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  Topic: VT102 support
Ragnar

Replies: 21
Views: 9634

PostForum: CMUD General Discussion   Posted: Thu Jul 16, 2009 4:49 pm   Subject: VT102 support
no problem then, I'll just keep the line returns and call it day.
  Topic: VT102 support
Ragnar

Replies: 21
Views: 9634

PostForum: CMUD General Discussion   Posted: Thu Jul 16, 2009 2:20 pm   Subject: VT102 support
Hi Zugg, think I've encountered another issue with this setup; I couldn't trigger on anything within those three prompt lines with either Cmud or Zmud until I'd changed the mud's output to include lin ...
  Topic: VT102 support
Ragnar

Replies: 21
Views: 9634

PostForum: CMUD General Discussion   Posted: Fri Jul 10, 2009 5:15 am   Subject: VT102 support
That is fantastic news and wow very fast turn-around time on the fix. :) The slow-down on walking between rooms btw is based upon the character's abilities vs the terrain just to aid with anti-rapid- ...
  Topic: VT102 support
Ragnar

Replies: 21
Views: 9634

PostForum: CMUD General Discussion   Posted: Fri Jul 10, 2009 2:07 am   Subject: VT102 support
One thing I noticed is that when creating a new character on the MUD, the MUD never seems to send the ESC
Oops yah still looking for the spots where I haven't properly flipped that switch on and off ...
  Topic: VT102 support
Ragnar

Replies: 21
Views: 9634

PostForum: CMUD General Discussion   Posted: Thu Jul 09, 2009 6:18 pm   Subject: VT102 support
Update and a good one. :) I constructed a toggle for us to turn on and off the VT codes and upon doing so it clears out the garbage colour. Like its still getting messed up but by turning off the V ...
  Topic: VT102 support
Ragnar

Replies: 21
Views: 9634

PostForum: CMUD General Discussion   Posted: Thu Jul 09, 2009 5:16 pm   Subject: VT102 support
Hi there I code/run the mud in question that we're having the issues with. Last night I started venturing into making a static prompt that sticks to the bottom of a client's screen using VT102 based ...
 
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