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  Topic: Basic Dragonrealms Setup [Status Bar Updated]
Reddytedy

Replies: 19
Views: 51928

PostForum: Finished MUD Scripts   Posted: Sat Nov 25, 2006 4:29 am   Subject: Basic Dragonrealms Setup [Status Bar Updated]
What I did was to take a screenshot of the wizard for each status and posistion, takes a while but that's what I did. I don't know if I still have them or not. If not I'll see if I can find somethin ...
  Topic: Capturing Raw MUD Output
Reddytedy

Replies: 11
Views: 16587

PostForum: zMUD General Discussion   Posted: Fri Feb 27, 2004 3:47 am   Subject: Capturing Raw MUD Output
quote:Originally posted by jennyA
Thanks Shalimar! That's extremely useful.

I think I need to rephrase my question a little. I want to see exactly what the MUD is outputting, no formatting at al ...
  Topic: Can't figure this one out, need help
Reddytedy

Replies: 3
Views: 7505

PostForum: zMUD General Discussion   Posted: Thu Feb 26, 2004 8:01 pm   Subject: Can't figure this one out, need help
They do change constantly and are not usually seen by the user, instead they are placed into a function %gsl(w) Easy enough to get the info out of %gsl(w) by having something like data=%gsl(w) the p ...
  Topic: Can't figure this one out, need help
Reddytedy

Replies: 3
Views: 7505

PostForum: zMUD General Discussion   Posted: Thu Feb 26, 2004 2:21 am   Subject: Can't figure this one out, need help
Okay I play in Dragonrealms and I am trying to extract info from a gsl tag %gsl(w) Now I can capture the data alright but am running into problems with it.

%gsl(w) contains alot of stuff, weather ...
  Topic: List problem (simple oversight most likely)
Reddytedy

Replies: 1
Views: 4510

PostForum: zMUD General Discussion   Posted: Mon Feb 09, 2004 5:51 am   Subject: List problem (simple oversight most likely)
Nevermind I found the problem hehe, I knew it was a simple one. Or two.

Alan

[code]
#IF (@Foragecount<%numitems( @foragelist)) {#ALARM +%1 {
put %item( @foragelist, @foragecount) in @b ...
  Topic: List problem (simple oversight most likely)
Reddytedy

Replies: 1
Views: 4510

PostForum: zMUD General Discussion   Posted: Mon Feb 09, 2004 5:49 am   Subject: List problem (simple oversight most likely)
Hi again, me with another silly syntax problem.

What I am trying to do is cycle through a list of forageable items and when I get to the end of the list start the list over.

The list is.

fora ...
  Topic: Something Obvious I am overlooking I am sure
Reddytedy

Replies: 7
Views: 11020

PostForum: zMUD General Discussion   Posted: Wed Jan 21, 2004 3:07 am   Subject: Something Obvious I am overlooking I am sure
quote:Originally posted by Vijilante
Snip...missing paranthesis #IF (%ismember(@mind,@mindstate)) {#SAY YEP} {#SAY NOPE}...guess you fixed this one when retrying it.
Snip...no paranthesis surroundin ...
  Topic: Something Obvious I am overlooking I am sure
Reddytedy

Replies: 7
Views: 11020

PostForum: zMUD General Discussion   Posted: Wed Jan 21, 2004 2:30 am   Subject: Something Obvious I am overlooking I am sure
Here is my Trigger set.

#CLASS {Juggling}
#TRIGGER {You toss*} {} "Juggling"
#COND {Roundtime~:%s(%d)%sseconds.} {#var rtwait %1;exp perception}
#COND {Perception~:%s(%d)%s(%d).(%d~%)%s(*)} {#va ...
  Topic: Something Obvious I am overlooking I am sure
Reddytedy

Replies: 7
Views: 11020

PostForum: zMUD General Discussion   Posted: Wed Jan 21, 2004 2:19 am   Subject: Something Obvious I am overlooking I am sure
quote:Originally posted by LightBulb
"muddled" is not a member of "mind lock|dazed|bewildered". That's why you continue to juggle. If you don't want to juggle while you are muddled, you should add "m ...
  Topic: Something Obvious I am overlooking I am sure
Reddytedy

Replies: 7
Views: 11020

PostForum: zMUD General Discussion   Posted: Tue Jan 20, 2004 1:01 am   Subject: Something Obvious I am overlooking I am sure
quote:Originally posted by Danlo
That snippet you showed should work perfectly. If it doesn't work, it would have to be that @mind isn't being set to a member of @mindstate.


I know which is the ...
  Topic: Something Obvious I am overlooking I am sure
Reddytedy

Replies: 7
Views: 11020

PostForum: zMUD General Discussion   Posted: Mon Jan 19, 2004 8:25 pm   Subject: Something Obvious I am overlooking I am sure
Need some help on figuring out why this will not work.


The mindstate variable contains mind lock|dazed|bewildered
The mind variable is capturing and contains mind lock

Now I am sure you can f ...
  Topic: DragonRealms %gsl(w), revisited
Reddytedy

Replies: 1
Views: 3863

PostForum: zMUD General Discussion   Posted: Sat Jan 17, 2004 11:39 pm   Subject: DragonRealms %gsl(w), revisited
I know gsl(w) 00003 starts the beginning of a death message and 00004 ends it, I wrote a class and put it in the finished scripts forum. I am now logging all the gs tags I can to do the same thing yo ...
  Topic: Dragonrealms Fam/Empath/Trader Window using GSL
Reddytedy

Replies: 1
Views: 9966

PostForum: Finished MUD Scripts   Posted: Sat Jan 17, 2004 11:28 pm   Subject: Dragonrealms Fam/Empath/Trader Window using GSL
Here is a set that will capture to a Familiar window the same info the Wizard does. Familiar looking and watching, empathic touches, and Trader contracts and I believe Commodities boards.

#CLASS { ...
  Topic: Death Window for Simutronics games using GSL
Reddytedy

Replies: 0
Views: 6677

PostForum: Finished MUD Scripts   Posted: Sat Jan 17, 2004 11:11 pm   Subject: Death Window for Simutronics games using GSL
Here is a setup that will pull deaths and anything using the death messaging to a deaths window.

e.g:
* SoAndSo was just struck down!
* SoAndSo was just sent back to try again!


#CLASS {Dea ...
  Topic: Dragonrealms Scripts and such.
Reddytedy

Replies: 3
Views: 6026

PostForum: zMUD General Discussion   Posted: Sat Jun 14, 2003 3:23 am   Subject: Dragonrealms Scripts and such.
quote:
For the auto drag I now use these aliases to make the dragging work instead of the one listed.....

#ALIAS dragon {dragname = %1;#T+ dragging;#SH Now dragging @dragname}

#ALIAS dragoff {# ...
  Topic: Help please!
Reddytedy

Replies: 3
Views: 6041

PostForum: zMUD General Discussion   Posted: Tue Feb 04, 2003 10:01 am   Subject: Help please!
quote:
Ok, even though still getting the same error, it seems to be working, but I cannot seem to import my settings from this computer. I've exported them, put them on floppy, and tried importing t ...
  Topic: Automapper
Reddytedy

Replies: 2
Views: 5283

PostForum: zMUD General Discussion   Posted: Tue Feb 04, 2003 9:47 am   Subject: Automapper
quote:
i dunno why but i cant get the auto mapper to work, here is a brief log:




Almost overwhelming, the stench of the decay and of the black, murky water seem enhanced within this tunnel of ...
  Topic: need @var empty
Reddytedy

Replies: 4
Views: 6910

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 9:45 pm   Subject: need @var empty
quote:
thats right, but the '@' is unnessecary in #var command. it confused me a whole lot at first, but a good rule of thumb is this: as an argument to commands that _excpect_ a variable, don't us ...
  Topic: SImutronicts/GSL tags
Reddytedy

Replies: 18
Views: 23790

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 8:44 am   Subject: SImutronicts/GSL tags
Hrmm I never noticed any spying on people with the wizard for scripting, that is all done through some AI software that checks peoples learning rates over a length of time. If you are learning say, 1 ...
  Topic: need @var empty
Reddytedy

Replies: 4
Views: 6910

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 8:31 am   Subject: need @var empty
WHerever you need it to clear the variable just use #var @var ""

Come play with us in Dragonrealms

http://www.play.net/dr
  Topic: SImutronicts/GSL tags
Reddytedy

Replies: 18
Views: 23790

PostForum: zMUD General Discussion   Posted: Sun Feb 02, 2003 10:25 pm   Subject: SImutronicts/GSL tags
Oh and afk scripting is LEGAL and fine in DR:The Fallen <wink> Besides the eScape fe is quite the powerful script machine. No timer built in or anything. You should see what some of the people ...
  Topic: Can you use wildcards in the %replace?
Reddytedy

Replies: 2
Views: 4572

PostForum: zMUD General Discussion   Posted: Wed Jan 29, 2003 8:04 pm   Subject: Can you use wildcards in the %replace?
I have an odd string that I have just about completely gotten to display the way I want. However there is one thing I need to replace with a blank space and it is making me go mad with frustration.
...
  Topic: Updated itsmarty's Compass (Simutronics)
Reddytedy

Replies: 0
Views: 6985

PostForum: Finished MUD Scripts   Posted: Mon Jan 27, 2003 10:14 pm   Subject: Updated itsmarty's Compass (Simutronics)
I updated itsmarty's compass for GS tag triggering

#CLASS {Compass}
#TRIGGER {j} {#var compassdirections %replace( %gsl( j), "|~?", "");#IF %ismember( d, @compassdirections) {# ...
  Topic: Contents of hands (Simutronics games)
Reddytedy

Replies: 0
Views: 6842

PostForum: Finished MUD Scripts   Posted: Mon Jan 27, 2003 10:11 pm   Subject: Contents of hands (Simutronics games)
With some help from Kjata I have made a small set of triggers to grab the hand contents from the GS tags.

#TRIGGER {m} {#var rhand %gsl( m);#VAR rhand {%replace( @rhand, " ", "|" ...
  Topic: itsmarty's rt indicator updated (guage)
Reddytedy

Replies: 1
Views: 8392

PostForum: Finished MUD Scripts   Posted: Mon Jan 27, 2003 10:09 pm   Subject: itsmarty's rt indicator updated (guage)
I have updated Itsmarty's Roundtime indicator for Simutronics games using a guage button

#BUTTON {@roundtime} {} {} {} {@roundtime} {} {} {Size} {120} {24} {} {} {} {32846} {} {Gauge||12|@roundtime ...
 
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