Author |
Message |
Topic: onwalkend usage |
MrTickle
Replies: 2
Views: 4397
|
Forum: zMUD General Discussion Posted: Wed Sep 03, 2003 11:56 am Subject: onwalkend usage |
Hold up...
Had been trying this in offline mode. It actually works smoothly in 'real world' practice. In an sequence I already had set up, I simply added the following items on the next lines after ... |
Topic: onwalkend usage |
MrTickle
Replies: 2
Views: 4397
|
Forum: zMUD General Discussion Posted: Wed Sep 03, 2003 11:21 am Subject: onwalkend usage |
Is there a way to use 'onwalkend' inside an alias and only for that alias?
For example, I have been guided by this helpfile
#ALIAS {walk} {brief on;#WALK 2735;#ALIAS onwalkend {brief off}}
I ... |
Topic: How to calculate the nearest room of 'X' type |
MrTickle
Replies: 18
Views: 21674
|
Forum: zMUD General Discussion Posted: Tue Sep 02, 2003 11:32 am Subject: How to calculate the nearest room of 'X' type |
Vijilante, thanks heaps for your support!
Not sure what I was doing wrong last time, (maybe setting up the variable outside of the class folder?) but it works a charm now (even across zones that I c ... |
Topic: How to calculate the nearest room of 'X' type |
MrTickle
Replies: 18
Views: 21674
|
Forum: zMUD General Discussion Posted: Mon Sep 01, 2003 11:46 am Subject: How to calculate the nearest room of 'X' type |
YOWZA!
Thanks heaps Vijilante. It looks like what i'm after, but as I suspected i'm way out of my league.
If anyone can spare me some handholding, i'm not sure how to impliment this. I've done lot ... |
Topic: How to calculate the nearest room of 'X' type |
MrTickle
Replies: 18
Views: 21674
|
Forum: zMUD General Discussion Posted: Sun Aug 31, 2003 7:28 am Subject: How to calculate the nearest room of 'X' type |
To give a further example which shows how varied the destinations could be:
In the MUD I play, other players may 'hunt' you, and the only way to shake them off your tail is by moving through a square ... |
Topic: How to calculate the nearest room of 'X' type |
MrTickle
Replies: 18
Views: 21674
|
Forum: zMUD General Discussion Posted: Sun Aug 31, 2003 7:17 am Subject: How to calculate the nearest room of 'X' type |
Thanks Lightbulb,
My key objective is to automatically find the closest temple when there might be several temples to choose from. It might sound a bit lazy, but would be very usefull when you have ... |
Topic: How to calculate the nearest room of 'X' type |
MrTickle
Replies: 18
Views: 21674
|
Forum: zMUD General Discussion Posted: Sun Aug 31, 2003 3:46 am Subject: How to calculate the nearest room of 'X' type |
Solution required: from a list of set room numbers, select the one closest to your current position
Goal: one button click to take you to the nearest room of a certain type (eg - healing, shop, hun ... |
Topic: 'Canvas does not allow drawing' crash |
MrTickle
Replies: 4
Views: 13680
|
Forum: zMapper Discussion Posted: Mon May 05, 2003 1:49 am Subject: 'Canvas does not allow drawing' crash |
Thanks for the prompt and comprehensive reply Zugg. You're a legend as always.
Looking forward to the workaround in a future release, however I understand the need to 'live in the now'. Bout time I u ... |
Topic: 'Canvas does not allow drawing' crash |
MrTickle
Replies: 4
Views: 13680
|
Forum: zMapper Discussion Posted: Sat May 03, 2003 4:36 am Subject: 'Canvas does not allow drawing' crash |
Has anyone else encountered this same problem when using zmapper 1.15...
I cannot duplicate this crash when using standard 'rooms', but only when I have edited the shape to show each room as a clea ... |
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