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  Topic: Trigger For Capturing Channel Output
Math

Replies: 3
Views: 5067

PostForum: zMUD General Discussion   Posted: Sun May 07, 2006 1:58 am   Subject: Trigger For Capturing Channel Output
I slight change to the replace function I used improves this:

#TRIGGER {^~[ Group~: (*) ~]~: '(*)'} {#WIN Group %ansi( gray)"------------ ...
  Topic: Trigger For Capturing Channel Output
Math

Replies: 3
Views: 5067

PostForum: zMUD General Discussion   Posted: Sat May 06, 2006 9:32 pm   Subject: Trigger For Capturing Channel Output
That worked. Thanks!

The quotes caused the syntax coloring to go away, but it still works.
  Topic: Trigger For Capturing Channel Output
Math

Replies: 3
Views: 5067

PostForum: zMUD General Discussion   Posted: Sat May 06, 2006 12:45 pm   Subject: Trigger For Capturing Channel Output
I have a few triggers that capture messages from different channels displaying each channel in a different window. The triggers look like this:

#TRIGGER {^~[ Group~: (*) ~] ...
  Topic: #gag
Math

Replies: 7
Views: 10014

PostForum: zMUD General Discussion   Posted: Sun Apr 30, 2006 4:07 pm   Subject: #gag
#TRIGGER {^H~:&hp M~:&mana ~<*~>} {#IF (@hp = @prev_hp AND @mana = @prev_mana) {#GAG} {#VAR prev_hp @hp;#VAR prev_mana @mana}}
  Topic: Help With A Script
Math

Replies: 8
Views: 13986

PostForum: zMUD General Discussion   Posted: Wed Apr 26, 2006 11:34 am   Subject: Help With A Script
It will take a little time before I can do this. My scripts are fairly complex. Within the next couple of days I will do this. My workaround is working nicely though.

Thanks for taking the time to ...
  Topic: Help With A Script
Math

Replies: 8
Views: 13986

PostForum: zMUD General Discussion   Posted: Wed Apr 26, 2006 10:55 am   Subject: Help With A Script
Is the identifier passed on to the kk alias always one word consisting only of a-z chars? If it contains spaces, commas or other chars then must you surround the identifier with appropriate delimiters ...
  Topic: Help With A Script
Math

Replies: 8
Views: 13986

PostForum: zMUD General Discussion   Posted: Wed Apr 26, 2006 10:52 am   Subject: Help With A Script
I have not found a way to resolve passing an array element to an alias correctly, but I did find a work around:

#ALIAS kill_next {
#VAR index 0
#VAR mobs 0
#WHILE (@index <= %arrhigh ...
  Topic: Help With A Script
Math

Replies: 8
Views: 13986

PostForum: zMUD General Discussion   Posted: Wed Apr 26, 2006 10:30 am   Subject: This Is Starting To Look Like An Alias Bug
To test this out, I removed my kk alias from the kill_next alias as below:

#ALIAS kill_next {
#VAR index 0
#VAR mobs 0
#WHILE (@index <= %arrhigh( mob_types)) { ...
  Topic: Help With A Script
Math

Replies: 8
Views: 13986

PostForum: zMUD General Discussion   Posted: Wed Apr 26, 2006 10:08 am   Subject: I Thought About That
The mobs are not static. They do wander. When I slow walk into a new room, triggers are detecting the number of different mob types in a zone and updating all counts accordingly. I have triggers also ...
  Topic: Help With A Script
Math

Replies: 8
Views: 13986

PostForum: zMUD General Discussion   Posted: Tue Apr 25, 2006 11:35 pm   Subject: Help With A Script
I am attempting to create a script to automatically kill all mobs in a single room. I track the IDs of the mobs and the counts of each type with two arrays:

#VAR mob_types %array("dog" ...
 
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