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  Topic: Case of the disapearing variables
Rennus

Replies: 4
Views: 5620

PostForum: zMUD General Discussion   Posted: Tue Apr 27, 2004 9:54 am   Subject: Case of the disapearing variables
Anyone else having this problem... Vijilante had the solution. #var varname {data} {_NODEF} {some|class}
  Topic: Case of the disapearing variables
Rennus

Replies: 4
Views: 5620

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 10:25 am   Subject: Case of the disapearing variables
I tried turning off the "use default" checkbox.. I'll give the _nodef a shot. Thanks.
  Topic: Case of the disapearing variables
Rennus

Replies: 4
Views: 5620

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 3:11 am   Subject: Case of the disapearing variables
It was a dark and stormy night...

Here's the background:
I am capturing MUD output into variables, concatenating them into strings and storing them into a string list.

The string list is initi ...
  Topic: Automapper "re-mapping" rooms - solution please?
Rennus

Replies: 6
Views: 6419

PostForum: zMUD General Discussion   Posted: Fri Apr 23, 2004 3:47 am   Subject: Automapper "re-mapping" rooms - solution please?
With the automapper open, click on Config, then Configuration Settings. Go to Room Description Configuration and put a checkmark in "Room Description Changes". That will take care of mobs/weather/et ...
  Topic: Scrollback buffer bug
Rennus

Replies: 2
Views: 4861

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 8:09 am   Subject: Scrollback buffer bug
Sounds like corrupted video memory.. splitting the screen causes it to refresh and cures any problems. Since I don't have this problem.. nor have I heard of others having it (not to say it doesn't ex ...
  Topic: #IF something= YES. WOnt work!
Rennus

Replies: 3
Views: 5064

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 8:03 am   Subject: #IF something= YES. WOnt work!
#IF (@okfind="NO") {tell @wfind %proper( @afind) is not online, or the person does not exsist.} {#ABORT}
#IF (@okfind="YES") {tell @wfind %proper( @afind) is at @rfinds, Standing in a Room named @roo ...
  Topic: automapper: trigger to modify "other command"
Rennus

Replies: 2
Views: 3608

PostForum: zMUD General Discussion   Posted: Thu Apr 08, 2004 9:20 pm   Subject: automapper: trigger to modify "other command"
#key KP6 {Lastdir = east;east}
#key KP8 {lastdir = north;north}
#key KP4 {lastdir = west;west}
#key KP2 {lastdir = south;south}
#TR {You'll have to swim to make it through the water in that direct ...
  Topic: YAMTS (Yet Another Medievia Trade Script)
Rennus

Replies: 3
Views: 13381

PostForum: Finished MUD Scripts   Posted: Sat Apr 03, 2004 7:19 pm   Subject: YAMTS (Yet Another Medievia Trade Script)
Here it is.. YAMTS 2.0

***changes***:
*Put in new CPM distances from Carabas' spreadsheet - now correct.
*Added UrVille trading caculator - Shows number of trips required for cargo, and also show ...
  Topic: need to help database find the right path
Rennus

Replies: 1
Views: 3583

PostForum: zMUD General Discussion   Posted: Fri Apr 02, 2004 10:05 pm   Subject: need to help database find the right path
Yep... Right click on the room that you don't want to enter.. select properties.. select the "other" tab in the window that pops up and enter a high movement cost into that room. When the automappe ...
  Topic: Manual triggers for mapper
Rennus

Replies: 1
Views: 3576

PostForum: zMUD General Discussion   Posted: Fri Apr 02, 2004 9:57 pm   Subject: Manual triggers for mapper
Check out #TAG in the help files
  Topic: NEW ANNOUNCEMENT FROM ZUGG SOFTWARE!
Rennus

Replies: 13
Views: 14108

PostForum: zMUD General Discussion   Posted: Thu Apr 01, 2004 9:43 pm   Subject: NEW ANNOUNCEMENT FROM ZUGG SOFTWARE!
Geez, I hear the hacking community has already started on a project to get though DOORS... They're calling it the Killer New Operating system Cracking Kode (KNOCK)... what plans you got to combat tha ...
  Topic: Mapper drawing bug: link tool rescrolls
Rennus

Replies: 6
Views: 5808

PostForum: zMUD General Discussion   Posted: Wed Mar 31, 2004 12:59 pm   Subject: Mapper drawing bug: link tool rescrolls
Yep.. used to have this problem.. irritated me greatly, but 7.04 seemed to have fixed it.
  Topic: Two Question on Classes and Vars in them
Rennus

Replies: 6
Views: 6458

PostForum: zMUD General Discussion   Posted: Sun Mar 28, 2004 4:29 pm   Subject: Two Question on Classes and Vars in them
I think what you are looking for is:
#var varname {somevalue} {%null} {MoneyRun}
The %null is a default value and the last item tells where to store the variable.
  Topic: Request for automapper
Rennus

Replies: 3
Views: 4371

PostForum: zMUD General Discussion   Posted: Sun Mar 28, 2004 4:05 am   Subject: Request for automapper
I've got zMapper as a plugin (one of the few, evidently.. *sighs*). A point in the propper direction to which helpfile would be appreciated.
  Topic: Request for automapper
Rennus

Replies: 3
Views: 4371

PostForum: zMUD General Discussion   Posted: Sat Mar 27, 2004 8:27 pm   Subject: Request for automapper
I was wondering if it would be possible to include or change the command #door for the automapper? Adding a function to create the door or modifying the door as being "LOCKED" would be greatly apprec ...
  Topic: YAMTS (Yet Another Medievia Trade Script)
Rennus

Replies: 3
Views: 13381

PostForum: Finished MUD Scripts   Posted: Fri Mar 26, 2004 10:01 pm   Subject: YAMTS (Yet Another Medievia Trade Script)
Thanks for the "Good job". Coming from you, thats pretty high praise.. ;) Anyway, I downloaded your distances and if they are different, I'll update and repost the appropriate portion.
  Topic: YAMTS (Yet Another Medievia Trade Script)
Rennus

Replies: 3
Views: 13381

PostForum: Finished MUD Scripts   Posted: Fri Mar 26, 2004 12:01 am   Subject: YAMTS (Yet Another Medievia Trade Script)
Based upon Carabs' and Jessew's trade run scripts. This script pretty much has it all. (A townie called it "the Cadilac of Trade Scripts") *shrugs*

Destinations, cargo, values, CPM's and DISTANCE ...
  Topic: DB to Stringlist help
Rennus

Replies: 0
Views: 2442

PostForum: zMUD General Discussion   Posted: Wed Mar 03, 2004 11:39 pm   Subject: DB to Stringlist help
I'm using zMud to play on Medievia. Part of the game involves doing "trading" between places. You can value items to be traded at the different trade posts.

What I've done is to capture the outpu ...
  Topic: Simple Trigger help please
Rennus

Replies: 8
Views: 8731

PostForum: zMUD General Discussion   Posted: Tue Mar 02, 2004 11:40 pm   Subject: Simple Trigger help please
The way I solved this problem is as follows:

Since the item you are wielding is normall the last word of its description (a short SWORD, a training DAGGER, etc) I set a trigger for when I wield a w ...
  Topic: zMap 1.22 Problem?
Rennus

Replies: 1
Views: 7611

PostForum: zMapper Discussion   Posted: Tue Jan 06, 2004 6:27 am   Subject: zMap 1.22 Problem?
The problem was with the focused window appearing off my visible viewing area. I just bought a new monitor (17") and changed the resolution (1280x1024) and the window was visible.

Zugg, you may wa ...
  Topic: zMap 1.22 Problem?
Rennus

Replies: 1
Views: 7611

PostForum: zMapper Discussion   Posted: Tue Dec 30, 2003 11:30 am   Subject: zMap 1.22 Problem?
Found a problem witn 1.22 (beta) of zMapper. While creating new maps, I tried to create a new room type. Its asks for the name of the object (like it should), Creates it.. but when you right click o ...
 
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