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  Topic: A suggestion about how to display IDs in the Package Editor
Morgal

Replies: 7
Views: 7144

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 9:49 pm   Subject: A suggestion about how to display IDs in the Package Editor
im with Reed on this, i only have IDs so i can #T+/- them... weird to hear people use them to make things pretty.

Could the replace not be an option?

Morgal
  Topic: Save changes
Morgal

Replies: 4
Views: 6976

PostForum: CMUD General Discussion   Posted: Thu Nov 29, 2007 11:28 pm   Subject: Save changes
I have seen this in 1.34, it seems to occur when you are editing a trigger and then another setting is created or destroyed i.e. a temporary alarm.

To "reenable" the save changes button, make a cha ...
  Topic: Disabling class
Morgal

Replies: 9
Views: 23222

PostForum: CMUD General Discussion   Posted: Wed Dec 27, 2006 3:21 am   Subject: Disabling class
Having read this, it could explain some VERY weird behaviour i was experiencing.

I have a trigger that turns a class off, but there was a trigger in that class firing even though the class was grey ...
  Topic: [1.24] CRITICAL #ADD & %1 BUG
Morgal

Replies: 3
Views: 4862

PostForum: CMUD Beta Forum   Posted: Sun Dec 24, 2006 3:15 pm   Subject: [1.24] CRITICAL #ADD & %1 BUG
If you have a trigger which matches the following text:
Your costs are 55 gold.

Your costs are (%d) gold.
#SAY Added %1 To Costs
#ADD Costs %1
#SAY Added %1 To Costs

The #SAY lines w ...
  Topic: Events added in version 1.16
Morgal

Replies: 36
Views: 45035

PostForum: CMUD Beta Forum   Posted: Wed Dec 13, 2006 1:13 am   Subject: Events added in version 1.16
Right, well alarms it is. The only reason i even bothered digging it up was because i knew it had been said. Ahh well... clearly i should just learn to forget stuff.

Morgal
  Topic: Events added in version 1.16
Morgal

Replies: 36
Views: 45035

PostForum: CMUD Beta Forum   Posted: Tue Dec 12, 2006 11:51 pm   Subject: Events added in version 1.16
Yes, i know how to make an alarm, but the idea is that events remove the need for the various common alarms else why would Zugg have put them in rather than just saying "Use an alarm."

Morgal
  Topic: Events added in version 1.16
Morgal

Replies: 36
Views: 45035

PostForum: CMUD Beta Forum   Posted: Tue Dec 12, 2006 10:01 pm   Subject: Events added in version 1.16
But OnTick, and OnTickWarning are both there...

Morgal
  Topic: Events added in version 1.16
Morgal

Replies: 36
Views: 45035

PostForum: CMUD Beta Forum   Posted: Tue Dec 12, 2006 8:08 pm   Subject: Events added in version 1.16

I'll add events for:

OnTickWarning - fires when the tick timer warning is normally displayed
OnTick - fires when the tick timer expires
OnEverySecond - fires each second when the clock is norma ...
  Topic: oddity with if statement
Morgal

Replies: 6
Views: 6807

PostForum: CMUD Beta Forum   Posted: Tue Dec 12, 2006 7:28 am   Subject: oddity with if statement
The reason you are getting unmatched braces, is surprisingly that you have unmatched braces!

#alarm +.01 {
#if ((@playercheck = 0) and (@picker = 1) {
get %ite ...
  Topic: [1.19] Button's Text not being shown after restart
Morgal

Replies: 1
Views: 3434

PostForum: CMUD Beta Forum   Posted: Wed Dec 06, 2006 8:36 pm   Subject: [1.19] Button's Text not being shown after restart
I created two buttons on bar 1, gave them an icon and some text (a %gsl variable)

I then closed the session and closed down cMUD.

Upon restarting cMUD and reconnecting, the text value was not di ...
  Topic: [1.19] Buttons disappearing (and not appearing on creation)
Morgal

Replies: 1
Views: 3563

PostForum: CMUD Beta Forum   Posted: Wed Dec 06, 2006 8:26 pm   Subject: [1.19] Buttons disappearing (and not appearing on creation)
If you create a new button it does not show up on its bar until you move the bar's position using the preferences. (You can then move it back and the button will still be in view)

The button also d ...
  Topic: [1.19] Checkboxes on option tab sends button script
Morgal

Replies: 2
Views: 4901

PostForum: CMUD Beta Forum   Posted: Wed Dec 06, 2006 8:23 pm   Subject: [1.19] Checkboxes on option tab sends button script
Also, as a follow up, clicking any of the up down buttons (width/height etc) also cause the script to be sent.

Also, having now created a second button, this is causing the same problem as the firs ...
  Topic: [1.19] Checkboxes on option tab sends button script
Morgal

Replies: 2
Views: 4901

PostForum: CMUD Beta Forum   Posted: Wed Dec 06, 2006 8:16 pm   Subject: [1.19] Checkboxes on option tab sends button script
Toggling the Auto Size check box (or any other check box) in the package editor (Options Tab of Button Settings) causes the button's script to be sent.

Morgal
  Topic: [1.18] Settings Created in the wrong place
Morgal

Replies: 3
Views: 5572

PostForum: CMUD Beta Forum   Posted: Sun Dec 03, 2006 2:14 pm   Subject: [1.18] Settings Created in the wrong place
You know.. its weird.. when i read through all the new threads..i was really surprised that no one had reported it.

Clearly they had.

My bad.

Morgal
  Topic: [1.18] Copying Settings Bug
Morgal

Replies: 1
Views: 3576

PostForum: CMUD Beta Forum   Posted: Sun Dec 03, 2006 1:52 pm   Subject: [1.18] Copying Settings Bug
When you copy a setting to another class, it appears to be copying the parent of the setting you are copying. Let me explain further:

Take a trigger that is in the package root, right click it, and ...
  Topic: [1.18] Settings Created in the wrong place
Morgal

Replies: 3
Views: 5572

PostForum: CMUD Beta Forum   Posted: Sun Dec 03, 2006 1:41 pm   Subject: [1.18] Settings Created in the wrong place
In previous versions, if you clicked on a class in the package editor, then chose new trigger (from the drop down list at the top of the package editor window), the trigger would be created in that cl ...
  Topic: just curious question about trigger priority and states
Morgal

Replies: 8
Views: 12548

PostForum: CMUD Beta Forum   Posted: Tue Nov 14, 2006 8:52 pm   Subject: just curious question about trigger priority and states
Seems like my trigger priorities keep on increasing..

Im up to 9470 now, and its 10 every trigger.

Is this correct?

Gareth / Morgal
  Topic: [1.15] Simutronics - DragonRealms Help Please
Morgal

Replies: 2
Views: 5696

PostForum: CMUD Beta Forum   Posted: Mon Nov 13, 2006 12:21 pm   Subject: [1.15] Simutronics - DragonRealms Help Please
Well that explains it then. If there are no hps, there clearly cant be any to detect.

Simple eh?

Gareth / Morgal
  Topic: Status window
Morgal

Replies: 7
Views: 8476

PostForum: CMUD Beta Forum   Posted: Mon Nov 13, 2006 9:28 am   Subject: Status window
Ok i was playing with putting some things in the status window last night.

#STW {@mana}

Would work

#STW {Mana: @Mana}

Would work

Then whenever i added more text literals after a variabl ...
  Topic: [1.15] Simutronics - DragonRealms Help Please
Morgal

Replies: 2
Views: 5696

PostForum: CMUD Beta Forum   Posted: Sun Nov 12, 2006 9:41 pm   Subject: [1.15] Simutronics - DragonRealms Help Please
Having been away from mudding for a while (about 4 years) i decided to start playing DragonRealms (seeing as Dragon's Gate is down).

I started with Simu's Stormfront client, but i really wanted the ...
  Topic: [1.13] #PSUB Question
Morgal

Replies: 5
Views: 7327

PostForum: CMUD Beta Forum   Posted: Thu Nov 09, 2006 5:53 pm   Subject: [1.13] #PSUB Question
Just to clarify, it doesnt eat the following lines, it just eats the end of line characters.

Morgal
  Topic: [1.13] #PSUB Question
Morgal

Replies: 5
Views: 7327

PostForum: CMUD Beta Forum   Posted: Thu Nov 09, 2006 9:08 am   Subject: [1.13] #PSUB Question
Thanks Zugg,

Just letting you know that taking out/putting in the " " around %2 makes no difference to the way cMUD handles the trigger. So it appears the variables ARE being expanded. (Is this a b ...
  Topic: [1.13] #PSUB Question
Morgal

Replies: 5
Views: 7327

PostForum: CMUD Beta Forum   Posted: Wed Nov 08, 2006 1:58 pm   Subject: [1.13] #PSUB Question
#TRIGGER {(x)(y)} {#PSUB "%2"}

Now, this trigger should essentially just remove x from the line and leave me with y (which it does do).

However, it is also causing the line it below to be appen ...
  Topic: [1.13] Simutronics Games (DR) - Auto Disconnect
Morgal

Replies: 4
Views: 6050

PostForum: CMUD Beta Forum   Posted: Tue Nov 07, 2006 10:17 am   Subject: [1.13] Simutronics Games (DR) - Auto Disconnect
Ok, a fresh install works fine on my work machine, so it could well be a router problem at home.

Thanks again
Morgal
  Topic: [1.13] Simutronics Games (DR) - Auto Disconnect
Morgal

Replies: 4
Views: 6050

PostForum: CMUD Beta Forum   Posted: Tue Nov 07, 2006 8:06 am   Subject: [1.13] Simutronics Games (DR) - Auto Disconnect
Thanks for the replies.

With regards to settings issues, all I have done is a fresh install, created the session and then tried to connect. So if it is a settings issue then it will come installed ...
 
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