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  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Fri Mar 01, 2019 5:52 am   Subject: Issue with Sounds
They have been long finished, unfortunately.

as for the file name having a space in it, that can be addressed:

#PLAY "C:\Windows\media\Windows Unlock.wav"

^

Unfortunately, that doesn't wor ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Thu Feb 28, 2019 7:42 pm   Subject: Issue with Sounds
Let me try to clarify: The sound I wanted was Windows Unlock, which has a space in it. That doesn't work when used in the #PLAY trig from the start of the thread. But when I try, say, ring03, that wor ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Tue Feb 26, 2019 1:00 pm   Subject: Issue with Sounds
There was a recent Windows 10 update which reinstated the default beep sound I'd mention in my first post. It had not canceled out the media file I'd been using with the #PLAY function, so both were f ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Thu Feb 07, 2019 3:48 pm   Subject: Issue with Sounds
#TR {~*%w~* tells the group ' (*)'} {%1}

The {} are defining the various segments of the code.

#TR stands for trigger
pattern: ~*%w~* tells the group ' (*)'
body: %1

The issue in your examp ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Thu Feb 07, 2019 6:27 am   Subject: Issue with Sounds
In its simplest form, you could do something like:

#TR {tells the group '(*)'} {%1}

This version doesn't even care who is doing the telling, or what the command is.
You don't have to match th ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Wed Feb 06, 2019 5:37 am   Subject: Issue with Sounds
I'm trying to make a trigger that works off this pattern:

*1%* tells the group '%2'

%2 would then be the command sent by whoever has this set up.

The *'s turn red and the trigger doesn't work ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Sun Dec 02, 2018 6:38 pm   Subject: Issue with Sounds
The actually are wildcards, or rather, they are pattern matching symbols for identifying a valid range.
#HELP #TRIGGER has a link to the help file for the symbols.

All you have to do is quote them ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Thu Nov 29, 2018 5:07 pm   Subject: Issue with Sounds
I'm trying to create a trigger that would activate something on my end in the session window.

The pattern is this:

[YOUR INFO]: %1 has just moved to %2!

Problem is the square brackets turn li ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Sun Nov 25, 2018 9:54 pm   Subject: Issue with Sounds
There is one possible way:

#ALIAS password {#SHOW %pass}

%pass has the value of the stored password, but will only retrieve it if used in a script (hence the alias), not directly from the comman ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Thu Nov 15, 2018 8:29 am   Subject: Issue with Sounds
I've got an unrelated question but didn't want to make a new thread for it. If anyone has any insight, feel free to contribute.

I was wondering if there's a way to see your session's password anywh ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Wed Oct 03, 2018 12:43 pm   Subject: Issue with Sounds
That is exactly how you do it.
Meaning treat client commands just as a basic command, the internal parser will know not to send client commands to the game server.

It works. See, that's why you're ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Wed Oct 03, 2018 11:43 am   Subject: Issue with Sounds
the hashtag shortcuts as you call them, are the actual calls to the client commands.

If you want to create a trigger, you use the #TRIGGER command, same for #ALIASes and so on.

For the scenario ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Wed Oct 03, 2018 11:23 am   Subject: Issue with Sounds
The #PLAY command can be put into almost any setting.
There is no need to link it, you pass the file name to the command.
Even complex file paths can be used:

#PLAY "G:\My Sounds\Groovy.wav"

O ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Wed Oct 03, 2018 11:04 am   Subject: Issue with Sounds
Eh, I have never messed with those sound options myself.
When I want sound, I just stick it into a trigger proper with the #PLAY command.

#PLAY FishingCast.mp3

How would you link that sound fil ...
  Topic: Issue with Sounds
Royalty

Replies: 26
Views: 11989

PostForum: CMUD General Discussion   Posted: Wed Oct 03, 2018 5:52 am   Subject: Issue with Sounds
In Options > Sounds, the Startup, Connect, and Disconnect .wav files I selected from the Windows > Media folder on my Windows 10 PC were all accepted and work OK. The Beep sound, however, defaul ...
 
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