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  Topic: Aardwolf telnet 102 triggers
Nick Gammon

Replies: 45
Views: 24900

PostForum: CMUD General Discussion   Posted: Tue Dec 02, 2008 4:47 am   Subject: Aardwolf telnet 102 triggers

What "older clients" are you talking about?


Any earlier version of MUSHclient, zMUD, cMUD that didn't support incoming telnet negotiation for protocol 102. In other words, almost the entire in ...
  Topic: Aardwolf telnet 102 triggers
Nick Gammon

Replies: 45
Views: 24900

PostForum: CMUD General Discussion   Posted: Mon Dec 01, 2008 8:32 pm   Subject: Aardwolf telnet 102 triggers
RFC 1143 states (emphasis added):


Options are in almost all cases negotiated separately for each side of the connection. The option on one side is separate from the option on the other side. In t ...
  Topic: Aardwolf telnet 102 triggers
Nick Gammon

Replies: 45
Views: 24900

PostForum: CMUD General Discussion   Posted: Sun Nov 30, 2008 9:00 pm   Subject: Aardwolf telnet 102 triggers
The telnet options used by Lasher are publicly documented here:

http://www.aardwolf.com/blog/2008/07/10/telnet-negotiation-control-mud-client-interaction

There is a link on that page to one of m ...
  Topic: Aardwolf telnet 102 triggers
Nick Gammon

Replies: 45
Views: 24900

PostForum: CMUD General Discussion   Posted: Sun Nov 30, 2008 8:32 pm   Subject: Aardwolf telnet 102 triggers
OK thanks.

However my problem with that page is its vagueness.

For example it says one party should use DO (or WILL). Well, which is it? DO? or WILL?

My interpretation follows a lengthy searc ...
  Topic: Aardwolf telnet 102 triggers
Nick Gammon

Replies: 45
Views: 24900

PostForum: CMUD General Discussion   Posted: Sun Nov 30, 2008 7:06 am   Subject: Aardwolf telnet 102 triggers

I will contact Lasher about this. Aardwolf should NOT be sending both IAC DO 102 and IAC WILL 102. It needs to pick one or the other. Otherwise they are just going to have more problems with other t ...
  Topic: Redisplaying mud output with Color in tact.
Nick Gammon

Replies: 64
Views: 23766

PostForum: CMUD General Discussion   Posted: Fri Jul 11, 2008 9:58 pm   Subject: Redisplaying mud output with Color in tact.
Re-reading your post, Zugg, maybe I misunderstood that your concern was more about room names, which might impinge on the auto-mapper?

As a work-around is it possible for the client to detect the { ...
  Topic: Redisplaying mud output with Color in tact.
Nick Gammon

Replies: 64
Views: 23766

PostForum: CMUD General Discussion   Posted: Fri Jul 11, 2008 9:54 pm   Subject: Redisplaying mud output with Color in tact.
I wonder if direct support is needed? It would be different if the tag was (say) {b} ... {/b} for bold text, as you expect the client to directly do something with the text.

What I have done with t ...
  Topic: Redisplaying mud output with Color in tact.
Nick Gammon

Replies: 64
Views: 23766

PostForum: CMUD General Discussion   Posted: Fri Jul 11, 2008 6:16 am   Subject: Redisplaying mud output with Color in tact.
And on Nick's argument, it's just as easy for any MUD client to strip the <rname> MXP tags as it is to strip the {rname} at the beginning of a line.

This was the point we were uncertain about ...
  Topic: Redisplaying mud output with Color in tact.
Nick Gammon

Replies: 64
Views: 23766

PostForum: CMUD General Discussion   Posted: Fri Jul 11, 2008 12:38 am   Subject: Redisplaying mud output with Color in tact.
Let's try to stay calm.

At present Aardwolf is not an MXP-enabled server, and to properly make it one Lasher would need to do MXP negotiation, handle secure mode, convert the < > & symbol ...
  Topic: Lua in CMUD v2.0
Nick Gammon

Replies: 52
Views: 36697

PostForum: CMUD General Discussion   Posted: Wed Jul 25, 2007 1:02 am   Subject: Lua in CMUD v2.0
I completely agree with your idea of using standard Lua. However if you did need to rebuild it, downloading Cygwin lets you compile it quickly.

Judging by a re-read of the post on threads, Lua shou ...
  Topic: Lua in CMUD v2.0
Nick Gammon

Replies: 52
Views: 36697

PostForum: CMUD General Discussion   Posted: Tue Jul 24, 2007 3:00 am   Subject: Lua in CMUD v2.0
Have you read: http://lua-users.org/wiki/ThreadsTutorial

I haven't used threads personally (I use co-routines) however it looks like you should be implementing lua_lock and lua_unlock.

The post ...
  Topic: Lua in CMUD v2.0
Nick Gammon

Replies: 52
Views: 36697

PostForum: CMUD General Discussion   Posted: Mon Jul 16, 2007 12:10 am   Subject: Lua in CMUD v2.0
What I did (and this applied to all scripting languages) was to simply have a function world.Execute ("some string") that simply sent the string back to the command parser. Thus aliases, speedwalks et ...
  Topic: Lua in CMUD v2.0
Nick Gammon

Replies: 52
Views: 36697

PostForum: CMUD General Discussion   Posted: Sat Jul 14, 2007 6:18 am   Subject: Lua in CMUD v2.0

The only thing I haven't figured out how to do yet is allow the table to be iterated with the "pairs" function. I had thought there would be a metatable method (similar to __index or __newindex) fo ...
  Topic: Lua in CMUD v2.0
Nick Gammon

Replies: 52
Views: 36697

PostForum: CMUD General Discussion   Posted: Fri Jul 13, 2007 5:30 am   Subject: Lua in CMUD v2.0


Sorry if I wasn't clear or if you didn't keep up with the discussion, but I'm not interested in the zs.modulename.classname.subclass.varname syntax. The syntax I want to use is this:

zs.var.va ...
  Topic: Lua in CMUD v2.0
Nick Gammon

Replies: 52
Views: 36697

PostForum: CMUD General Discussion   Posted: Thu Jul 12, 2007 9:01 pm   Subject: Lua in CMUD v2.0
x = GetVariable ("some_name")
SetVariable ("some_name", tonumber (x) + 5)
Actually, that's exactly the kind of thing that I *don't* want to do. It's certainly the easiest way to implement it, but ...
  Topic: New CMUD Feature: Sequential Scripting Threads!
Nick Gammon

Replies: 56
Views: 32696

PostForum: CMUD General Discussion   Posted: Wed Jul 11, 2007 10:49 pm   Subject: New CMUD Feature: Sequential Scripting Threads!
I just want to point out that Lua supports co-routines, which are co-operative multi-tasking. Unlike native threads, a Lua function (which is running as a co-routine) can yield control back to its ca ...
  Topic: Lua in CMUD v2.0
Nick Gammon

Replies: 52
Views: 36697

PostForum: CMUD General Discussion   Posted: Wed Jul 11, 2007 9:46 pm   Subject: Lua in CMUD v2.0

This leads me to another complexity...how do people want to access CMUD variables from within Lua. Remember that I created the "zsvar" object for other scripting objects? Well, the problem with "z ...
  Topic: Lua in CMUD v2.0
Nick Gammon

Replies: 52
Views: 36697

PostForum: CMUD General Discussion   Posted: Wed Jul 11, 2007 6:20 am   Subject: Lua in CMUD v2.0
The other thing I did was a mechanism for getting a userdata which was a reference to a different world (ie. a different game session). Then you could supply that userdata as the first argument for an ...
  Topic: Lua in CMUD v2.0
Nick Gammon

Replies: 52
Views: 36697

PostForum: CMUD General Discussion   Posted: Wed Jul 11, 2007 6:15 am   Subject: Re: Lua in CMUD v2.0

My question is, should the Lua State be "global"? In other words, should all windows and modules share the same Lua scripting environment, to allow sharing of variables, functions, etc, or should e ...
  Topic: Does CMUD support Korean? or other unicode languages?
Nick Gammon

Replies: 23
Views: 23669

PostForum: CMUD Beta Forum   Posted: Tue Jul 10, 2007 6:49 am   Subject: Does CMUD support Korean? or other unicode languages?
The only recent response I got to the localization question was someone from China. Bear in mind that there are a *lot* of people living there.

I have been puzzled by the localization issue for som ...
  Topic: Does CMUD support Korean? or other unicode languages?
Nick Gammon

Replies: 23
Views: 23669

PostForum: CMUD Beta Forum   Posted: Sun Jul 08, 2007 9:46 pm   Subject: Does CMUD support Korean? or other unicode languages?
I spent quite a bit of effort adding Internationalization to MUSHclient, so far I don't know of a single attempt at localizing it. Perhaps someone is quietly working away on it, I don't know.

I did ...
  Topic: SSH vs Telnet question
Nick Gammon

Replies: 4
Views: 5737

PostForum: CMUD General Discussion   Posted: Wed Jun 27, 2007 6:23 am   Subject: SSH vs Telnet question
I'm no expert on SSH, but I can point you to this page:

http://www.gammon.com.au/mushclient/stunnel.htm

In that I describe how I got MUSHclient to "tunnel" through the described program to acces ...
  Topic: MXP bug in zmud 7.21?
Nick Gammon

Replies: 3
Views: 2262

PostForum: zMUD General Discussion   Posted: Sun Jun 24, 2007 8:43 am   Subject: MXP bug in zmud 7.21?
I think you might also want to look at the xch_mode you are in. I think that affects the interpretation of newlines:

http://pueblo.sourceforge.net/doc/manual/html_xch_mode.html
  Topic: MXP bug in zmud 7.21?
Nick Gammon

Replies: 3
Views: 2262

PostForum: zMUD General Discussion   Posted: Sun Jun 24, 2007 8:40 am   Subject: MXP bug in zmud 7.21?
Is the relevant paragraph subject to <PRE> ... </PRE> ?
  Topic: Windows Script Host
Nick Gammon

Replies: 50
Views: 22550

PostForum: CMUD General Discussion   Posted: Wed Jun 20, 2007 6:40 am   Subject: Windows Script Host
A command just becomes a function that doesn't return a value (or returns nil or whatever Lua requires).


Lua is quite flexible in this respect. There is no distinction between commands and funct ...
 
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