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  Topic: Map to Seperate Window, Static Prompt & Set Status
Omgthatnamesux

Replies: 9
Views: 9613

PostForum: CMUD General Discussion   Posted: Tue Nov 21, 2017 10:47 pm   Subject: Map to Seperate Window, Static Prompt & Set Status
Hi Shalimar -

This is a mud called Duris, not Discworld. Duris doesn't have any preset configurations in game, other than being able to toggle term and the <map> </map> and <automap ...
  Topic: Map to Seperate Window, Static Prompt & Set Status
Omgthatnamesux

Replies: 9
Views: 9613

PostForum: CMUD General Discussion   Posted: Tue Nov 21, 2017 6:49 am   Subject: Map to Seperate Window, Static Prompt & Set Status
I don't have those options, or at least I can't see them.
  Topic: Map to Seperate Window, Static Prompt & Set Status
Omgthatnamesux

Replies: 9
Views: 9613

PostForum: CMUD General Discussion   Posted: Tue Nov 21, 2017 4:37 am   Subject: Map to Seperate Window, Static Prompt & Set Status


Unfortunately I'm too slow to understand that really. The Term in game toggles to MSP, when it starts to show the tags...<map> and </map> when moving and <automap> or </autom ...
  Topic: Map to Seperate Window, Static Prompt & Set Status
Omgthatnamesux

Replies: 9
Views: 9613

PostForum: CMUD General Discussion   Posted: Tue Nov 21, 2017 3:48 am   Subject: Map to Seperate Window, Static Prompt & Set Status
For the states, use a variable for them.

#TR {you berserk} {berserk=1}
#TR {berserk wears off} {berserk=0}

Then in any setting where it matters, insert this if check:

#IF (@berserk) {true co ...
  Topic: Map to Seperate Window, Static Prompt & Set Status
Omgthatnamesux

Replies: 9
Views: 9613

PostForum: CMUD General Discussion   Posted: Mon Nov 20, 2017 9:54 pm   Subject: Map to Seperate Window, Static Prompt & Set Status
Howdy All,

Lemme start by saying I'm a complete and utter noob when it comes to scripting and all that jazz - I've spent the past few days trying to find the answers for this myself, seen a bunch o ...
 
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