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  Topic: Variable Name Showing in Status Bar
Qaiia

Replies: 5
Views: 6250

PostForum: CMUD General Discussion   Posted: Wed Jan 07, 2009 3:03 pm   Subject: Variable Name Showing in Status Bar
How are you setting the @NextQuest variable?

Edit: Waaaiiiit... it's a variable of type integer but you're assigning a string value ("Test") to it? That doesn't seem like it will work.
  Topic: #waitfor?
Qaiia

Replies: 4
Views: 5554

PostForum: CMUD General Discussion   Posted: Thu Jan 01, 2009 5:44 pm   Subject: #waitfor?
Yes, you need to enclose the events to occur after the #WAITFOR in {brackets}. First set of brackets is commands to perform when the condition is met, the second set is for when the condition isn't m ...
  Topic: [2.37] #Gag change causing an issue with an prompt event.
Qaiia

Replies: 9
Views: 9578

PostForum: CMUD General Discussion   Posted: Thu Jan 01, 2009 2:18 pm   Subject: [2.37] #Gag change causing an issue with an prompt event.
Okay, from my own experiences with #SHOW, it displays text as though it was sent from the mud, so it's vulnerable to #GAG commands. I never really played with #SAY.

My own experiences with #GAGgin ...
  Topic: [2.37] #Gag change causing an issue with an prompt event.
Qaiia

Replies: 9
Views: 9578

PostForum: CMUD General Discussion   Posted: Thu Jan 01, 2009 1:54 pm   Subject: [2.37] #Gag change causing an issue with an prompt event.
Wow, I'll take a look at this after I have some coffee. Long night last night. ;)
  Topic: First button - how do I add a timer to it?
Qaiia

Replies: 9
Views: 12722

PostForum: CMUD General Discussion   Posted: Wed Dec 31, 2008 3:27 pm   Subject: First button - how do I add a timer to it?
You shouldn't have a problem if you paste in the code I posted above... it works just fine.

edit: Never mind, I guess you can't #CALL two functions inline... I added two more #CALL commands to per ...
  Topic: First button - how do I add a timer to it?
Qaiia

Replies: 9
Views: 12722

PostForum: CMUD General Discussion   Posted: Wed Dec 31, 2008 2:21 pm   Subject: First button - how do I add a timer to it?
Oh, you may have to go into the button options tab to tell it which toolbar to display on.
  Topic: First button - how do I add a timer to it?
Qaiia

Replies: 9
Views: 12722

PostForum: CMUD General Discussion   Posted: Wed Dec 31, 2008 2:20 pm   Subject: First button - how do I add a timer to it?
Create a new button, then click the XML tab at the bottom and copy the XML above into the text editor and save it.

Be sure to get the most recent copy that I posted, I made a couple minor changes.
  Topic: First button - how do I add a timer to it?
Qaiia

Replies: 9
Views: 12722

PostForum: CMUD General Discussion   Posted: Wed Dec 31, 2008 2:03 pm   Subject: First button - how do I add a timer to it?
Heh, you could combine both of these for the dynamic button coloring as well as on-screen messaging.

edit: change my code posting to add on-screen messaging.
  Topic: First button - how do I add a timer to it?
Qaiia

Replies: 9
Views: 12722

PostForum: CMUD General Discussion   Posted: Wed Dec 31, 2008 1:50 pm   Subject: First button - how do I add a timer to it?
<button name="ThumpButton" transparent="false" color="navy" textcolor="white" priority="1510" id="151">
<caption>Thump!</c ...
  Topic: :window:#SHOW issues for conditional trigger
Qaiia

Replies: 4
Views: 7060

PostForum: CMUD General Discussion   Posted: Wed Dec 10, 2008 9:38 pm   Subject: :window:#SHOW issues for conditional trigger
Okay, the new code works though I'm baffled that my deaths window works with a similar format. Thanks!
  Topic: :window:#SHOW issues for conditional trigger
Qaiia

Replies: 4
Views: 7060

PostForum: CMUD General Discussion   Posted: Wed Dec 10, 2008 9:31 pm   Subject: :window:#SHOW issues for conditional trigger
The @ThoughtSender variable is created directly in the trigger pattern - "You hear the {faint|quiet} thoughts of &ThoughtSender echo in your mind:"

I *just* started converting my package to CMU ...
  Topic: :window:#SHOW issues for conditional trigger
Qaiia

Replies: 4
Views: 7060

PostForum: CMUD General Discussion   Posted: Wed Dec 10, 2008 9:43 am   Subject: :window:#SHOW issues for conditional trigger
I'm having an issue with a script I converted from zMud to CMUD... the scripts intent is to catch a two-line output, gag it, load variables, and send a one-line output to another window.

<trigge ...
  Topic: Gemstone IV Connection and Scripts
Qaiia

Replies: 21
Views: 49604

PostForum: Finished MUD Scripts   Posted: Wed Sep 03, 2008 3:36 pm   Subject: Gemstone IV Connection and Scripts
New release, moved topic: http://forums.zuggsoft.com/forums/viewtopic.php?p=137727#137727
  Topic: Citrus 2.3b open beta released! (Formerly MZC) (Gemstone IV)
Qaiia

Replies: 0
Views: 8170

PostForum: Finished MUD Scripts   Posted: Wed Sep 03, 2008 3:35 pm   Subject: Citrus 2.3b open beta released! (Formerly MZC) (Gemstone IV)
I've released a new codebase for my ZMud client, now renamed to Citrus. This release addresses a lot of bugfixes and requested enhancements. This setup requires no central server (like PsiNet) as da ...
  Topic: Gemstone IV Connection and Scripts
Qaiia

Replies: 21
Views: 49604

PostForum: Finished MUD Scripts   Posted: Fri Aug 29, 2008 9:08 pm   Subject: Gemstone IV Connection and Scripts
I am having trouble with your RT count down, unless i am typing alot to get alot of mud imput, its gauge just doesnt move.

I use the following to work around it:

#ALA -1 {#IF (@roundtime) {#ADD ...
  Topic: I can't get this mapper to work right...
Qaiia

Replies: 5
Views: 9607

PostForum: zMUD General Discussion   Posted: Mon Aug 25, 2008 3:34 pm   Subject: I can't get this mapper to work right...
I'm having the same exact issue. Would have been nice if he posted his configuration. :)
  Topic: Gemstone IV Connection and Scripts
Qaiia

Replies: 21
Views: 49604

PostForum: Finished MUD Scripts   Posted: Mon Aug 25, 2008 2:48 pm   Subject: Gemstone IV Connection and Scripts
Thanks! I'll update this for testing in zMud.
  Topic: Gemstone IV Connection and Scripts
Qaiia

Replies: 21
Views: 49604

PostForum: Finished MUD Scripts   Posted: Fri Aug 15, 2008 6:22 pm   Subject: Gemstone IV Connection and Scripts
That's strange. Is it ZMud or CMud? I've noted that on CMud the gauges don't update until there is an update to the game window. I've never had an issue in ZMud, however.
  Topic: .
Qaiia

Replies: 5
Views: 10686

PostForum: zMUD General Discussion   Posted: Wed Jul 30, 2008 7:07 pm   Subject: .
If you have the exact text from the act of purchasing influence, you can make a trigger to call this alias, too.
  Topic: #if question
Qaiia

Replies: 2
Views: 5380

PostForum: zMUD General Discussion   Posted: Fri Jul 25, 2008 9:11 am   Subject: #if question
If you want to check for EITHER stat being less than 80% of full value, use the following:

#IF (@hits<@maxhit*.8 OR @mana<@maxmana*.8) {lay hands}

Swap out OR for AND if you want them BOT ...
  Topic: Character Creation problem
Qaiia

Replies: 20
Views: 24842

PostForum: zMUD General Discussion   Posted: Thu Jul 24, 2008 8:02 pm   Subject: Character Creation problem
Show us your existing code, please?
  Topic: Container Contents
Qaiia

Replies: 8
Views: 26011

PostForum: Finished MUD Scripts   Posted: Thu Jul 24, 2008 7:03 pm   Subject: Container Contents
I took this and cleaned it up slightly, and changed the trigger a bit for GSIV.

#TRIGGER {^In the (*) you see (*).} {
TempContainer={%1}
TempContents= ...
  Topic: Converting characters into numbers.
Qaiia

Replies: 3
Views: 6635

PostForum: zMUD General Discussion   Posted: Thu Jul 24, 2008 12:50 pm   Subject: Converting characters into numbers.
Coincidentally, this should work too, with only one trigger needed:

#TRIG {cexkdb~-%1~-~-} {#SUB {cexkdb~- %eval(%len(%1)*20)~-}}
  Topic: Converting characters into numbers.
Qaiia

Replies: 3
Views: 6635

PostForum: zMUD General Discussion   Posted: Thu Jul 24, 2008 12:38 pm   Subject: Converting characters into numbers.
Maybe a #TRIGGER and #SUB for each variation, only using the end of the line...

#TRIG {cexkdb~-~+~-~-} {#SUB {cexkdb~- 20~-}}
#TRIG {cexkdb~-~+~+~-~-} {#SUB {cexkdb~- 40~-}}
#TRIG {cexkdb~-~+~+~+ ...
  Topic: Putting colors in #cap
Qaiia

Replies: 3
Views: 5918

PostForum: zMUD General Discussion   Posted: Tue Jul 22, 2008 7:06 pm   Subject: Putting colors in #cap
Thanks, ralgith. You inadvertently helped me format a 2-line "tell" situation into a neat one-line deal with a timestamp.
 
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