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  Topic: Weird Access Violation Message
Rowene

Replies: 32
Views: 104544

PostForum: zMapper Discussion   Posted: Mon Jan 05, 2004 7:27 pm   Subject: Weird Access Violation Message
Further to my previous post on this subject ( I am now using v1.21 ) does anyone else get this problem when they try and open a new map? not just when they open an existing map db?

System - Win 200 ...
  Topic: Weird Access Violation Message
Rowene

Replies: 32
Views: 104544

PostForum: zMapper Discussion   Posted: Mon Dec 15, 2003 3:04 pm   Subject: Weird Access Violation Message
Sad to say that I am getting the same error message.

Win 2K Service Pack 4.

I am trying to use it to edit a map generated over the ages in ZMud (from release 5.?? to current release 6.66).

Th ...
  Topic: 6.61 error - Chars: record not found.
Rowene

Replies: 3
Views: 6292

PostForum: zMUD General Discussion   Posted: Thu May 15, 2003 11:44 pm   Subject: 6.61 error - Chars: record not found.
***BUMP***

Ok for the people suffering a similar fate, I've bumped this back up the list

  Topic: v6.62 Crash - "Chars: Record not found."
Rowene

Replies: 4
Views: 4763

PostForum: zMUD General Discussion   Posted: Thu May 15, 2003 11:30 pm   Subject: v6.62 Crash - "Chars: Record not found."
ok this happened to me as well.

A post was on the board wbout a week ago on how to solve this. From what I remember, copy your chardb.mdb(?) to another directory and delete both chardb files.

O ...
  Topic: Bug in use of color in status line
Rowene

Replies: 4
Views: 6191

PostForum: zMUD General Discussion   Posted: Sun May 11, 2003 12:08 am   Subject: Bug in use of color in status line
thanks

  Topic: Bug in use of color in status line
Rowene

Replies: 4
Views: 6191

PostForum: zMUD General Discussion   Posted: Sat May 10, 2003 10:56 pm   Subject: Bug in use of color in status line
This is the command that I have been using in all public versions and many beta prior to 6.61

#STAT {<color blue>Skill Inc:@skill_count <color grey>Exp:@totalexp <color Orange>GP' ...
  Topic: Button to turn a trigger on and off
Rowene

Replies: 1
Views: 3712

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 11:31 pm   Subject: Button to turn a trigger on and off
As a suggestion create a toggle button and then in the actions section use #T+ triggername to turn it on and #T- triggername to turn the trigger off. Note that should read that you put once command i ...
  Topic: Bug in use of color in status line
Rowene

Replies: 4
Views: 6191

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 10:41 pm   Subject: Bug in use of color in status line
The colour command in the status line no longer appears to work in 6.61

The command <color blue> no longer works, you just get the aforementioned command appearing in your status line.


  Topic: Automapper
Rowene

Replies: 3
Views: 5630

PostForum: zMUD General Discussion   Posted: Fri Jan 10, 2003 1:41 pm   Subject: Automapper
my fault for not mentioning this, have already upgraded to 2.7

  Topic: Automapper
Rowene

Replies: 3
Views: 5630

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 4:20 pm   Subject: Automapper
Forgot to add that:
- cannot get the add bend to room link to work.
- after conversion of the maps to the new format many rooms have mulitple exits in the same direction going nowhere ie 3 exits eas ...
  Topic: Automapper
Rowene

Replies: 3
Views: 5630

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 4:13 pm   Subject: Automapper
I'm not sure which forum this belongs in but I'm guessing this one.

I currently run a w2k system (service pack 3) and using zmud 6.4 and zmapper 1.15beta.

At the momoment I am finding using th ...
  Topic: A Strange Bug with layout?
Rowene

Replies: 1
Views: 3481

PostForum: zMUD General Discussion   Posted: Fri Nov 22, 2002 12:48 pm   Subject: A Strange Bug with layout?
Post version 6.26a every time I connect to the mud I currently play (ROM) I keep getting the following error message after the map has been loaded, but prior to child windows being opened :

List In ...
  Topic: Importing an MSWord file into an existing db
Rowene

Replies: 3
Views: 5416

PostForum: zMUD General Discussion   Posted: Mon Jun 10, 2002 2:23 pm   Subject: Importing an MSWord file into an existing db
Hmm bit slow today.

How would you actually do this? is this done by opening the .txt file in ZMud, and enabling all the triggers for the database?

  Topic: help with scripting please
Rowene

Replies: 1
Views: 3655

PostForum: zMUD General Discussion   Posted: Mon Jun 10, 2002 11:36 am   Subject: help with scripting please
The script below doesn't do exactly what u want, but it may go someway towards it. What it does do is repeatidly picks the locks on a given container type, for example a strongbox, until you receive ...
  Topic: Importing an MSWord file into an existing db
Rowene

Replies: 3
Views: 5416

PostForum: zMUD General Discussion   Posted: Mon Jun 10, 2002 11:04 am   Subject: Importing an MSWord file into an existing db
Is it possible to import an MSword file of equipment stats into an exisitng equipment db?

The MSWord file is approximately 200 pages long ( so i don't realy want to re-id everything )

Each item ...
  Topic: Commenting?
Rowene

Replies: 3
Views: 4375

PostForum: zMUD General Discussion   Posted: Wed May 29, 2002 9:07 am   Subject: Commenting?
Try adding a semi colon in front of the line you wish to comment out.

  Topic: Translation via triggers
Rowene

Replies: 7
Views: 6491

PostForum: zMUD General Discussion   Posted: Thu Apr 25, 2002 10:04 am   Subject: Translation via triggers
Many thanks for the help.

I have mod'fied the code to meet my own, and the muds requirements, but as per usual have run into another problem, several of the spells have two words (an example is giv ...
  Topic: Translation via triggers
Rowene

Replies: 7
Views: 6491

PostForum: zMUD General Discussion   Posted: Wed Apr 24, 2002 4:58 pm   Subject: Translation via triggers
Can anyone finish this trigger off?

I have tried for several hours to fix the code submitted, but it appears beyond my abilities

The main problem appears to be a mismatch in the number of brack ...
  Topic: A problem with doors...
Rowene

Replies: 1
Views: 4728

PostForum: zMUD General Discussion   Posted: Mon Apr 22, 2002 3:13 pm   Subject: A problem with doors...
I've been having a problem with doors for quite a while when mapping new zones, but although annoying, it could be simply overcome by switching to follow mode when moving back through a door. To expl ...
  Topic: Trigger Question....not as easy as my last one
Rowene

Replies: 11
Views: 7468

PostForum: zMUD General Discussion   Posted: Thu Apr 11, 2002 2:11 pm   Subject: Trigger Question....not as easy as my last one
I dunno if u can insert the math command into your script as you have done, but this does work (on my machine at least)

#TRIGGER {^INFO~: ~[(%w)~] has gained level %d!}
#var leveller %1
#var leve ...
  Topic: Two Questions....
Rowene

Replies: 3
Views: 5336

PostForum: zMUD General Discussion   Posted: Thu Apr 11, 2002 1:18 pm   Subject: Two Questions....
Thanks for your help.

I'll just have to decide now if I should implement your changes to the disarm trigger.

If I do indeed make this change I will need to:

discipline myself to use the wield ...
  Topic: Trigger Question....not as easy as my last one
Rowene

Replies: 11
Views: 7468

PostForum: zMUD General Discussion   Posted: Thu Apr 11, 2002 10:51 am   Subject: Trigger Question....not as easy as my last one
As a quick response

Check out the #math command.

Then insert the variable into your gossip command.

  Topic: Two Questions....
Rowene

Replies: 3
Views: 5336

PostForum: zMUD General Discussion   Posted: Thu Apr 11, 2002 10:06 am   Subject: Two Questions....
These are probably fairly easy, so here goes:

I have a disarm trigger, that works to a degree, the problem lies in the way the MUD names objects, the descriptive name, lets say elven longsword, may ...
  Topic: assigning scripts to a room
Rowene

Replies: 1
Views: 3448

PostForum: zMUD General Discussion   Posted: Sun Mar 10, 2002 11:47 pm   Subject: assigning scripts to a room
Just a quick question, how do I add a script to a room?

According to the help file, somewhere below the room description u can add a script such as 'list' when entering a shop. I don't seem to hav ...
  Topic: An annoying recurring problem with layout
Rowene

Replies: 2
Views: 4569

PostForum: zMUD General Discussion   Posted: Sat Mar 09, 2002 3:38 pm   Subject: An annoying recurring problem with layout
I am not sure if this problem occurred before or after the installation of the 6.26 release of Zmud as I had never previously bothered changing the layout of Zmud.

However after I joined this forum ...
 
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