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  Topic: Recall in safewalk mode??
Rieper

Replies: 1
Views: 3574

PostForum: zMUD General Discussion   Posted: Sat Sep 20, 2003 3:22 pm   Subject: Recall in safewalk mode??
recall is aliased to #recall
#recall sends the map to the room that is set as recall
You set that room with the action menu on the map.
I hope that helps.
  Topic: Interest in Unlimited zMUD license?
Rieper

Replies: 23
Views: 16741

PostForum: zMUD General Discussion   Posted: Sat Sep 20, 2003 3:18 pm   Subject: Interest in Unlimited zMUD license?
Why not just put the software back into "30 day free trial" mode when the license expires? It would allow people who have the misfortune to have their licenses expire during an elicense outage to stil ...
  Topic: degenrated topic regarding nothing
Rieper

Replies: 49
Views: 58171

PostForum: zMUD General Discussion   Posted: Mon Sep 08, 2003 12:28 am   Subject: degenrated topic regarding nothing
I once spent $20 on software that was licensed ONLY to the computer it was installed on. When my HD died, I would have had to buy another license.
That really put eLicense into perspective for me.
  Topic: How do you set Telnet addresses to open in zMud?
Rieper

Replies: 10
Views: 8623

PostForum: zMUD General Discussion   Posted: Sun Apr 13, 2003 2:21 am   Subject: How do you set Telnet addresses to open in zMud?
I did try that, but telnet isn't in there.

  Topic: How do you set Telnet addresses to open in zMud?
Rieper

Replies: 10
Views: 8623

PostForum: zMUD General Discussion   Posted: Sat Apr 12, 2003 1:09 am   Subject: How do you set Telnet addresses to open in zMud?
Okay, how do you do this in WinXP? The rules appear to have changed.


  Topic: send #ok vs force
Rieper

Replies: 2
Views: 3617

PostForum: zMUD General Discussion   Posted: Sat Apr 12, 2003 12:55 am   Subject: send #ok vs force
Thanks. My connection is so fast I couldn't tell the difference. :P


  Topic: send #ok vs force
Rieper

Replies: 2
Views: 3617

PostForum: zMUD General Discussion   Posted: Fri Apr 11, 2003 9:40 pm   Subject: send #ok vs force
It was never an issue for me before, but I've got a room on my mud that for some reason refuses to be automapped. What is the difference between the setting "Send #OK on speedwalk" and " ...
  Topic: Execute on starting zMUD?
Rieper

Replies: 4
Views: 4240

PostForum: zMUD General Discussion   Posted: Wed Apr 09, 2003 1:04 am   Subject: Execute on starting zMUD?
I can think of a few ways to do this, but they all work on the same premise: Button states can be tied to a variable.
HTH

  Topic: [6.55a] Automapping locked doors
Rieper

Replies: 7
Views: 7037

PostForum: zMUD General Discussion   Posted: Tue Apr 08, 2003 9:39 pm   Subject: [6.55a] Automapping locked doors
I suppose I should apologize for the language. Not on your behalf, megamog, but for the others who post and read here.
You see, I had just spent the previous week dealing with incredibly stupid peopl ...
  Topic: [6.55a] Automapping locked doors
Rieper

Replies: 7
Views: 7037

PostForum: zMUD General Discussion   Posted: Tue Apr 08, 2003 3:01 am   Subject: [6.55a] Automapping locked doors
That's a bit more complex scripting than I wanted, though a clever solution. What I decided to do was to create the zone ahead of time and change the %roomzone() as needed. Not perfect, but it's a sta ...
  Topic: [6.55a] Automapping locked doors
Rieper

Replies: 7
Views: 7037

PostForum: zMUD General Discussion   Posted: Mon Apr 07, 2003 6:22 pm   Subject: [6.55a] Automapping locked doors
Were you dropped on your head as a baby or was this startling example of stupidity a recent onset?
Read the deleted post, dumbass, or don't deleted reply.

Edited by Kjata since the offensive words ...
  Topic: [6.55a] Automapping locked doors
Rieper

Replies: 7
Views: 7037

PostForum: zMUD General Discussion   Posted: Mon Apr 07, 2003 4:29 pm   Subject: [6.55a] Automapping locked doors
I'm automating the mapping process as much as I can and one thorn in my side is locked doors. I can manually set a door as locked, but how would I do this automatically?
Also, can I get zmud to add n ...
  Topic: Automapping an LPmud
Rieper

Replies: 4
Views: 5397

PostForum: zMUD General Discussion   Posted: Fri Mar 07, 2003 8:48 pm   Subject: Automapping an LPmud
I'm using 6.53, but I imagine the mapping is the same as in the latest non-beta version.
The problem is that lpmuds are notoriously impossible to automap without a clever script, since the room name ...
  Topic: Automapping an LPmud
Rieper

Replies: 4
Views: 5397

PostForum: zMUD General Discussion   Posted: Fri Mar 07, 2003 7:24 pm   Subject: Automapping an LPmud
The search feature seems broken, so sorry if this has been addressed. How can these muds be automapped?

  Topic: chess game
Rieper

Replies: 5
Views: 4603

PostForum: zMUD General Discussion   Posted: Wed Sep 04, 2002 5:11 pm   Subject: chess game
quote:
Now that that is all set up, you can use the new mapper scripting to move each individual room (game piece) around the map to pre-defined positions which would correspond to each square in the ...
 
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