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  Topic: "Can't move there" message detection
Phlux

Replies: 4
Views: 5039

PostForum: zMUD General Discussion   Posted: Wed Oct 19, 2005 4:41 pm   Subject: "Can't move there" message detection
I have a trigger for that already. In this particular MUD the "you can't move in that direction." message isn't always the same. Players can create their own messages in player-created areas of the ...
  Topic: IMPORTANT: zMUD Sales
Phlux

Replies: 72
Views: 111547

PostForum: zMUD General Discussion   Posted: Tue Oct 18, 2005 6:52 pm   Subject: IMPORTANT: zMUD Sales
I'll be honest, I think that removing eLicense was not a good business decision. I never had a problem with it as a consumer. I understood that you were a private developer funding your own projects ...
  Topic: "Can't move there" message detection
Phlux

Replies: 4
Views: 5039

PostForum: zMUD General Discussion   Posted: Tue Oct 18, 2005 6:23 pm   Subject: "Can't move there" message detection
I think I posted this once before, but I can't find the post anywhere so I can't see if anyone responded.

Is there a way to make zMUD detect a "you can't move in that direction" message and automat ...
  Topic: Custom directions and the mapper
Phlux

Replies: 4
Views: 5668

PostForum: zMUD General Discussion   Posted: Thu Oct 13, 2005 7:29 pm   Subject: Custom directions and the mapper
Awesome, that works great. Much better than manually creating links and all of that garbage.

It's still too bad there's not scripted method for creating a room in a new zone...but this is still mu ...
  Topic: Custom directions and the mapper
Phlux

Replies: 4
Views: 5668

PostForum: zMUD General Discussion   Posted: Tue Oct 11, 2005 9:45 pm   Subject: Custom directions and the mapper
Is there a way to at least to the part where I create a direction with a wildcard in it?

If I could even get "jump <systemname>" to create a new map location that would be helpful, then I cou ...
  Topic: Custom directions and the mapper
Phlux

Replies: 4
Views: 5668

PostForum: zMUD General Discussion   Posted: Tue Oct 11, 2005 8:36 pm   Subject: Custom directions and the mapper
I've put in some custom directions into zmud that seem to be working fine, except that I want a new zone to be created when I use the command if it's a new location.

This mud has space locations an ...
  Topic: Setting short names for every map location
Phlux

Replies: 3
Views: 4901

PostForum: zMUD General Discussion   Posted: Thu Sep 29, 2005 7:48 pm   Subject: Setting short names for every map location
My map didn't have any labels on it that I can find, other than automatically generated "to zone" labels. So rather than attempting a programmatic solution, I just cracked open the map database in M ...
  Topic: Setting short names for every map location
Phlux

Replies: 3
Views: 4901

PostForum: zMUD General Discussion   Posted: Thu Sep 29, 2005 2:59 pm   Subject: Setting short names for every map location
I'm attempting to set a short name for every map location. The short name is simply going to be the same as its room name.

This isn't my code, it was given to me by another player and I'm trying ...
  Topic: Interrupted speedwalk
Phlux

Replies: 6
Views: 7976

PostForum: zMUD General Discussion   Posted: Tue Sep 27, 2005 6:52 pm   Subject: Interrupted speedwalk
Ah ha! Fixed it!

It turned out to be incredibly simple, but I still don't quite understand how it affects slowwalking in the way that it does.

The room prior to entering the asteroid, belt, in ...
  Topic: Interrupted speedwalk
Phlux

Replies: 6
Views: 7976

PostForum: zMUD General Discussion   Posted: Tue Sep 27, 2005 6:19 pm   Subject: Interrupted speedwalk
There's something strange about this. The asteroid belt area that contains the location I can't slow walk past also contains links to several other map zones. Each of those zones is an asteroid that ...
  Topic: Interrupted speedwalk
Phlux

Replies: 6
Views: 7976

PostForum: zMUD General Discussion   Posted: Tue Sep 27, 2005 1:09 pm   Subject: Interrupted speedwalk
I had to turn that setting off originally or else my speedwalking would terminate after moving a single step.

Once I unchecked that box I am able to speedwalk pretty much anywhere I want in SLOW ...
  Topic: Interrupted speedwalk
Phlux

Replies: 6
Views: 7976

PostForum: zMUD General Discussion   Posted: Mon Sep 26, 2005 9:14 pm   Subject: Interrupted speedwalk
Hmm. I tried what you suggested. I have switched from checking the first line of the description to the room name and that doesn't seem to make a difference. I double checked the room descriptions ...
  Topic: Wish-list for zMUDXP
Phlux

Replies: 248
Views: 449132

PostForum: zMUD General Discussion   Posted: Mon Sep 26, 2005 8:37 pm   Subject: Wish-list for zMUDXP
I have two ideas.

The first is to create an option to remove the split-screen child window for scrollback. I for one find it highly annoying most of the time and would like to be able to scroll ...
  Topic: Interrupted speedwalk
Phlux

Replies: 6
Views: 7976

PostForum: zMUD General Discussion   Posted: Mon Sep 26, 2005 7:49 pm   Subject: Interrupted speedwalk
I'm new to Zmud, so this might be a simple question, I just don't quite know how to search for the answer. I've looked but come up empty.

I need to get speedwalking to work in SLOW mode. I've bee ...
 
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