS itemget {#SHOW %find (%1,%2)}
is there anyway that it can show the name of the item instead of showing 1.d?
  Topic: DB HELP
Samus

Replies: 6
Views: 5796

PostForum: zMUD General Discussion   Posted: Sun Apr 18, 2004 8:56 pm   Subject: DB HELP
I started this alias to search for keywords in certain fields and than have a list of the names of the mobs to show up, but instead of showing the names of the mobs it shows #.d (1.d 2.d) anyone know ...
  Topic: Autolog
Samus

Replies: 2
Views: 3180

PostForum: zMUD General Discussion   Posted: Sat Dec 13, 2003 2:23 pm   Subject: Autolog
Is there any way to get the autolot message thing back up, besides starting a new character?
  Topic: fleeing trigger
Samus

Replies: 9
Views: 12112

PostForum: zMUD General Discussion   Posted: Thu Nov 20, 2003 1:38 am   Subject: fleeing trigger
no one knows?
  Topic: fleeing trigger
Samus

Replies: 9
Views: 12112

PostForum: zMUD General Discussion   Posted: Tue Nov 18, 2003 7:23 pm   Subject: fleeing trigger
what's wrong with this?

#ALIAS withdraw {#IF (@moves = west) {flee east} {#IF (@MOVES = east) {flee west} {#IF (@moves = north) {flee south} {#if (@moves = south) {flee north} {#if (@moves = up) {f ...
  Topic: fleeing trigger
Samus

Replies: 9
Views: 12112

PostForum: zMUD General Discussion   Posted: Thu Nov 13, 2003 8:37 pm   Subject: fleeing trigger
well when you go north it says nothing so, and when I scan
Up:
NAME
NAME
Down:
NAME
NAME

I can probalby make an emote where it says the direction I am going to go?

#ALIAS n {emote is going ...
  Topic: fleeing trigger
Samus

Replies: 9
Views: 12112

PostForum: zMUD General Discussion   Posted: Sun Nov 09, 2003 3:29 pm   Subject: fleeing trigger
How would I go about making a trigger that would capture the last move you made?
moves are {north|south|west|east|up|down}
and say I go north and I fight a mob and want to flee, I would type the a ...
  Topic: Auto logging?
Samus

Replies: 2
Views: 2966

PostForum: zMUD General Discussion   Posted: Thu Nov 06, 2003 12:11 am   Subject: Auto logging?
Is there anyway for a trigger to quit the game, wait for 10 minutes than logg back in?

the pattern is "someone says quit"

and than the value is for you to quit, and than relog in 10 minutes. an ...
  Topic: Creating a varied WAIT or ALARM
Samus

Replies: 6
Views: 7312

PostForum: zMUD General Discussion   Posted: Mon Jul 07, 2003 5:09 am   Subject: Creating a varied WAIT or ALARM
yes
  Topic: Saving Menus?
Samus

Replies: 1
Views: 2555

PostForum: zMUD General Discussion   Posted: Sun May 04, 2003 2:55 am   Subject: Saving Menus?
When I try to save one of my menus(multistate one) it always keeps the same # of states. I used to have 5 on them but now I only want three and when I press save it changes from 3 to 5. Any Ideas? ...
  Topic: Remembering which direction
Samus

Replies: 9
Views: 7506

PostForum: zMUD General Discussion   Posted: Sun Mar 09, 2003 2:13 am   Subject: Remembering which direction
Okay, it works with just the e instead of east, but withdraw only works if you use the full name, east. And also I must of been thinking backwards because what I wanted it to do was do the reverse di ...
  Topic: Remembering which direction
Samus

Replies: 9
Views: 7506

PostForum: zMUD General Discussion   Posted: Sat Mar 08, 2003 9:26 pm   Subject: Remembering which direction
Yeah, it doesn't set a variable. I also put the #DIR in and it still isn't working...Here is some more output of the mud I play.

Hp:614 Mv:373 Tnl:944west

And then it would be the same for nort ...
  Topic: Remembering which direction
Samus

Replies: 9
Views: 7506

PostForum: zMUD General Discussion   Posted: Sat Mar 08, 2003 7:00 am   Subject: Remembering which direction
It doesn't seem to be working. When I type withdraw it sends to the mud {flee} and not a direction

  Topic: Remembering which direction
Samus

Replies: 9
Views: 7506

PostForum: zMUD General Discussion   Posted: Fri Mar 07, 2003 2:53 pm   Subject: Remembering which direction
How would you do this. If I type e to go east and kill a mob. Is there a way it will remember that east when I type withdraw to flee from battle.
I would want to make the alias called withdraw. ...
  Topic: All These Commands...
Samus

Replies: 3
Views: 5807

PostForum: zMUD General Discussion   Posted: Sat Feb 22, 2003 3:47 pm   Subject: All These Commands...
Okay...I will put down what I want...
EX:%1 gossips Hitter wanted sanc e n.
EX:%1 gossips I need two(or 2) hitters sanc e n.
In example 2 the two(or 2) means they will either type two or 2 not both ...
 
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