Author |
Message |
Topic: Map to Seperate Window, Static Prompt & Set Status |
Omgthatnamesux
Replies: 9
Views: 9613
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Forum: CMUD General Discussion Posted: Tue Nov 21, 2017 10:47 pm Subject: Map to Seperate Window, Static Prompt & Set Status |
Hi Shalimar -
This is a mud called Duris, not Discworld. Duris doesn't have any preset configurations in game, other than being able to toggle term and the <map> </map> and <automap ... |
Topic: Map to Seperate Window, Static Prompt & Set Status |
Omgthatnamesux
Replies: 9
Views: 9613
|
Forum: CMUD General Discussion Posted: Tue Nov 21, 2017 6:49 am Subject: Map to Seperate Window, Static Prompt & Set Status |
I don't have those options, or at least I can't see them. |
Topic: Map to Seperate Window, Static Prompt & Set Status |
Omgthatnamesux
Replies: 9
Views: 9613
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Forum: CMUD General Discussion Posted: Tue Nov 21, 2017 4:37 am Subject: Map to Seperate Window, Static Prompt & Set Status |
Unfortunately I'm too slow to understand that really. The Term in game toggles to MSP, when it starts to show the tags...<map> and </map> when moving and <automap> or </autom ... |
Topic: Map to Seperate Window, Static Prompt & Set Status |
Omgthatnamesux
Replies: 9
Views: 9613
|
Forum: CMUD General Discussion Posted: Tue Nov 21, 2017 3:48 am Subject: Map to Seperate Window, Static Prompt & Set Status |
For the states, use a variable for them.
#TR {you berserk} {berserk=1}
#TR {berserk wears off} {berserk=0}
Then in any setting where it matters, insert this if check:
#IF (@berserk) {true co ... |
Topic: Map to Seperate Window, Static Prompt & Set Status |
Omgthatnamesux
Replies: 9
Views: 9613
|
Forum: CMUD General Discussion Posted: Mon Nov 20, 2017 9:54 pm Subject: Map to Seperate Window, Static Prompt & Set Status |
Howdy All,
Lemme start by saying I'm a complete and utter noob when it comes to scripting and all that jazz - I've spent the past few days trying to find the answers for this myself, seen a bunch o ... |
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