Register to post in forums, or Log in to your existing account
 
:
Search found 11 matches for:
Page 1 of 1
Author Message
  Topic: Grouping together items
Morfaroth

Replies: 1
Views: 2871

PostForum: zMUD General Discussion   Posted: Mon Jan 16, 2006 12:04 pm   Subject: Grouping together items
I am trying to create a trigger that will lessen the spam when I check my inventory. I was wondering if there is a way with gags and whatnot to change the output. Right now it looks something like th ...
  Topic: Queue not clearing when I move on mapper
Morfaroth

Replies: 2
Views: 4265

PostForum: zMUD General Discussion   Posted: Thu Jul 15, 2004 4:45 am   Subject: Queue not clearing when I move on mapper
My mapper has been working fine for a while, then the other day I went to map a new area on the mud I'm at and the mapper would map new rooms fine, but when I try to go through the rooms I've already ...
  Topic: Coloring all rooms of a certain name
Morfaroth

Replies: 2
Views: 3038

PostForum: zMUD General Discussion   Posted: Mon Jun 07, 2004 10:11 am   Subject: Coloring all rooms of a certain name
I'm trying to figure out an easy way to color all the rooms on my map with the same name a certain color, after I've maped the area. Basicly, My mud uses a grid system, and I want to color all the roa ...
  Topic: Gateway, and my Map
Morfaroth

Replies: 2
Views: 4770

PostForum: zMUD General Discussion   Posted: Thu Feb 27, 2003 1:56 am   Subject: Gateway, and my Map
On the mud that I use, there is a weave called gateway, basicly it links any two rooms on the mud, as long as you have memorized first, Is there a way I can make a trigger or an alias that will chance ...
  Topic: Changing the Color of a Room in the Map
Morfaroth

Replies: 8
Views: 6769

PostForum: zMUD General Discussion   Posted: Wed Feb 05, 2003 10:10 am   Subject: Changing the Color of a Room in the Map
Another quick question, How would I make it so that it puts the temporary triggers to recolor the room in a class? I plan to have it change the room color after periods of more like a half hour, So af ...
  Topic: Changing the Color of a Room in the Map
Morfaroth

Replies: 8
Views: 6769

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 10:36 am   Subject: Changing the Color of a Room in the Map
Is there an easy way to change the color of the current room your in in the map for a set amount of time, then change it back? I want to make a trigger that will mark a room that I've stolen from npcs ...
  Topic: Help with Mapping Triggers
Morfaroth

Replies: 2
Views: 3488

PostForum: zMUD General Discussion   Posted: Thu Dec 19, 2002 4:08 am   Subject: Help with Mapping Triggers
Autoconfigure did not work for me, for some reason. So I made a few triggers that I thought should solve the problem but do not seem to...Here is a copy of the output from my mud:
The Black Hills(e, ...
  Topic: Capturing Tells/Comms
Morfaroth

Replies: 1
Views: 3805

PostForum: zMUD General Discussion   Posted: Thu Dec 12, 2002 7:52 am   Subject: Capturing Tells/Comms
So far, I have been able to get it so that Zmud will capture all my tells and comms into seperate windows, However I have not been able to get it to capture more than single line comms/tells, How woul ...
  Topic: Help with the Mapper
Morfaroth

Replies: 0
Views: 2187

PostForum: zMUD General Discussion   Posted: Mon Dec 09, 2002 12:33 pm   Subject: Help with the Mapper
I don't know why I keep having this problem. After a while my mapper stops being able to map, it starts just ignoring the first line of text is sees when it enters a room (The important line on the mu ...
  Topic: Complicated question
Morfaroth

Replies: 2
Views: 3577

PostForum: zMUD General Discussion   Posted: Sat Dec 07, 2002 7:07 pm   Subject: Complicated question
That could already solve what I'm trying to do, Heh, Sorry for the lack of information before

  Topic: Complicated question
Morfaroth

Replies: 2
Views: 3577

PostForum: zMUD General Discussion   Posted: Sat Dec 07, 2002 5:55 pm   Subject: Complicated question
I want to set up a system that searches every room on a map, checks if there is an npc there, if so attacks, if not, moves on to the next room, Any idea how I would start such a thing?

 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net