Author |
Message |
Topic: Basic Dragonrealms Setup [Status Bar Updated] |
Reddytedy
Replies: 19
Views: 51928
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Forum: Finished MUD Scripts Posted: Sat Nov 25, 2006 4:29 am Subject: Basic Dragonrealms Setup [Status Bar Updated] |
What I did was to take a screenshot of the wizard for each status and posistion, takes a while but that's what I did. I don't know if I still have them or not. If not I'll see if I can find somethin ... |
Topic: Capturing Raw MUD Output |
Reddytedy
Replies: 11
Views: 16587
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Forum: zMUD General Discussion Posted: Fri Feb 27, 2004 3:47 am Subject: Capturing Raw MUD Output |
quote:Originally posted by jennyA
Thanks Shalimar! That's extremely useful.
I think I need to rephrase my question a little. I want to see exactly what the MUD is outputting, no formatting at al ... |
Topic: Can't figure this one out, need help |
Reddytedy
Replies: 3
Views: 7505
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Forum: zMUD General Discussion Posted: Thu Feb 26, 2004 8:01 pm Subject: Can't figure this one out, need help |
They do change constantly and are not usually seen by the user, instead they are placed into a function %gsl(w) Easy enough to get the info out of %gsl(w) by having something like data=%gsl(w) the p ... |
Topic: Can't figure this one out, need help |
Reddytedy
Replies: 3
Views: 7505
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Forum: zMUD General Discussion Posted: Thu Feb 26, 2004 2:21 am Subject: Can't figure this one out, need help |
Okay I play in Dragonrealms and I am trying to extract info from a gsl tag %gsl(w) Now I can capture the data alright but am running into problems with it.
%gsl(w) contains alot of stuff, weather ... |
Topic: List problem (simple oversight most likely) |
Reddytedy
Replies: 1
Views: 4510
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Forum: zMUD General Discussion Posted: Mon Feb 09, 2004 5:51 am Subject: List problem (simple oversight most likely) |
Nevermind I found the problem hehe, I knew it was a simple one. Or two.
Alan
[code]
#IF (@Foragecount<%numitems( @foragelist)) {#ALARM +%1 {
put %item( @foragelist, @foragecount) in @b ... |
Topic: List problem (simple oversight most likely) |
Reddytedy
Replies: 1
Views: 4510
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Forum: zMUD General Discussion Posted: Mon Feb 09, 2004 5:49 am Subject: List problem (simple oversight most likely) |
Hi again, me with another silly syntax problem.
What I am trying to do is cycle through a list of forageable items and when I get to the end of the list start the list over.
The list is.
fora ... |
Topic: Something Obvious I am overlooking I am sure |
Reddytedy
Replies: 7
Views: 11020
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Forum: zMUD General Discussion Posted: Wed Jan 21, 2004 3:07 am Subject: Something Obvious I am overlooking I am sure |
quote:Originally posted by Vijilante
Snip...missing paranthesis #IF (%ismember(@mind,@mindstate)) {#SAY YEP} {#SAY NOPE}...guess you fixed this one when retrying it.
Snip...no paranthesis surroundin ... |
Topic: Something Obvious I am overlooking I am sure |
Reddytedy
Replies: 7
Views: 11020
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Forum: zMUD General Discussion Posted: Wed Jan 21, 2004 2:30 am Subject: Something Obvious I am overlooking I am sure |
Here is my Trigger set.
#CLASS {Juggling}
#TRIGGER {You toss*} {} "Juggling"
#COND {Roundtime~:%s(%d)%sseconds.} {#var rtwait %1;exp perception}
#COND {Perception~:%s(%d)%s(%d).(%d~%)%s(*)} {#va ... |
Topic: Something Obvious I am overlooking I am sure |
Reddytedy
Replies: 7
Views: 11020
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Forum: zMUD General Discussion Posted: Wed Jan 21, 2004 2:19 am Subject: Something Obvious I am overlooking I am sure |
quote:Originally posted by LightBulb
"muddled" is not a member of "mind lock|dazed|bewildered". That's why you continue to juggle. If you don't want to juggle while you are muddled, you should add "m ... |
Topic: Something Obvious I am overlooking I am sure |
Reddytedy
Replies: 7
Views: 11020
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Forum: zMUD General Discussion Posted: Tue Jan 20, 2004 1:01 am Subject: Something Obvious I am overlooking I am sure |
quote:Originally posted by Danlo
That snippet you showed should work perfectly. If it doesn't work, it would have to be that @mind isn't being set to a member of @mindstate.
I know which is the ... |
Topic: Something Obvious I am overlooking I am sure |
Reddytedy
Replies: 7
Views: 11020
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Forum: zMUD General Discussion Posted: Mon Jan 19, 2004 8:25 pm Subject: Something Obvious I am overlooking I am sure |
Need some help on figuring out why this will not work.
The mindstate variable contains mind lock|dazed|bewildered
The mind variable is capturing and contains mind lock
Now I am sure you can f ... |
Topic: DragonRealms %gsl(w), revisited |
Reddytedy
Replies: 1
Views: 3863
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Forum: zMUD General Discussion Posted: Sat Jan 17, 2004 11:39 pm Subject: DragonRealms %gsl(w), revisited |
I know gsl(w) 00003 starts the beginning of a death message and 00004 ends it, I wrote a class and put it in the finished scripts forum. I am now logging all the gs tags I can to do the same thing yo ... |
Topic: Dragonrealms Fam/Empath/Trader Window using GSL |
Reddytedy
Replies: 1
Views: 9966
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Forum: Finished MUD Scripts Posted: Sat Jan 17, 2004 11:28 pm Subject: Dragonrealms Fam/Empath/Trader Window using GSL |
Here is a set that will capture to a Familiar window the same info the Wizard does. Familiar looking and watching, empathic touches, and Trader contracts and I believe Commodities boards.
#CLASS { ... |
Topic: Death Window for Simutronics games using GSL |
Reddytedy
Replies: 0
Views: 6677
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Forum: Finished MUD Scripts Posted: Sat Jan 17, 2004 11:11 pm Subject: Death Window for Simutronics games using GSL |
Here is a setup that will pull deaths and anything using the death messaging to a deaths window.
e.g:
* SoAndSo was just struck down!
* SoAndSo was just sent back to try again!
#CLASS {Dea ... |
Topic: Dragonrealms Scripts and such. |
Reddytedy
Replies: 3
Views: 6026
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Forum: zMUD General Discussion Posted: Sat Jun 14, 2003 3:23 am Subject: Dragonrealms Scripts and such. |
quote:
For the auto drag I now use these aliases to make the dragging work instead of the one listed.....
#ALIAS dragon {dragname = %1;#T+ dragging;#SH Now dragging @dragname}
#ALIAS dragoff {# ... |
Topic: Help please! |
Reddytedy
Replies: 3
Views: 6041
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Forum: zMUD General Discussion Posted: Tue Feb 04, 2003 10:01 am Subject: Help please! |
quote:
Ok, even though still getting the same error, it seems to be working, but I cannot seem to import my settings from this computer. I've exported them, put them on floppy, and tried importing t ... |
Topic: Automapper |
Reddytedy
Replies: 2
Views: 5283
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Forum: zMUD General Discussion Posted: Tue Feb 04, 2003 9:47 am Subject: Automapper |
quote:
i dunno why but i cant get the auto mapper to work, here is a brief log:
Almost overwhelming, the stench of the decay and of the black, murky water seem enhanced within this tunnel of ... |
Topic: need @var empty |
Reddytedy
Replies: 4
Views: 6910
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Forum: zMUD General Discussion Posted: Mon Feb 03, 2003 9:45 pm Subject: need @var empty |
quote:
thats right, but the '@' is unnessecary in #var command. it confused me a whole lot at first, but a good rule of thumb is this: as an argument to commands that _excpect_ a variable, don't us ... |
Topic: SImutronicts/GSL tags |
Reddytedy
Replies: 18
Views: 23790
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Forum: zMUD General Discussion Posted: Mon Feb 03, 2003 8:44 am Subject: SImutronicts/GSL tags |
Hrmm I never noticed any spying on people with the wizard for scripting, that is all done through some AI software that checks peoples learning rates over a length of time. If you are learning say, 1 ... |
Topic: need @var empty |
Reddytedy
Replies: 4
Views: 6910
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Forum: zMUD General Discussion Posted: Mon Feb 03, 2003 8:31 am Subject: need @var empty |
WHerever you need it to clear the variable just use #var @var ""
Come play with us in Dragonrealms
http://www.play.net/dr |
Topic: SImutronicts/GSL tags |
Reddytedy
Replies: 18
Views: 23790
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Forum: zMUD General Discussion Posted: Sun Feb 02, 2003 10:25 pm Subject: SImutronicts/GSL tags |
Oh and afk scripting is LEGAL and fine in DR:The Fallen <wink> Besides the eScape fe is quite the powerful script machine. No timer built in or anything. You should see what some of the people ... |
Topic: Can you use wildcards in the %replace? |
Reddytedy
Replies: 2
Views: 4572
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Forum: zMUD General Discussion Posted: Wed Jan 29, 2003 8:04 pm Subject: Can you use wildcards in the %replace? |
I have an odd string that I have just about completely gotten to display the way I want. However there is one thing I need to replace with a blank space and it is making me go mad with frustration.
... |
Topic: Updated itsmarty's Compass (Simutronics) |
Reddytedy
Replies: 0
Views: 6985
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Forum: Finished MUD Scripts Posted: Mon Jan 27, 2003 10:14 pm Subject: Updated itsmarty's Compass (Simutronics) |
I updated itsmarty's compass for GS tag triggering
#CLASS {Compass}
#TRIGGER {j} {#var compassdirections %replace( %gsl( j), "|~?", "");#IF %ismember( d, @compassdirections) {# ... |
Topic: Contents of hands (Simutronics games) |
Reddytedy
Replies: 0
Views: 6842
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Forum: Finished MUD Scripts Posted: Mon Jan 27, 2003 10:11 pm Subject: Contents of hands (Simutronics games) |
With some help from Kjata I have made a small set of triggers to grab the hand contents from the GS tags.
#TRIGGER {m} {#var rhand %gsl( m);#VAR rhand {%replace( @rhand, " ", "|" ... |
Topic: itsmarty's rt indicator updated (guage) |
Reddytedy
Replies: 1
Views: 8392
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Forum: Finished MUD Scripts Posted: Mon Jan 27, 2003 10:09 pm Subject: itsmarty's rt indicator updated (guage) |
I have updated Itsmarty's Roundtime indicator for Simutronics games using a guage button
#BUTTON {@roundtime} {} {} {} {@roundtime} {} {} {Size} {120} {24} {} {} {} {32846} {} {Gauge||12|@roundtime ... |
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