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  Topic: zMud on Linux - It can be done. Now easily.
Murph

Replies: 5
Views: 3200

PostForum: zMUD General Discussion   Posted: Tue Dec 06, 2005 5:54 pm   Subject: zMud on Linux - It can be done. Now easily.
(That was posted before I saw Zugg's post)

Thanks for the tip about the mapper!

I believe eLicense uses a diffrent system for windows 9x and and Windows 2000/XP - the 98 version works great unde ...
  Topic: zMud on Linux - It can be done. Now easily.
Murph

Replies: 5
Views: 3200

PostForum: zMUD General Discussion   Posted: Tue Dec 06, 2005 4:30 pm   Subject: zMud on Linux - It can be done. Now easily.
It's a "your milage may vary" kinda thing. Some people haven't been able to open the mapper, other just can't create or edit maps (but can follow premade ones).

Hopefully, I'll have some better inf ...
  Topic: zMud on Linux - It can be done. Now easily.
Murph

Replies: 5
Views: 3200

PostForum: zMUD General Discussion   Posted: Mon Dec 05, 2005 8:54 pm   Subject: zMud on Linux - It can be done. Now easily.
Hello!

I've signed up on Wine's AppDB to be the new zMud super-maintainer person. (The information on there was seriously out of date).

Thanks to the improvements in Wine's OLE and MDAC stuff pu ...
  Topic: Easier way to do spell watching tiggers?
Murph

Replies: 2
Views: 1864

PostForum: zMUD General Discussion   Posted: Sun Dec 04, 2005 9:37 pm   Subject: Easier way to do spell watching tiggers?
Hello!

I have triggers that keep my staus bar update with which spells i have on me.

For each spell, i have a trigger for when it's casted on me "You can suddenly see invisible stuff" that does ...
  Topic: Input on how to create an auto-hunting bot thinger
Murph

Replies: 1
Views: 1853

PostForum: zMUD General Discussion   Posted: Sun Dec 04, 2005 9:12 pm   Subject: Input on how to create an auto-hunting bot thinger
Hello!

I'm hoping to make a script that will wander about an area of the MUD i play on (even walking back and forth on a predefined path is fine) and kill things. Most things here will die in one r ...
 
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