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  Topic: Alias problem
Nyojin

Replies: 1
Views: 3293

PostForum: zMUD General Discussion   Posted: Sun Jan 14, 2007 9:16 pm   Subject: Alias problem
I am trying to get a simple script to work but have no luck. Any tips?


#CLASS {Runes}
#ALIAS algiz {
outr greenink
sketch algiz on @rune
inr all ink
}
#ALIAS ber ...
  Topic: Plugin install problem
Nyojin

Replies: 1
Views: 3015

PostForum: zMUD General Discussion   Posted: Wed Jul 12, 2006 11:51 am   Subject: Plugin install problem
Hi!

When I install a plug-in Zmud closes. To be specific...

I open Zmud.
Select the character and enter it offline.
Go to plug in and install.
Click on the file and then click open. (It is in ...
  Topic: Can this be improved?
Nyojin

Replies: 5
Views: 6014

PostForum: zMUD General Discussion   Posted: Thu Jun 22, 2006 2:34 pm   Subject: Can this be improved?
This has a LOT of possible weave results if I am reading it correctly:
19 (runes) * 4 (shapes) = 76
19 (runes) * 18 (runes) * 4 (sh ...
  Topic: Can this be improved?
Nyojin

Replies: 5
Views: 6014

PostForum: zMUD General Discussion   Posted: Wed Jun 21, 2006 11:11 pm   Subject: Can this be improved?
A) The game implements a one second delay upon entering the 'weave' command. What other function could I use? I was thinking #cond or #temp but I am told #temp is unreliable and I can not find a way t ...
  Topic: Can this be improved?
Nyojin

Replies: 5
Views: 6014

PostForum: zMUD General Discussion   Posted: Wed Jun 21, 2006 5:00 pm   Subject: Can this be improved?
I was given a script by a friend. It is made to input combo's from two variables stored. It has an option to input one, two, and three characters. The script seems to run...shoddy for lack of better w ...
  Topic: Status Window help
Nyojin

Replies: 2
Views: 3694

PostForum: zMUD General Discussion   Posted: Tue Jun 06, 2006 5:02 am   Subject: Status Window help
I have found a script I'd like to modify. Essentially it redisplays lines into a new window. I'd like it t go into the status. I am not sure where to modifty the commands at.

Here is the script
...
  Topic: quick map question
Nyojin

Replies: 4
Views: 5540

PostForum: zMUD General Discussion   Posted: Tue May 16, 2006 5:23 pm   Subject: quick map question
Wow. Thanks alot. This has helped me tons. Very Happy
  Topic: quick map question
Nyojin

Replies: 4
Views: 5540

PostForum: zMUD General Discussion   Posted: Tue May 16, 2006 3:15 pm   Subject: quick map question
I understand what you are saying and man, thats a big help. How about making it also teleport. Example entering a room with two portals that look the same going through the first portal teleports to r ...
  Topic: quick map question
Nyojin

Replies: 4
Views: 5540

PostForum: zMUD General Discussion   Posted: Tue May 16, 2006 10:02 am   Subject: quick map question
I am sorry for asking a simple question here. I can not find the answer in the help files though. My apologies and thanks in advance.

I am making my map. The mud has unique exits in specific rooms ...
  Topic: Stopping the mapper
Nyojin

Replies: 1
Views: 3161

PostForum: zMUD General Discussion   Posted: Sat Dec 17, 2005 1:53 pm   Subject: Stopping the mapper
Sometimes I will get a lag in my processor or internet connection and it tends to mess up my auto-walking. Is there a way I can stop it at that point?
  Topic: Error closing Zmud
Nyojin

Replies: 3
Views: 4939

PostForum: zMUD General Discussion   Posted: Thu Dec 15, 2005 2:47 pm   Subject: Error closing Zmud
This is when I try to close the map or Zmud. Should've clarified on that, sorry. I don't see any aliases or triggers even referencing _temp.cfg in them. I can not even find the file. Maybe because i ...
  Topic: Error closing Zmud
Nyojin

Replies: 3
Views: 4939

PostForum: zMUD General Discussion   Posted: Thu Dec 15, 2005 1:58 pm   Subject: Error closing Zmud
I get this error when I close zmud:

Cannot create file C:\Progran Files\achaea\achaea\update 5\_temp.cfg

Obviously its referring to the mapper but hell if I can figure out what is exactly wrong. ...
  Topic: Simple highlight script gone wrong
Nyojin

Replies: 7
Views: 11305

PostForum: zMUD General Discussion   Posted: Sun Dec 11, 2005 11:26 am   Subject: Simple highlight script gone wrong
Thanks! I forgot it was additem and not add.
  Topic: Simple highlight script gone wrong
Nyojin

Replies: 7
Views: 11305

PostForum: zMUD General Discussion   Posted: Sat Dec 10, 2005 6:52 pm   Subject: Simple highlight script gone wrong
Could anyone point out to me where the flaw(s) is in this?


#CLASS {Highlights}
#ALIAS adb {#add %1 @buddies}
#VAR buddies {}
#TRIGGER {@buddies} {# ...
  Topic: Looking for the right command.
Nyojin

Replies: 1
Views: 2984

PostForum: zMUD General Discussion   Posted: Fri Dec 02, 2005 8:48 pm   Subject: Looking for the right command.
I'm in a situation where I need to execute two alias based off of a message. Example:

Alias
This is the game message
Next alias.

My problem is I can not have the 'This is a game message' fire ...
  Topic: Macro recognizing a variable
Nyojin

Replies: 2
Views: 4059

PostForum: zMUD General Discussion   Posted: Wed Nov 09, 2005 10:05 am   Subject: Macro recognizing a variable
Works like a charm and it was so obvious. Thanks a million! Very Happy
  Topic: Macro recognizing a variable
Nyojin

Replies: 2
Views: 4059

PostForum: zMUD General Discussion   Posted: Tue Nov 08, 2005 9:35 pm   Subject: Macro recognizing a variable
I have a variable which changes between two states off two trigger lines. I am trying to create a macro that recognizes the state of that variable as to whether or not to execute an alias or a game co ...
  Topic: Monk Basher in Achaea
Nyojin

Replies: 1
Views: 3778

PostForum: zMUD General Discussion   Posted: Sat Nov 05, 2005 1:29 pm   Subject: Monk Basher in Achaea
I need help making a semi-auto basher for Achaea. Basically all I want it to do is keep attacking something till dead. I will target, move, get gold, ect. manually. The problem I am having is the monk ...
 
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