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  Topic: Separator Characters
PsychicSmurf

Replies: 5
Views: 5918

PostForum: CMUD General Discussion   Posted: Thu Apr 15, 2010 4:04 pm   Subject: Separator Characters
Woot!

Many thanks, I can find place again!
  Topic: Separator Characters
PsychicSmurf

Replies: 5
Views: 5918

PostForum: CMUD General Discussion   Posted: Thu Apr 15, 2010 3:23 pm   Subject: Separator Characters
I've just tried that, and then it ends up sending "W;W;W;Open West;W;W;W;N;" to the mud, which is incorrect. The semi-colons should be parsed by cMud into new lines.

However, the mud then rejects t ...
  Topic: Separator Characters
PsychicSmurf

Replies: 5
Views: 5918

PostForum: CMUD General Discussion   Posted: Thu Apr 15, 2010 11:11 am   Subject: Separator Characters
Note: I tried an alias to swap "; " to ";" but it didn't work.
  Topic: Separator Characters
PsychicSmurf

Replies: 5
Views: 5918

PostForum: CMUD General Discussion   Posted: Thu Apr 15, 2010 11:10 am   Subject: Separator Characters
I have an old tool that stores speed walks. When I select one, it automatically puts the walk into the clipboard ready to paste into a mud client.

This worked fine when I used zMud, but I'm having ...
  Topic: Password Characters
PsychicSmurf

Replies: 10
Views: 8168

PostForum: CMUD General Discussion   Posted: Thu Apr 15, 2010 11:05 am   Subject: Password Characters
Many thanks, that has cleared up my issue!
  Topic: Password Characters
PsychicSmurf

Replies: 10
Views: 8168

PostForum: CMUD General Discussion   Posted: Tue Apr 13, 2010 6:46 pm   Subject: Password Characters
Should the #CH & #PW commands still work at this point though?

The AutoLog class is being disabled correctly, but I'm wondering whether #CH & #PW are also being blanked, as the triggers (ou ...
  Topic: Map issues
PsychicSmurf

Replies: 8
Views: 8075

PostForum: CMUD General Discussion   Posted: Tue Apr 13, 2010 2:24 pm   Subject: Map issues
I find it does this alot if you move too fast. ie you enter 2 or 3 move commands, which get queued by a mud.

When I move slower, it gets the right rooms.

Not sure why...
  Topic: Password Characters
PsychicSmurf

Replies: 10
Views: 8168

PostForum: CMUD General Discussion   Posted: Tue Apr 13, 2010 5:56 am   Subject: Password Characters
Is there a way to manually set these two variables?
  Topic: Password Characters
PsychicSmurf

Replies: 10
Views: 8168

PostForum: CMUD General Discussion   Posted: Mon Apr 12, 2010 4:49 pm   Subject: Password Characters
<trigger priority="1480" case="true" verbatim="true" newline="false" prompt="true">
<pattern>Type your name to enter:</pattern>
<value>#CH</value>
< ...
  Topic: Password Characters
PsychicSmurf

Replies: 10
Views: 8168

PostForum: CMUD General Discussion   Posted: Mon Apr 12, 2010 4:48 pm   Subject: Password Characters
I have both the username & passwords filled in as you describe.

However, using #CH and/or #PW doesn't produce any output.

My triggers work if I just put standard text in the script, but the ...
  Topic: Password Characters
PsychicSmurf

Replies: 10
Views: 8168

PostForum: CMUD General Discussion   Posted: Mon Apr 12, 2010 3:53 pm   Subject: Password Characters
For some reason I cannot get the autolog to work correctly. I have a feeling it is because the entrance text of the mud I play is large... However...

This isn't an issue if I can get a couple of lo ...
 
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