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  Topic: Notifier
Renegade

Replies: 4
Views: 12362

PostForum: CMUD General Discussion   Posted: Fri Jan 05, 2007 2:32 pm   Subject: Notifier
heh....its not a matter of volume. #BEEP is just more of a dull thud. As for #PLAY ..I have used the full file name...just anything other that #BEEP wont work.
I can use the same #PLAY command on a f ...
  Topic: Notifier
Renegade

Replies: 4
Views: 12362

PostForum: CMUD General Discussion   Posted: Fri Jan 05, 2007 1:52 pm   Subject: Notifier
I use this script as a notifier

#if ($number > 5000 AND $number < 7700) {#BEEP}

but I can barely hear the beep so I tried to substitute #PLAY file but it doesnt work. Why??
  Topic: [1.24] syntax highlighting
Renegade

Replies: 8
Views: 20341

PostForum: CMUD General Discussion   Posted: Sat Dec 16, 2006 4:13 am   Subject: colors
how do you use bright colors with the #CW
such as bright red.?
  Topic: sounds
Renegade

Replies: 8
Views: 9437

PostForum: CMUD Beta Forum   Posted: Thu Dec 14, 2006 1:22 am   Subject: sounds
how about just posting some?? i dont have any of those....I dont think the sound of an M1 fireing would work
  Topic: sounds
Renegade

Replies: 8
Views: 9437

PostForum: CMUD Beta Forum   Posted: Thu Dec 14, 2006 12:37 am   Subject: sounds
yeah..im curious as to the muding with sounds. Theres been alot of noise about how CMud handels sounds better that I was curious and wanted to try it.. I know how to use *PLAY but i find hearing a ful ...
  Topic: sounds
Renegade

Replies: 8
Views: 9437

PostForum: CMUD Beta Forum   Posted: Wed Dec 13, 2006 11:53 pm   Subject: sounds
Where would one get some sounds to use??
  Topic: Drag and drop
Renegade

Replies: 4
Views: 6183

PostForum: CMUD Beta Forum   Posted: Wed Dec 13, 2006 10:51 pm   Subject: Drag and drop
no..if I make an alias useing ``s3 only s3 is displayed. The `` is lost somewhere.

I have several oddities with these modules. I create a few..one as common, one as names (friend or foe thing) , ...
  Topic: Drag and drop
Renegade

Replies: 4
Views: 6183

PostForum: CMUD Beta Forum   Posted: Wed Dec 13, 2006 10:15 pm   Subject: Drag and drop
I copied a target alias and variable into a second folder and it quit working in the original folder. It is marked as global...what happened?

seconly...is there still going to be a modifacation of ...
  Topic: whats wrong with this picture
Renegade

Replies: 2
Views: 3984

PostForum: CMUD Beta Forum   Posted: Wed Dec 06, 2006 9:54 am   Subject: whats wrong with this picture
I used to use a way to designate a target that i can not get to work now after the upgrade and it ate my settings.
This is what i THINK it was

#Alias t @target=%1
#Variable target <no co ...
  Topic: Multiple characters
Renegade

Replies: 19
Views: 19293

PostForum: CMUD Beta Forum   Posted: Wed Dec 06, 2006 4:34 am   Subject: Multiple characters
Theres more than that.,.. I created a new package and toiled at recreating my triggers etc.. Some just stopped working...my Ailias @target=%1 for one just quit working after the update....the progra ...
  Topic: Multiple characters
Renegade

Replies: 19
Views: 19293

PostForum: CMUD Beta Forum   Posted: Wed Dec 06, 2006 3:17 am   Subject: Multiple characters
QUOTE " is it better to use the same session for the 2 chars? or use 2 sessions.. ive always used 2 sessions on zmud, but cmud hates it with a passion at the moment.. "

That is exactally what I am ...
  Topic: Multiple characters
Renegade

Replies: 19
Views: 19293

PostForum: CMUD Beta Forum   Posted: Tue Dec 05, 2006 10:52 pm   Subject: Multiple characters
Isnt there a way to do it with packages etc?? I dont want to have to use a differant seesion...i was under the impression i could just change folders of settings or something.
  Topic: Multiple characters
Renegade

Replies: 19
Views: 19293

PostForum: CMUD Beta Forum   Posted: Tue Dec 05, 2006 10:39 pm   Subject: Multiple characters
I have 2 characters on one mud. How do i exactally create a seperate set of macros, triggers, etc for the second character?
  Topic: What was fixed
Renegade

Replies: 1
Views: 3873

PostForum: CMUD Beta Forum   Posted: Fri Nov 03, 2006 12:44 pm   Subject: What was fixed
I think there should be a " what was fixed" file with each update ..if there is, Ive never seen it
 
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