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  Topic: Removing Certain Lines from Logs
Pern72

Replies: 2
Views: 4918

PostForum: CMUD General Discussion   Posted: Wed Jun 15, 2011 2:56 am   Subject: Removing Certain Lines from Logs
Thanks!
  Topic: Removing Certain Lines from Logs
Pern72

Replies: 2
Views: 4918

PostForum: CMUD General Discussion   Posted: Tue Jun 14, 2011 12:45 am   Subject: Removing Certain Lines from Logs
Hello, I have what I think is a pretty simple question. When in the game I often log the text in the client. Is there a way to create a trigger that would omit an entire line from the log if a certain ...
  Topic: Cmud Launcher Still Asks for Registration
Pern72

Replies: 4
Views: 14131

PostForum: CMUD General Discussion   Posted: Wed Jun 01, 2011 11:47 pm   Subject: Cmud Launcher Still Asks for Registration
Yeah I'm running windows 7 and I am running as the admin.
  Topic: Cmud Launcher Still Asks for Registration
Pern72

Replies: 4
Views: 14131

PostForum: CMUD General Discussion   Posted: Thu May 26, 2011 11:29 pm   Subject: Cmud Launcher Still Asks for Registration
Hello everyone.

I originally installed Cmud through the trial. When the trial expired, I upgraded it and entered the code. However, everytime I launch the client it still asks me to upgrade. Each t ...
  Topic: Cmud Mapper
Pern72

Replies: 14
Views: 25630

PostForum: CMUD General Discussion   Posted: Sun Apr 10, 2011 2:19 am   Subject: Cmud Mapper
Myrkul, you mean just add another link? Would that create issues with the existing links? If not you're a genius. Idk why I didn't think of that.
  Topic: Background Image on Cmud Mapper
Pern72

Replies: 4
Views: 6508

PostForum: CMUD General Discussion   Posted: Sat Apr 09, 2011 7:25 pm   Subject: Background Image on Cmud Mapper
Soo basically, without buying zmapper I cannot add a background image, correct? I just don't feel i can justify buying it JUST to add an image. I only say that because I'm not using it for complicated ...
  Topic: Background Image on Cmud Mapper
Pern72

Replies: 4
Views: 6508

PostForum: CMUD General Discussion   Posted: Sat Apr 09, 2011 5:31 pm   Subject: Background Image on Cmud Mapper
I've searched the internet and this forum but can't seem to find an answer. Are you able to set a background image for your maps in Cmud mapper? I know you can for Zmapper, but I was under the impress ...
  Topic: Cmud Mapper
Pern72

Replies: 14
Views: 25630

PostForum: CMUD General Discussion   Posted: Sat Apr 09, 2011 2:18 pm   Subject: Cmud Mapper
Thank you for your help. Learning a lot from the assistance you guys are offering here.

I've setup the entire map so that I can use ingame commands to move around the map succesfully. I only have a ...
  Topic: Cmud Mapper
Pern72

Replies: 14
Views: 25630

PostForum: CMUD General Discussion   Posted: Sat Apr 09, 2011 1:12 pm   Subject: Cmud Mapper
Thank you, I will see if that works.

Now do I always have to be in map mode for the little dot to follow my position? When I set it to the follow mode, or click the x, there is simply no dot to fol ...
  Topic: Cmud Mapper
Pern72

Replies: 14
Views: 25630

PostForum: CMUD General Discussion   Posted: Fri Apr 08, 2011 2:16 am   Subject: Cmud Mapper
For example this is one of the rooms in the game. The exits are pretty obvious on the bottom.

Inner Caverns
Ancient caverns unfold in an endless maze of tunnels and stairs, the Weyr's cavities a l ...
  Topic: Cmud Mapper
Pern72

Replies: 14
Views: 25630

PostForum: CMUD General Discussion   Posted: Fri Apr 08, 2011 2:00 am   Subject: Cmud Mapper
Ok I did a lot of work on figuring out directional stuff. That's done. I've used the automapper in a fashion that everything kind of links up. However, is there way to link certain directional exits w ...
  Topic: Cmud Mapper
Pern72

Replies: 14
Views: 25630

PostForum: CMUD General Discussion   Posted: Fri Apr 08, 2011 12:22 am   Subject: Cmud Mapper
I guess I will try and work on it more to see if I can show anything substantial. I don't think any triggers would really be necessary as it's more of a RP game than a code-heavy MUD type game.

The ...
  Topic: Cmud Mapper
Pern72

Replies: 14
Views: 25630

PostForum: CMUD General Discussion   Posted: Thu Apr 07, 2011 11:55 pm   Subject: Cmud Mapper
Hello.

I'm playing on a MOO, and I'm trying to put together a map. However, this game does not follow the traditional, N, S, E, W, NE etc. exits. Now, I've tried to just add new rooms, desc them a ...
  Topic: Problem with Wrapping Text
Pern72

Replies: 5
Views: 7311

PostForum: CMUD General Discussion   Posted: Thu Apr 07, 2011 10:23 pm   Subject: Problem with Wrapping Text
And it did. Thank you!
  Topic: Problem with Wrapping Text
Pern72

Replies: 5
Views: 7311

PostForum: CMUD General Discussion   Posted: Thu Apr 07, 2011 2:43 am   Subject: Problem with Wrapping Text
If that works I will kiss you.
  Topic: Problem with Wrapping Text
Pern72

Replies: 5
Views: 7311

PostForum: CMUD General Discussion   Posted: Wed Apr 06, 2011 2:02 am   Subject: Problem with Wrapping Text
Well, the thing is, I used the wizard. I'll try and get some of the code pasted here though. Not sure if I'll do it correctly.

What I'm trying to do is set it up so thinks like player pages, and ch ...
  Topic: Problem with Wrapping Text
Pern72

Replies: 5
Views: 7311

PostForum: CMUD General Discussion   Posted: Tue Apr 05, 2011 11:23 pm   Subject: Problem with Wrapping Text
Hello everyone. First of all let me say that I am EXTREMELY new to Cmud. As in I have no idea what I'm doing. Up to now, I've been able to put together a few probably terrible triggers that change the ...
 
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