Author |
Message |
Topic: Count Down Gauges |
Phyre
Replies: 8
Views: 11455
|
Forum: zMUD General Discussion Posted: Sat Sep 17, 2005 10:41 am Subject: Count Down Gauges |
Thanks, will test it when i get a chance to. |
Topic: Autoquaff Realms of Despair |
Phyre
Replies: 0
Views: 7299
|
Forum: Finished MUD Scripts Posted: Mon Sep 12, 2005 7:55 am Subject: Autoquaff Realms of Despair |
#CLASS {Autoquaff}
#VAR quaffthres {200}
#VAR quaffon {0}
#TRIGGER {^ Phyre ~<%1/%2hp %3 gold} {
#if (%2-%1>=@quaffthres) {
#if (@quaffon=1) {} {
q heal @healcontainer
# ... |
Topic: Realms of Despair highlighting |
Phyre
Replies: 0
Views: 7100
|
Forum: Finished MUD Scripts Posted: Mon Sep 12, 2005 7:52 am Subject: Realms of Despair highlighting |
These arent really scripts as such but really helps to highlight things and see when things wear off..
These produce NO output script, the most you will get are a #say
#CLASS {Universials}
#ALI ... |
Topic: Count Down Gauges |
Phyre
Replies: 8
Views: 11455
|
Forum: zMUD General Discussion Posted: Mon Sep 12, 2005 7:45 am Subject: Count Down Gauges |
ok since the post above
i've refined it into..
#CLASS {true gauge}
#TRIGGER {Your vision is elevated to the highest plane.} {
#var trueroundsleft 40
#t+ countdown
countdown
}
#CLAS ... |
Topic: Count Down Gauges |
Phyre
Replies: 8
Views: 11455
|
Forum: zMUD General Discussion Posted: Mon Sep 12, 2005 7:42 am Subject: Count Down Gauges |
I've since put this together
#CLASS {true gauge}
#TRIGGER {Your vision is elevated to the highest plane.} {
#var trueroundsleft 40
#t+ countdown
countdown
}
#CLASS 0
#CLASS {true g ... |
Topic: Count Down Gauges |
Phyre
Replies: 8
Views: 11455
|
Forum: zMUD General Discussion Posted: Mon Sep 12, 2005 7:35 am Subject: Count Down Gauges |
I've semi got something together
#CLASS {true gauge}
#TRIGGER {Your vision is elevated to the highest plane.} {
#var trueroundsleft 40
#math trueroundsleft (@trueroundsleft-1)
#Alarm +3 { ... |
Topic: Count Down Gauges |
Phyre
Replies: 8
Views: 11455
|
Forum: zMUD General Discussion Posted: Mon Sep 12, 2005 7:17 am Subject: Count Down Gauges |
Further to clarify
The only thing I'm really struggling with atm is the countdown
I suppose there I do have one.. but I'd like to be able to store the variables of @trueroundsleft and then whenev ... |
Topic: Count Down Gauges |
Phyre
Replies: 8
Views: 11455
|
Forum: zMUD General Discussion Posted: Mon Sep 12, 2005 7:15 am Subject: Count Down Gauges |
I've since been informed I can do this
#tr {Truesight activatemessage } {#ALARM +119 {#SHOW %ansi( bold, blink, white, red)Truesight about to wear off!}}
I also gather that using the #alarm comm ... |
Topic: Count Down Gauges |
Phyre
Replies: 8
Views: 11455
|
Forum: zMUD General Discussion Posted: Mon Sep 12, 2005 6:55 am Subject: Count Down Gauges |
Note, there are alot more spaces than it seems in the Fly : bit
In reality, it should be..
Fly....................; |
Topic: Count Down Gauges |
Phyre
Replies: 8
Views: 11455
|
Forum: zMUD General Discussion Posted: Mon Sep 12, 2005 6:54 am Subject: Count Down Gauges |
I play Realms of Despair, and am currently puzzling over how to get some gauges to real time display my spells wearing off etc
My prmopt is :
Phyre <1619/1619hp 8,471 gold 792 align 288 ppl 32 ... |
|