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  Topic: General Spell Up Script
Psyrex

Replies: 26
Views: 24116

PostForum: zMUD General Discussion   Posted: Thu Jul 18, 2002 1:19 pm   Subject: General Spell Up Script
Well I tried that and it did now work. I have a question though, I did a #show "%2" and as an example it showed:       &nbs ...
  Topic: #IF question
Psyrex

Replies: 2
Views: 3418

PostForum: zMUD General Discussion   Posted: Wed Jul 17, 2002 8:17 am   Subject: #IF question
blah!! eheh figures it would be that simple
Thank you Iljhar :)

-=Psyrex=-
  Topic: #IF question
Psyrex

Replies: 2
Views: 3418

PostForum: zMUD General Discussion   Posted: Wed Jul 17, 2002 6:03 am   Subject: #IF question
This is what I have:
#IF (%ismember( %1, @banlist)) {#ABORT 1}

I want to be able to have 2 true conditions
meaning I want to say 'Sorry you are banned'
then do the #ABORT 1. Can anyone please te ...
  Topic: General Spell Up Script
Psyrex

Replies: 26
Views: 24116

PostForum: zMUD General Discussion   Posted: Wed Jul 17, 2002 4:02 am   Subject: General Spell Up Script
Pattern: (*)~) Spell:(*)modifies (*) by (*) for (*) hours.

Value: #if (%ismember( %2, @spellsfound)) {} {#break;#if (%ismember( {%2}, @spellstocast)) {#delitem spellstocast {%2};#additem spellsfoun ...
  Topic: Help writing a Trigger
Psyrex

Replies: 8
Views: 11240

PostForum: zMUD General Discussion   Posted: Wed Jul 03, 2002 1:42 pm   Subject: Help writing a Trigger
Hiya, I was wonder if there is some way to manipulate NiteTrip's idea for these mud specific lines: (the thing that stumps me is the 'hit enter' part):

Str: 10 Int: 15 Wis: 10 Dex: 12 Con: 17
Typ ...
  Topic: General Spell Up Script
Psyrex

Replies: 26
Views: 24116

PostForum: zMUD General Discussion   Posted: Mon Jul 01, 2002 9:39 pm   Subject: General Spell Up Script
I configured Cyrn's AutoSpell up to use with my spells and it works great.. If only I could figure a way to make it work (the recast if fizzle and store the spell up in a list) for using while i bot f ...
  Topic: Help - Recasting failed spells w/ Triggers
Psyrex

Replies: 3
Views: 6065

PostForum: zMUD General Discussion   Posted: Sat Jun 29, 2002 8:07 pm   Subject: Help - Recasting failed spells w/ Triggers
Heya Cyrn :)..Well how would you suggest I do that, meaning I'm already using your spellup to cast spells on me so how would I set it up for other people? Would I have to create a whole new class for ...
  Topic: Help - Recasting failed spells w/ Triggers
Psyrex

Replies: 3
Views: 6065

PostForum: zMUD General Discussion   Posted: Sat Jun 29, 2002 11:59 am   Subject: Help - Recasting failed spells w/ Triggers
Well i thought I had a solution but i failed yet again. If anyone has a solution plz let me know, if you need more info plz let me know.

-=Psyrex=-
  Topic: General Spell Up Script
Psyrex

Replies: 26
Views: 24116

PostForum: zMUD General Discussion   Posted: Fri Jun 28, 2002 8:43 pm   Subject: General Spell Up Script
This looks like a kewl idea but the reason I can't do it that way is cause (one example)if i cast armor I get "You feel someone protecting you" and if I cast weed shield I get "You feel ...
  Topic: General Spell Up Script
Psyrex

Replies: 26
Views: 24116

PostForum: zMUD General Discussion   Posted: Fri Jun 28, 2002 7:48 pm   Subject: General Spell Up Script
Ok seamer your saying from what i've read (making sure i understand you correctly), make an alias to turn all the spells off (i.e. #VAR Vcae 0 = off for me), then in another alias cast the spell if it ...
  Topic: General Spell Up Script
Psyrex

Replies: 26
Views: 24116

PostForum: zMUD General Discussion   Posted: Fri Jun 28, 2002 11:14 am   Subject: General Spell Up Script
quote:
You will need 4 triggers that work when you type in "saf".

trigger 1 "You are currently affected by the following spells"
this will call an alias to set all the cast sp ...
  Topic: General Spell Up Script
Psyrex

Replies: 26
Views: 24116

PostForum: zMUD General Discussion   Posted: Fri Jun 28, 2002 8:01 am   Subject: General Spell Up Script
Received your solution too late so I didn't get a chance to try it, but i have been sitting here for what seems like forever and I found the pattern: %d~) Spell:(*)modifies (%w) by %d for ...
  Topic: General Spell Up Script
Psyrex

Replies: 26
Views: 24116

PostForum: zMUD General Discussion   Posted: Fri Jun 28, 2002 6:53 am   Subject: General Spell Up Script
quote:
trigger 2 ^spell (%w) for * hour
Zaf


What is the proper syntax for triggering on an affects line that looks like this:
1) Spell: bless modifies save vs spell by -12 for ...
  Topic: General Spell Up Script
Psyrex

Replies: 26
Views: 24116

PostForum: zMUD General Discussion   Posted: Fri Jun 28, 2002 6:18 am   Subject: General Spell Up Script
quote:
make a trigger to change a variable

for example
You are surrounded by a white aura. will change the sanctuary variable:
#var sanctuary sanct_on
Your white aura fades into nothing. will c ...
  Topic: Help - Recasting failed spells w/ Triggers
Psyrex

Replies: 3
Views: 6065

PostForum: zMUD General Discussion   Posted: Fri Jun 28, 2002 5:55 am   Subject: Help - Recasting failed spells w/ Triggers
Ok I read the below "General Spellup" question but didnt see any help so... I have been trying to figure out how to recast a spell if i failed the initial cast. What I have thus far: I have ...
 
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