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  Topic: Room Borders
SBG

Replies: 0
Views: 6440

PostForum: zMapper Discussion   Posted: Sun May 10, 2015 11:45 pm   Subject: Room Borders
Hey Guys,

Is there a way to setup new room types in Zmapper so they can take advantage of changing border size from within Cmud ?

Cheers, Mark.

Edit: I should add I'm talking about new rooms ...
  Topic: One last mapping question
SBG

Replies: 7
Views: 11460

PostForum: CMUD General Discussion   Posted: Mon Apr 27, 2015 4:37 pm   Subject: One last mapping question
I'd be interested to see this too, if you can pull it off it would be very cool,
had looked into it myself but got very frustrated and gave up from the headaches
I was getting from trying to wrap my ...
  Topic: colouring rooms via a script
SBG

Replies: 3
Views: 5033

PostForum: CMUD General Discussion   Posted: Mon Apr 27, 2015 2:48 pm   Subject: colouring rooms via a script
Thanks Guys,
While Daern's example didn't work, it still gives me some information that I was missing and helps in my understanding on future ideas,
Vijilante's example worked though, so that too he ...
  Topic: colouring rooms via a script
SBG

Replies: 3
Views: 5033

PostForum: CMUD General Discussion   Posted: Sat Apr 25, 2015 11:39 pm   Subject: colouring rooms via a script
So basically I'm trying to colour all rooms in a area in offline mode via a script, this is what I've got to compile but it doesn't seem to be doing anything
this is a cut down version for the sake o ...
  Topic: Deleting Empty Room Links
SBG

Replies: 4
Views: 6567

PostForum: CMUD General Discussion   Posted: Wed Apr 08, 2015 11:13 pm   Subject: Deleting Empty Room Links
Thanks Guys, this information will go a long way in helping me understand the automapper better, and cmud commands in general.
I knew there had to be a cleaner way to do this, so I really appreciate ...
  Topic: Deleting Empty Room Links
SBG

Replies: 4
Views: 6567

PostForum: CMUD General Discussion   Posted: Tue Apr 07, 2015 12:49 pm   Subject: Deleting Empty Room Links
Hi,
so basically I have paths plotted through the wilds and all paths end up with null links poking out all over the place
so I wanted to remove those just to make the map look a bit more tidy and d ...
  Topic: Ship locator in LUA
SBG

Replies: 3
Views: 8045

PostForum: CMUD General Discussion   Posted: Wed Mar 25, 2015 5:06 pm   Subject: Ship locator in LUA
Very cool edb6377, been looking into this sort of thing for a while now and could never get it working, I'm not flash on lua, so a very big thanks from me!
and all the great packagers for MM while I' ...
  Topic: Another Automapper Question
SBG

Replies: 4
Views: 6262

PostForum: CMUD General Discussion   Posted: Thu Mar 19, 2015 12:44 am   Subject: Another Automapper Question
Ok, Many thanks, I'll look into it now.

Cheers, Mark.
  Topic: Another Automapper Question
SBG

Replies: 4
Views: 6262

PostForum: CMUD General Discussion   Posted: Thu Mar 19, 2015 12:07 am   Subject: Another Automapper Question
Via the onRoomEnter ? if so it would have to run all the time ?
  Topic: Another Automapper Question
SBG

Replies: 4
Views: 6262

PostForum: CMUD General Discussion   Posted: Wed Mar 18, 2015 11:33 pm   Subject: Another Automapper Question
Sorry if this has been already answered, but for the life of me I can't find it...

In Zmud there was/is a System/Automapper class folder that is enabled once the mapper is put into edit mode, so th ...
  Topic: [3.12] Opening doors
SBG

Replies: 1
Views: 4135

PostForum: CMUD Beta Forum   Posted: Sat Jan 16, 2010 5:21 am   Subject: [3.12] Opening doors
Hate to bump a old post, but this is really a major problem for me at least.
Maybe a switch to toggle this behavior in the mapper or main program config would work.
  Topic: [3.12] Opening doors
SBG

Replies: 1
Views: 4135

PostForum: CMUD Beta Forum   Posted: Tue Nov 10, 2009 7:35 am   Subject: [3.12] Opening doors
I need for cmud to send the long name to open doors over the short but still require short names for speedwalks (eg. open north;n)

from what I've read in the searches I've done this isn't working o ...
  Topic: Trigger Testing
SBG

Replies: 2
Views: 4796

PostForum: CMUD General Discussion   Posted: Sun May 06, 2007 8:19 am   Subject: Trigger Testing
Gday Zugg,

Just wondering if a test section will and added to the editor like we had in Zmud?

All the best,

Mark.
  Topic: Wildcards im cMUD?
SBG

Replies: 17
Views: 33650

PostForum: CMUD General Discussion   Posted: Mon Jan 22, 2007 3:54 am   Subject: Wildcards im cMUD?
Gday hykou,

Your syntax is correct but personally I'm finding a lot of trouble with ^ triggers in Cmud
try removing it and make sure case switch is off. If it fires then at least you've got someth ...
  Topic: [1.24] %btnenable
SBG

Replies: 6
Views: 14028

PostForum: CMUD General Discussion   Posted: Sat Jan 20, 2007 10:38 am   Subject: [1.24] %btnenable
Gday Zugg,

thats was just a cutdown to let you know there is a problem

#NOOP %btnenable(buttonname,1)

is what I use, using #call or #noop makes no difference.
Turning buttons off works, turn ...
  Topic: [1.24] %btnenable
SBG

Replies: 6
Views: 14028

PostForum: CMUD General Discussion   Posted: Fri Jan 19, 2007 9:41 am   Subject: [1.24] %btnenable
Gday Zugg,

Just thought I'd drop in and report a bug I've come across ;)

#NOOP %btnenable 1 is not working at this time.
#NOOP %btnenable 0 is working fine, just can't turn
them back on via co ...
  Topic: Override MXP sent by MUD server
SBG

Replies: 5
Views: 6897

PostForum: zMUD General Discussion   Posted: Mon Jun 12, 2006 2:05 pm   Subject: Override MXP sent by MUD server
Hope I can be more clear sry if I'm not. I do appreciate your help Kjata.
in the preferences under the MXP settings is a list of elements sent from server to client
these elements mostly are right c ...
  Topic: Override MXP sent by MUD server
SBG

Replies: 5
Views: 6897

PostForum: zMUD General Discussion   Posted: Mon Jun 12, 2006 12:27 pm   Subject: Override MXP sent by MUD server

Kjata

These elements are probably being recreated each time you connect to your MUD or do some special command.

That may be the case, but if I turn them off in my client, shouldn't then my cli ...
  Topic: Override MXP sent by MUD server
SBG

Replies: 5
Views: 6897

PostForum: zMUD General Discussion   Posted: Mon Jun 12, 2006 9:52 am   Subject: Override MXP sent by MUD server
Gday all,

The mud I play now sends some MXP Elements stuff which in general
is fine and a lot of it I use and am thankful for.

The problem is some of it is overriding my advanced right click me ...
  Topic: v7.13a or whatever it is error
SBG

Replies: 27
Views: 38455

PostForum: zMUD General Discussion   Posted: Sat Sep 24, 2005 4:45 pm   Subject: v7.13a or whatever it is error
Gday Zugg,

Great you nailed it :)
I can customize my menus again without error :))
now for the zMapper plugin problem lol :P

Thanks heaps,

Mark
  Topic: v7.13a or whatever it is error
SBG

Replies: 27
Views: 38455

PostForum: zMUD General Discussion   Posted: Thu Sep 22, 2005 7:12 am   Subject: v7.13a or whatever it is error
Ok Zugg I mailed the file to sales@......
I did a re-install to see about fixing the plugin prob
and as I'm sure you know it overwrote my old global.mud
so I re-customized my global again and again ...
  Topic: No Plugins
SBG

Replies: 7
Views: 10517

PostForum: zMUD General Discussion   Posted: Thu Sep 22, 2005 7:06 am   Subject: No Plugins
Well re-install did nothing here to help either :(
So I'll leave it in your hands and keep an eye on the board
for any updates.

All the best,

Mark
  Topic: v7.13a or whatever it is error
SBG

Replies: 27
Views: 38455

PostForum: zMUD General Discussion   Posted: Thu Sep 22, 2005 6:29 am   Subject: v7.13a or whatever it is error
Ok will post that to you now ;)
but to just let you know that this problem as been happening
here from 7.13 and continues all the way through to 7.20a :(
7.13b did nothing to fix the problem for me ...
  Topic: No Plugins
SBG

Replies: 7
Views: 10517

PostForum: zMUD General Discussion   Posted: Wed Sep 21, 2005 6:52 pm   Subject: No Plugins
Gday Zugg,

Yep already had done this, still no joy.
I'll do a re-install of both later and see if that fixes it
and let ya know how it goes ;)

Thanks,

Mark
  Topic: No Plugins
SBG

Replies: 7
Views: 10517

PostForum: zMUD General Discussion   Posted: Tue Sep 20, 2005 9:06 am   Subject: No Plugins
Gday All,

No idea if this belongs in here or zMapper forum but..
After upgrading to zMud 7.20a and zMapper 1.30 Betta
zMapper is not loading up as a plugin in zMud anymore.
Anyone else having th ...
 
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