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  Topic: Saving Zmud
Odoth

Replies: 5
Views: 7245

PostForum: zMUD General Discussion   Posted: Mon Apr 16, 2007 5:57 pm   Subject: Saving Zmud
Use #save command whenever you make changes.
  Topic: I remember someone...
Odoth

Replies: 2
Views: 4750

PostForum: zMUD General Discussion   Posted: Fri Mar 16, 2007 7:55 am   Subject: I remember someone...
That is, of course, exactly what I'm looking for. Thanks very much. Wink

EDIT: Re: EDIT: Yes. Cool
  Topic: I remember someone...
Odoth

Replies: 2
Views: 4750

PostForum: zMUD General Discussion   Posted: Fri Mar 16, 2007 7:44 am   Subject: I remember someone...
Hey guys (and gals),
In my memory I have a vague recollection of somebody's mapping script. It was set up for a specific MUD and the actual script was hosted on this person's personal site, with othe ...
  Topic: Trying to #tag exits, running into trubble
Odoth

Replies: 1
Views: 3325

PostForum: zMUD General Discussion   Posted: Fri Mar 16, 2007 4:57 am   Subject: Trying to #tag exits, running into trubble
Well I've started playing this cool new (to me) mud called Purple Dragon! The big problem that I am running into while playing is trying to use zMUD automapper. Exits display like they would in standa ...
  Topic: how do I pass a value to a variable in an alias at the time of execution?
Odoth

Replies: 3
Views: 5307

PostForum: zMUD General Discussion   Posted: Tue Mar 13, 2007 8:30 am   Subject: how do I pass a value to a variable in an alias at the time of execution?
Using %1 in an alias represents the first argument provided. %2,%3, etc. work the same way. %-1 will use the full argument provided. However, when arguments aren't used in the value of the alias, the ...
  Topic: Problem with Sound Script
Odoth

Replies: 4
Views: 6911

PostForum: zMUD General Discussion   Posted: Tue Mar 13, 2007 7:17 am   Subject: Problem with Sound Script
Haha, okay. Glad it works Smile
  Topic: Problem with Sound Script
Odoth

Replies: 4
Views: 6911

PostForum: zMUD General Discussion   Posted: Tue Mar 13, 2007 7:06 am   Subject: Problem with Sound Script
Upon testing, the parentheses don't seem to be causing any kind of problem, and spaces in folder names and files names didn't seem to hurt anything either. Only thing I can think of is that my zMUD fo ...
  Topic: Problem with Sound Script
Odoth

Replies: 4
Views: 6911

PostForum: zMUD General Discussion   Posted: Tue Mar 13, 2007 6:58 am   Subject: Problem with Sound Script
You'll want to test the #play command outside of the trigger to rule that out as the problem.
Enter #PLAY (C:\zMUD\Aardwolf\Sounds\zim wav\dance with me.wav) into the command line and see what happen ...
  Topic: Multiple line pasting, auto formatting.
Odoth

Replies: 5
Views: 8451

PostForum: zMUD General Discussion   Posted: Wed Mar 07, 2007 12:28 am   Subject: Multiple line pasting, auto formatting.
No problemo! Very Happy
  Topic: Multiple line pasting, auto formatting.
Odoth

Replies: 5
Views: 8451

PostForum: zMUD General Discussion   Posted: Wed Mar 07, 2007 12:14 am   Subject: Multiple line pasting, auto formatting.
Parsing can be toggled with Ctrl-R or by simply clicking the little computer screen icon next to the command line. Parsing is disabled when there is a red X over the computer.
  Topic: Multiple line pasting, auto formatting.
Odoth

Replies: 5
Views: 8451

PostForum: zMUD General Discussion   Posted: Wed Mar 07, 2007 12:02 am   Subject: Multiple line pasting, auto formatting.
I think you might find success if you turn off parsing when sending it to the MUD.
  Topic: Capturing Text to another window
Odoth

Replies: 29
Views: 29433

PostForum: zMUD General Discussion   Posted: Tue Mar 06, 2007 11:59 pm   Subject: Capturing Text to another window
Heh, yeah I just had a thread about this (was trying to do the same thing). Under View, Preferences, General, Logging, deselect "Log after triggers."
  Topic: Help with fog rooms and mapper
Odoth

Replies: 2
Views: 4840

PostForum: zMUD General Discussion   Posted: Tue Mar 06, 2007 11:24 pm   Subject: Help with fog rooms and mapper
If you are talking about actually mapping, then I think you can do it using #nodir, #makeroom, and #look. Here's what I think will work:

#trigger {You sneak (%w).$} {#nodir;# ...
  Topic: Need Help With Auto Adding Id'd Eq To Database
Odoth

Replies: 1
Views: 3520

PostForum: zMUD General Discussion   Posted: Tue Mar 06, 2007 8:03 am   Subject: Need Help With Auto Adding Id'd Eq To Database
Hey Alexiel,
This is a really good place to start:
http://forums.zuggsoft.com/modules/mx_kb/kb.php?page=3&mode=doc&k=129
When I set up my database I read through that and adapted it to what ...
  Topic: Logging captured/gagged text
Odoth

Replies: 7
Views: 10037

PostForum: zMUD General Discussion   Posted: Sat Mar 03, 2007 6:10 pm   Subject: Logging captured/gagged text
Ha, okay, even better. Thanks Smile
  Topic: Logging captured/gagged text
Odoth

Replies: 7
Views: 10037

PostForum: zMUD General Discussion   Posted: Sat Mar 03, 2007 5:34 pm   Subject: Logging captured/gagged text
Well shoot, I guess I shoulda known that since I apparently did it at one point in my main window Very Happy
Thanks much.
  Topic: Logging captured/gagged text
Odoth

Replies: 7
Views: 10037

PostForum: zMUD General Discussion   Posted: Sat Mar 03, 2007 8:39 am   Subject: Logging captured/gagged text
Well, I didn't think that was a viable solution before, for various reasons (most of which I don't remember anymore). I didn't (and don't) want to have a separate settings file for the communications ...
  Topic: Logging captured/gagged text
Odoth

Replies: 7
Views: 10037

PostForum: zMUD General Discussion   Posted: Sat Mar 03, 2007 7:43 am   Subject: Logging captured/gagged text
What I have at the moment is:
A) atconnect alias that begins logging as soon as connected.
B) #capture/#gag commands to capture channels/communication into a separate window.

B interferes with A ...
  Topic: Question about building a combat bot
Odoth

Replies: 42
Views: 33022

PostForum: zMUD General Discussion   Posted: Fri Mar 02, 2007 5:26 pm   Subject: Question about building a combat bot
Prog,
What I would suggest to you, and what I do in my own combat bot, is to make a small delay from after you enter the room till the time you attack the mob using #alarm. That way, you can set up a ...
  Topic: ping but no zing
Odoth

Replies: 3
Views: 7094

PostForum: zMUD General Discussion   Posted: Fri Mar 02, 2007 5:16 pm   Subject: ping but no zing
Actually I'm pretty sure you're supposed to run that from the command line in Windows Smile
  Topic: Automapper, Help needed.
Odoth

Replies: 9
Views: 7630

PostForum: zMUD General Discussion   Posted: Fri Mar 02, 2007 5:13 pm   Subject: Automapper, Help needed.
Well you could always try turning the mini map off Wink
Other than that I'm not sure what would be best. I believe there is a way to override the automapper with triggers. Check out this topic ...
  Topic: Help with chats and windows please.
Odoth

Replies: 2
Views: 3762

PostForum: zMUD General Discussion   Posted: Fri Mar 02, 2007 5:39 am   Subject: Help with chats and windows please.
Loftaris,
If specific lines aren't capturing correctly, it's probably that there is a problem with your pattern matching. Make sure that you are escaping special characters (such as *) in your patter ...
  Topic: Screen splits...
Odoth

Replies: 15
Views: 15490

PostForum: CMUD General Discussion   Posted: Sun Feb 04, 2007 1:55 am   Subject: re
Just an FYI for Zugg, this does occasionally happens to me in zMUD. It seems to be pretty spontaneous, and as previously suggested, a screen click always fixes it.
  Topic: Flow control issues
Odoth

Replies: 1
Views: 4014

PostForum: zMUD General Discussion   Posted: Thu Nov 30, 2006 7:02 am   Subject: Update
Well I feel kinda dumb. While in the process of completely reworking the script to not use the above format I realized that there were timing issues not because of the format I was using for flow cont ...
  Topic: Flow control issues
Odoth

Replies: 1
Views: 4014

PostForum: zMUD General Discussion   Posted: Tue Nov 28, 2006 7:38 pm   Subject: Flow control issues
I'm in the process of trying to automate as much as my questing procedure as possible. I'm generally running into the problem of not being able to effectively control the flow of the script. I don't r ...
 
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