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Author Message
  Topic: onwalkend usage
MrTickle

Replies: 2
Views: 4397

PostForum: zMUD General Discussion   Posted: Wed Sep 03, 2003 11:56 am   Subject: onwalkend usage
Hold up...

Had been trying this in offline mode. It actually works smoothly in 'real world' practice. In an sequence I already had set up, I simply added the following items on the next lines after ...
  Topic: onwalkend usage
MrTickle

Replies: 2
Views: 4397

PostForum: zMUD General Discussion   Posted: Wed Sep 03, 2003 11:21 am   Subject: onwalkend usage
Is there a way to use 'onwalkend' inside an alias and only for that alias?

For example, I have been guided by this helpfile

#ALIAS {walk} {brief on;#WALK 2735;#ALIAS onwalkend {brief off}}

I ...
  Topic: How to calculate the nearest room of 'X' type
MrTickle

Replies: 18
Views: 21674

PostForum: zMUD General Discussion   Posted: Tue Sep 02, 2003 11:32 am   Subject: How to calculate the nearest room of 'X' type
Vijilante, thanks heaps for your support!
Not sure what I was doing wrong last time, (maybe setting up the variable outside of the class folder?) but it works a charm now (even across zones that I c ...
  Topic: How to calculate the nearest room of 'X' type
MrTickle

Replies: 18
Views: 21674

PostForum: zMUD General Discussion   Posted: Mon Sep 01, 2003 11:46 am   Subject: How to calculate the nearest room of 'X' type
YOWZA!

Thanks heaps Vijilante. It looks like what i'm after, but as I suspected i'm way out of my league.
If anyone can spare me some handholding, i'm not sure how to impliment this. I've done lot ...
  Topic: How to calculate the nearest room of 'X' type
MrTickle

Replies: 18
Views: 21674

PostForum: zMUD General Discussion   Posted: Sun Aug 31, 2003 7:28 am   Subject: How to calculate the nearest room of 'X' type
To give a further example which shows how varied the destinations could be:
In the MUD I play, other players may 'hunt' you, and the only way to shake them off your tail is by moving through a square ...
  Topic: How to calculate the nearest room of 'X' type
MrTickle

Replies: 18
Views: 21674

PostForum: zMUD General Discussion   Posted: Sun Aug 31, 2003 7:17 am   Subject: How to calculate the nearest room of 'X' type
Thanks Lightbulb,

My key objective is to automatically find the closest temple when there might be several temples to choose from. It might sound a bit lazy, but would be very usefull when you have ...
  Topic: How to calculate the nearest room of 'X' type
MrTickle

Replies: 18
Views: 21674

PostForum: zMUD General Discussion   Posted: Sun Aug 31, 2003 3:46 am   Subject: How to calculate the nearest room of 'X' type
Solution required: from a list of set room numbers, select the one closest to your current position

Goal: one button click to take you to the nearest room of a certain type (eg - healing, shop, hun ...
  Topic: 'Canvas does not allow drawing' crash
MrTickle

Replies: 4
Views: 13680

PostForum: zMapper Discussion   Posted: Mon May 05, 2003 1:49 am   Subject: 'Canvas does not allow drawing' crash
Thanks for the prompt and comprehensive reply Zugg. You're a legend as always.
Looking forward to the workaround in a future release, however I understand the need to 'live in the now'. Bout time I u ...
  Topic: 'Canvas does not allow drawing' crash
MrTickle

Replies: 4
Views: 13680

PostForum: zMapper Discussion   Posted: Sat May 03, 2003 4:36 am   Subject: 'Canvas does not allow drawing' crash
Has anyone else encountered this same problem when using zmapper 1.15...

I cannot duplicate this crash when using standard 'rooms', but only when I have edited the shape to show each room as a clea ...
 
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