Author |
Message |
Topic: setup |
NiteTrip
Replies: 4
Views: 5717
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Forum: zMUD General Discussion Posted: Thu Jun 06, 2002 9:22 pm Subject: setup |
You could also look into pick lists and such, to make a nice user interface
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Topic: Help writing a Trigger |
NiteTrip
Replies: 8
Views: 10227
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Forum: zMUD General Discussion Posted: Wed Jun 05, 2002 11:43 pm Subject: Help writing a Trigger |
Sweet code Vijilante...
Goes to show how different ways of thinking can solves the same problem many different ways, and that in scripting there is no definate "right" answer, just differ ... |
Topic: MXP bug? |
NiteTrip
Replies: 5
Views: 4880
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Forum: zMUD General Discussion Posted: Wed Jun 05, 2002 11:09 pm Subject: MXP bug? |
why don't you give an example and we'll take a look?
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Topic: Question about %if |
NiteTrip
Replies: 4
Views: 4227
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Forum: zMUD General Discussion Posted: Wed Jun 05, 2002 10:57 pm Subject: Question about %if |
I am sure the is a much more efficient way to do this, based on the patterns of the IF's. However I have no idea what yer trying to do, explain a bit more what this script does, where it gets the dat ... |
Topic: Help writing a Trigger |
NiteTrip
Replies: 8
Views: 10227
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Forum: zMUD General Discussion Posted: Wed Jun 05, 2002 10:42 pm Subject: Help writing a Trigger |
The script wth posted is just an example I think, but it will not work for your needs, it will give you the basic idea. Try this:
#TRIGGER {Ability Scores: (%d) (%d) (%d) (%d) (%d) (%d)} {
#VARIA ... |
Topic: Porting script help[clearing/creating aliases] |
NiteTrip
Replies: 8
Views: 12118
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Forum: zMUD General Discussion Posted: Wed Jun 05, 2002 10:31 pm Subject: Porting script help[clearing/creating aliases] |
i play on apoc, and the port system is similar, only the the codes never change.
how it works is that you cast a spell in a room, and it reveals the "room name" which is basically random ... |
Topic: Encryption Version 2 |
NiteTrip
Replies: 4
Views: 11617
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Forum: Finished MUD Scripts Posted: Mon Jun 03, 2002 5:54 pm Subject: Encryption Version 2 |
it is not that hard to break, no, however i did throw in a little loop, and if an admin cam here htey could easily break it... just for fun really not to cheat a mud, but clans could have thier own la ... |
Topic: Capturing text to a variable rather than a window |
NiteTrip
Replies: 2
Views: 4365
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Forum: zMUD General Discussion Posted: Mon Jun 03, 2002 4:08 pm Subject: Capturing text to a variable rather than a window |
Thanks, you pointed me in the right direction, I think I got it working :-)
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Topic: Capturing text to a variable rather than a window |
NiteTrip
Replies: 2
Views: 4365
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Forum: zMUD General Discussion Posted: Mon Jun 03, 2002 2:24 am Subject: Capturing text to a variable rather than a window |
Ok, I've asked this question before, AND I've been trying to find an answer searching the forum, and tried discovering it on my own, but it escapes me how I can do this.
I want to store multiple l ... |
Topic: help with a trigger |
NiteTrip
Replies: 5
Views: 6533
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Forum: zMUD General Discussion Posted: Sun Jun 02, 2002 10:47 pm Subject: help with a trigger |
i'm not sure what you need exactly, like do you have a trigger to count the skeletons already? what is this invoke command? is it an alias? you can use a while loop to thru the skeletons. Maybe yo ... |
Topic: Achaea, Druids, Harvesting |
NiteTrip
Replies: 7
Views: 10308
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Forum: zMUD General Discussion Posted: Fri May 31, 2002 2:49 am Subject: Achaea, Druids, Harvesting |
it's set up to harvest any plant from the look of it... type har slipper 20 and har goldenseal 20, it will harvest em both
what mud is this anyways? seems cool.
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Topic: Alias command speed |
NiteTrip
Replies: 4
Views: 5140
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 3:50 am Subject: Alias command speed |
Here's a suggestiong for speedwalk, it might be confusing at first, however i think you could get used to it.
Look up the #dir command.
here i'll do it for you:
DIR
Syntax: #DIR dirchar[revc ... |
Topic: Finishing off this alias |
NiteTrip
Replies: 14
Views: 9873
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 3:37 am Subject: Finishing off this alias |
Sorry, try this again:
#alias {test} {#var tempstring %null;#while (%len( @tempstring) < 5) {#additem tempstring %char( 64 + %random( 1, 3))};say @tempstring}
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Topic: Finishing off this alias |
NiteTrip
Replies: 14
Views: 9873
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 3:36 am Subject: Finishing off this alias |
Ok, i'm sorry but I really don't know what you are talking about, or the use of this script, but alas I am here to try to help, what little help I can give is yours :-)
this alias works:
#alias ... |
Topic: Finishing off this alias |
NiteTrip
Replies: 14
Views: 9873
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 2:45 am Subject: Finishing off this alias |
is it letters you will be storing here or words, or what?
look into the %pos function.
a|b|c the letters are all in odd numbered locations, so try writing it to read a random odd number and then ... |
Topic: Need assistant |
NiteTrip
Replies: 17
Views: 12811
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 1:47 am Subject: Need assistant |
#trigger {(%w) report: (%d)/(%d) hp} {#if (%2 < %3) {operate %1} {clear}}
or
#trigger {(%w) report: (%d)/(%d) hp} {#if %ismember( %lower( %1), @friends) {#if (%2 < %3) {operate %1} {clear} ... |
Topic: Need assistant |
NiteTrip
Replies: 17
Views: 12811
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 1:38 am Subject: Need assistant |
And you're very welcome :-)
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Topic: Need assistant |
NiteTrip
Replies: 17
Views: 12811
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 1:37 am Subject: Need assistant |
see my post above, use makefriend
i.e
makefriend NiteTrip
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Topic: Need assistant |
NiteTrip
Replies: 17
Views: 12811
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 1:30 am Subject: Need assistant |
btw to add a friend just use the command makefriend
i.e.
makefriend NiteTrip
that way I can use this command and no one else
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Topic: Need assistant |
NiteTrip
Replies: 17
Views: 12811
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 1:29 am Subject: Need assistant |
ok, asuuming that operate will just give a random amount of hps each time this is yer script:
#trigger {(%w) report: (%d)/(%d) hp} {#if (%2 < %3) {operate %1}}
OR if you want to do it for fri ... |
Topic: Need assistant |
NiteTrip
Replies: 17
Views: 12811
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 1:17 am Subject: Need assistant |
ok I got the trigger script, however what are the values and spells for heals?
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Topic: Stopping triggers that have already been triggered |
NiteTrip
Replies: 3
Views: 3629
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 1:15 am Subject: Stopping triggers that have already been triggered |
if they are alreayd sent into the buffer of the mud, i don't believe there is anyway to stop it except for #DIS which will disconnect you, just use #con to reconnect.
I used this a couple of times ... |
Topic: Please help me with this alias..---> |
NiteTrip
Replies: 5
Views: 5643
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 1:04 am Subject: Please help me with this alias..---> |
quote:
I have done some testing with %0 in the past and it does some strange things when you use it with another %n in the same alias. It really should not be used, and I'm guessing that Zugg never i ... |
Topic: Order of triggers |
NiteTrip
Replies: 4
Views: 5822
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 12:59 am Subject: Order of triggers |
Sure, just think of the logic differently
trigger it on the text the mud sends you when you stand up. ie. the mud sends
"You clamber to your feet" have it check for a dummy variable yo ... |
Topic: Need assistant |
NiteTrip
Replies: 17
Views: 12811
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Forum: zMUD General Discussion Posted: Thu May 30, 2002 12:50 am Subject: Need assistant |
Ok, i used to do this exactly.
however with my script, you had report after every heal. let's say you were down 120 hps and your max heal was 60, you would have to report twice. This trigger is bas ... |
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