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  Topic: setup
NiteTrip

Replies: 4
Views: 5717

PostForum: zMUD General Discussion   Posted: Thu Jun 06, 2002 9:22 pm   Subject: setup
You could also look into pick lists and such, to make a nice user interface

  Topic: Help writing a Trigger
NiteTrip

Replies: 8
Views: 10227

PostForum: zMUD General Discussion   Posted: Wed Jun 05, 2002 11:43 pm   Subject: Help writing a Trigger
Sweet code Vijilante...

Goes to show how different ways of thinking can solves the same problem many different ways, and that in scripting there is no definate "right" answer, just differ ...
  Topic: MXP bug?
NiteTrip

Replies: 5
Views: 4880

PostForum: zMUD General Discussion   Posted: Wed Jun 05, 2002 11:09 pm   Subject: MXP bug?
why don't you give an example and we'll take a look?

  Topic: Question about %if
NiteTrip

Replies: 4
Views: 4227

PostForum: zMUD General Discussion   Posted: Wed Jun 05, 2002 10:57 pm   Subject: Question about %if
I am sure the is a much more efficient way to do this, based on the patterns of the IF's. However I have no idea what yer trying to do, explain a bit more what this script does, where it gets the dat ...
  Topic: Help writing a Trigger
NiteTrip

Replies: 8
Views: 10227

PostForum: zMUD General Discussion   Posted: Wed Jun 05, 2002 10:42 pm   Subject: Help writing a Trigger
The script wth posted is just an example I think, but it will not work for your needs, it will give you the basic idea. Try this:

#TRIGGER {Ability Scores: (%d) (%d) (%d) (%d) (%d) (%d)} {
#VARIA ...
  Topic: Porting script help[clearing/creating aliases]
NiteTrip

Replies: 8
Views: 12118

PostForum: zMUD General Discussion   Posted: Wed Jun 05, 2002 10:31 pm   Subject: Porting script help[clearing/creating aliases]
i play on apoc, and the port system is similar, only the the codes never change.

how it works is that you cast a spell in a room, and it reveals the "room name" which is basically random ...
  Topic: Encryption Version 2
NiteTrip

Replies: 4
Views: 11617

PostForum: Finished MUD Scripts   Posted: Mon Jun 03, 2002 5:54 pm   Subject: Encryption Version 2
it is not that hard to break, no, however i did throw in a little loop, and if an admin cam here htey could easily break it... just for fun really not to cheat a mud, but clans could have thier own la ...
  Topic: Capturing text to a variable rather than a window
NiteTrip

Replies: 2
Views: 4365

PostForum: zMUD General Discussion   Posted: Mon Jun 03, 2002 4:08 pm   Subject: Capturing text to a variable rather than a window
Thanks, you pointed me in the right direction, I think I got it working :-)

  Topic: Capturing text to a variable rather than a window
NiteTrip

Replies: 2
Views: 4365

PostForum: zMUD General Discussion   Posted: Mon Jun 03, 2002 2:24 am   Subject: Capturing text to a variable rather than a window
Ok, I've asked this question before, AND I've been trying to find an answer searching the forum, and tried discovering it on my own, but it escapes me how I can do this.

I want to store multiple l ...
  Topic: help with a trigger
NiteTrip

Replies: 5
Views: 6533

PostForum: zMUD General Discussion   Posted: Sun Jun 02, 2002 10:47 pm   Subject: help with a trigger
i'm not sure what you need exactly, like do you have a trigger to count the skeletons already? what is this invoke command? is it an alias? you can use a while loop to thru the skeletons. Maybe yo ...
  Topic: Achaea, Druids, Harvesting
NiteTrip

Replies: 7
Views: 10308

PostForum: zMUD General Discussion   Posted: Fri May 31, 2002 2:49 am   Subject: Achaea, Druids, Harvesting
it's set up to harvest any plant from the look of it... type har slipper 20 and har goldenseal 20, it will harvest em both

what mud is this anyways? seems cool.

  Topic: Alias command speed
NiteTrip

Replies: 4
Views: 5140

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 3:50 am   Subject: Alias command speed
Here's a suggestiong for speedwalk, it might be confusing at first, however i think you could get used to it.

Look up the #dir command.

here i'll do it for you:

DIR
Syntax: #DIR dirchar[revc ...
  Topic: Finishing off this alias
NiteTrip

Replies: 14
Views: 9873

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 3:37 am   Subject: Finishing off this alias
Sorry, try this again:

#alias {test} {#var tempstring %null;#while (%len( @tempstring) < 5) {#additem tempstring %char( 64 + %random( 1, 3))};say @tempstring}



  Topic: Finishing off this alias
NiteTrip

Replies: 14
Views: 9873

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 3:36 am   Subject: Finishing off this alias
Ok, i'm sorry but I really don't know what you are talking about, or the use of this script, but alas I am here to try to help, what little help I can give is yours :-)

this alias works:

#alias ...
  Topic: Finishing off this alias
NiteTrip

Replies: 14
Views: 9873

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 2:45 am   Subject: Finishing off this alias
is it letters you will be storing here or words, or what?

look into the %pos function.

a|b|c the letters are all in odd numbered locations, so try writing it to read a random odd number and then ...
  Topic: Need assistant
NiteTrip

Replies: 17
Views: 12811

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 1:47 am   Subject: Need assistant
#trigger {(%w) report: (%d)/(%d) hp} {#if (%2 < %3) {operate %1} {clear}}

or

#trigger {(%w) report: (%d)/(%d) hp} {#if %ismember( %lower( %1), @friends) {#if (%2 < %3) {operate %1} {clear} ...
  Topic: Need assistant
NiteTrip

Replies: 17
Views: 12811

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 1:38 am   Subject: Need assistant
And you're very welcome :-)

  Topic: Need assistant
NiteTrip

Replies: 17
Views: 12811

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 1:37 am   Subject: Need assistant
see my post above, use makefriend

i.e

makefriend NiteTrip



  Topic: Need assistant
NiteTrip

Replies: 17
Views: 12811

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 1:30 am   Subject: Need assistant
btw to add a friend just use the command makefriend

i.e.
makefriend NiteTrip

that way I can use this command and no one else

  Topic: Need assistant
NiteTrip

Replies: 17
Views: 12811

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 1:29 am   Subject: Need assistant
ok, asuuming that operate will just give a random amount of hps each time this is yer script:

#trigger {(%w) report: (%d)/(%d) hp} {#if (%2 < %3) {operate %1}}

OR if you want to do it for fri ...
  Topic: Need assistant
NiteTrip

Replies: 17
Views: 12811

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 1:17 am   Subject: Need assistant
ok I got the trigger script, however what are the values and spells for heals?

  Topic: Stopping triggers that have already been triggered
NiteTrip

Replies: 3
Views: 3629

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 1:15 am   Subject: Stopping triggers that have already been triggered
if they are alreayd sent into the buffer of the mud, i don't believe there is anyway to stop it except for #DIS which will disconnect you, just use #con to reconnect.

I used this a couple of times ...
  Topic: Please help me with this alias..--->
NiteTrip

Replies: 5
Views: 5643

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 1:04 am   Subject: Please help me with this alias..--->
quote:
I have done some testing with %0 in the past and it does some strange things when you use it with another %n in the same alias. It really should not be used, and I'm guessing that Zugg never i ...
  Topic: Order of triggers
NiteTrip

Replies: 4
Views: 5822

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 12:59 am   Subject: Order of triggers
Sure, just think of the logic differently

trigger it on the text the mud sends you when you stand up. ie. the mud sends
"You clamber to your feet" have it check for a dummy variable yo ...
  Topic: Need assistant
NiteTrip

Replies: 17
Views: 12811

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 12:50 am   Subject: Need assistant
Ok, i used to do this exactly.
however with my script, you had report after every heal. let's say you were down 120 hps and your max heal was 60, you would have to report twice. This trigger is bas ...
 
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