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  Topic: [3.29b] Serious bug moving rooms from zone to zone
Mondor

Replies: 9
Views: 15508

PostForum: CMUD Beta Forum   Posted: Mon Sep 27, 2010 3:21 am   Subject: [3.29b] Serious bug moving rooms from zone to zone
This looks like a problem I reported many versions ago in the 3.xx series

If I left the rooms invisible and rebooted CMUD, the missing rooms would correctly display.
  Topic: Duplicate Variable problem - a work around
Mondor

Replies: 6
Views: 7716

PostForum: CMUD Beta Forum   Posted: Tue May 04, 2010 10:37 pm   Subject: Duplicate Variable problem - a work around
I was not aware, sir. Thanks. I was setting #tag name, #tag exit, and #tag vnum with the three triggers. I'll stop doing that.
  Topic: Duplicate Variable problem - a work around
Mondor

Replies: 6
Views: 7716

PostForum: CMUD Beta Forum   Posted: Tue May 04, 2010 10:01 pm   Subject: Duplicate Variable problem - a work around
Correct. STATUS and VARIABLES are never disabled. I've recently added a TELLS window, but had this problem before I did and no problems after my workaround with that other window

Just an observatio ...
  Topic: Duplicate Variable problem - a work around
Mondor

Replies: 6
Views: 7716

PostForum: CMUD Beta Forum   Posted: Tue May 04, 2010 7:36 pm   Subject: Duplicate Variable problem - a work around
IMPERIAN
|
|
STATUS
| |
| |
| VARIABLES Actually, I moved the ATCP trigger to this class as opposed to moving the variables to the class containing the trig ...
  Topic: Duplicate Variable problem - a work around
Mondor

Replies: 6
Views: 7716

PostForum: CMUD Beta Forum   Posted: Tue May 04, 2010 5:17 pm   Subject: Duplicate Variable problem - a work around
This problem has been brought up before. A copy of an existing variable is mysteriously created, messing up gauges and/or program logic.

I have a single package system for playing Imperian. I had c ...
  Topic: [3.16bpro/1.1 conv]newly created post-conv room graphics not drawn on map
Mondor

Replies: 20
Views: 16894

PostForum: CMUD Beta Forum   Posted: Tue May 04, 2010 4:42 pm   Subject: [3.16bpro/1.1 conv]newly created post-conv room graphics not drawn on map
I experience the same problem when I move one or more selected rooms to a different zone. Zugg and I exchanged a few emails (shotgun.slade@gmail.com).

If I created rooms in one zone and moved them ...
  Topic: Connecting to GemStone IV
Mondor

Replies: 3
Views: 7574

PostForum: CMUD General Discussion   Posted: Tue Apr 13, 2010 6:24 pm   Subject: Connecting to GemStone IV
Thanks, Rehab.

I'm able to connect to the Simutronics game, DragonRealms, just not GemStone IV
  Topic: Connecting to GemStone IV
Mondor

Replies: 3
Views: 7574

PostForum: CMUD General Discussion   Posted: Tue Apr 13, 2010 6:16 pm   Subject: oops
I made an error in my second example...it doesn't just sit there, it immediately disconnects after receiving the Please wait for connection to game server message.
  Topic: Connecting to GemStone IV
Mondor

Replies: 3
Views: 7574

PostForum: CMUD General Discussion   Posted: Tue Apr 13, 2010 6:14 pm   Subject: Connecting to GemStone IV
I've searched the archives and found the problem reported, but not the cure.

If I use EACCESS.PLAY.NET|GS4 :7900 to connect I get an alert that says LPROBLEM3 after I select the character I created ...
  Topic: Simutronics DragonRealms Questions
Mondor

Replies: 2
Views: 4882

PostForum: CMUD General Discussion   Posted: Thu Apr 08, 2010 4:27 pm   Subject: Simutronics DragonRealms Questions
Many thanks, Matt. You information is just what I needed.
  Topic: Simutronics DragonRealms Questions
Mondor

Replies: 2
Views: 4882

PostForum: CMUD General Discussion   Posted: Wed Apr 07, 2010 6:05 pm   Subject: Simutronics DragonRealms Questions
I am evaluating DragonRealms and have offline questions for someone who has experience using CMUD as the client.

I've searched on DragonRealms and have looked over the previous posts and have read ...
  Topic: Stack Errors
Mondor

Replies: 2
Views: 4477

PostForum: CMUD Beta Forum   Posted: Sun Mar 07, 2010 4:22 am   Subject: Stack Errors
I'll check that out. Thanks General
  Topic: Stack Errors
Mondor

Replies: 2
Views: 4477

PostForum: CMUD Beta Forum   Posted: Sat Mar 06, 2010 12:27 am   Subject: Stack Errors
I've been getting a rash of ERROR reports that I assume are debugging errors for Zugg. It happens in different MUDS so I don't think it is a package corruption problem.

The following is one example ...
  Topic: [314aB] CMUD going into an infinite loop
Mondor

Replies: 6
Views: 10317

PostForum: CMUD Beta Forum   Posted: Mon Mar 01, 2010 6:27 pm   Subject: [314aB] CMUD going into an infinite loop
Thanks for responding, Zugg.

Actually, I give the item to the buyer if it matches and add it back if it doesn't. It works 90% of the time, but I take your point. I will add the nonmatchers to a tem ...
  Topic: [314aB] CMUD going into an infinite loop
Mondor

Replies: 6
Views: 10317

PostForum: CMUD Beta Forum   Posted: Mon Mar 01, 2010 5:08 am   Subject: [314aB] CMUD going into an infinite loop
I am also getting locked out of CMUD at mysterious, random times.

Moving into a room that I've moved into before with no problems.

Selectively clearing a list of all kills of a particular type: ...
  Topic: How to update predefined system variables
Mondor

Replies: 2
Views: 4332

PostForum: CMUD Beta Forum   Posted: Mon Mar 02, 2009 8:12 pm   Subject: How to update predefined system variables
Your suggestion was correct. I had turned off autoconnect and was logging in to whatever character I wanted at the time. When I changed the name in the session edit, %char reflected this change.

Th ...
  Topic: How to update predefined system variables
Mondor

Replies: 2
Views: 4332

PostForum: CMUD Beta Forum   Posted: Sun Mar 01, 2009 8:51 pm   Subject: How to update predefined system variables
I had reason to use %char in a trigger. When I tested #echo %char, it gave me the name of the first character I originally made for this session, not the current one I am logged in with.

Is there a ...
  Topic: [3.03a bug] Ctrl-C with Package Editor
Mondor

Replies: 2
Views: 4509

PostForum: CMUD Beta Forum   Posted: Sat Feb 21, 2009 5:40 am   Subject: [3.03a bug SOLVED] Ctrl-C with Package Editor
That was a good question.

I tried to recreate it with a brand new session and the copy pasting worked as it should.

There must be something in my original session that's doing this.

The bug i ...
  Topic: [3.03a bug] Ctrl-C with Package Editor
Mondor

Replies: 2
Views: 4509

PostForum: CMUD Beta Forum   Posted: Fri Feb 20, 2009 3:58 am   Subject: [3.03a bug] Ctrl-C with Package Editor
Apologies if this has been reported.

When using the package editor, if something is copied to the clipboard from an external program, subsequent use of Ctrl-C from within the package editor will no ...
  Topic: [3.03] Updating room exits using %roomexit() not working
Mondor

Replies: 21
Views: 18616

PostForum: CMUD Beta Forum   Posted: Thu Dec 25, 2008 4:53 pm   Subject: [3.03] Updating room exits using %roomexit() not working
I've tried gamma's and Fang's suggestions. I no longer get the starburst but the results are still not right. I'll tinker around some more

I don't want to lose track of the original topic:

#call ...
  Topic: [3.03] Updating room exits using %roomexit() not working
Mondor

Replies: 21
Views: 18616

PostForum: CMUD Beta Forum   Posted: Thu Dec 25, 2008 3:12 am   Subject: [3.03] Updating room exits using %roomexit() not working
So what you are saying Fang is that if I can recognize the second Room.Exits and tag it for the mapper, the mapper should stop trying to figure things out another way. I'll give it a try. And I will r ...
  Topic: [3.03] Updating room exits using %roomexit() not working
Mondor

Replies: 21
Views: 18616

PostForum: CMUD Beta Forum   Posted: Thu Dec 25, 2008 1:03 am   Subject: [3.03] Updating room exits using %roomexit() not working
I hadn't tried to #tag the second Room.Exits, but it sounds like gamma_ray has pursued that track.

If I could update the room exits, then I could attempt to fix the problem another way. I was exper ...
  Topic: [3.03] Updating room exits using %roomexit() not working
Mondor

Replies: 21
Views: 18616

PostForum: CMUD Beta Forum   Posted: Thu Dec 25, 2008 12:34 am   Subject: [3.03] Updating room exits using %roomexit() not working
How clairvoyant of you, gamma_ray!

I was trying to find a way to programmatically correct the starburst rooms I get when creating a new room. I've sent an external bug report to them to fix their A ...
  Topic: [3.03] Updating room exits using %roomexit() not working
Mondor

Replies: 21
Views: 18616

PostForum: CMUD Beta Forum   Posted: Thu Dec 25, 2008 12:06 am   Subject: [3.03] Updating room exits using %roomexit() not working
I was trying to remove exits that were erroneously added to a room by the mapper.

Your demonstration is consistent with what I am seeing, gamma_ray. Instead of the room having exits east and west a ...
  Topic: [3.03] Updating room exits using %roomexit() not working
Mondor

Replies: 21
Views: 18616

PostForum: CMUD Beta Forum   Posted: Wed Dec 24, 2008 6:29 pm   Subject: [3.03] Updating room exits using %roomexit() not working
Correct. I meant edit mode when I was calling it 'mapper' mode. I was in edit mode.
 
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