Author |
Message |
Topic: Help with command bar |
Mangese
Replies: 3
Views: 4543
|
Forum: zMUD General Discussion Posted: Wed Oct 29, 2003 4:58 am Subject: Help with command bar |
That worked!
Thank you very much. |
Topic: Help with command bar |
Mangese
Replies: 3
Views: 4543
|
Forum: zMUD General Discussion Posted: Wed Oct 29, 2003 2:14 am Subject: Help with command bar |
I somehow disconnected the command bar (the bar where you enter text) from the mud window so that it stays the same size if I reduce the mud window. I have no idea how I did it or how to get it back
... |
Topic: Achaea bashing auto heal/mana |
Mangese
Replies: 10
Views: 9286
|
Forum: zMUD General Discussion Posted: Mon Oct 20, 2003 5:04 am Subject: Achaea bashing auto heal/mana |
Thank you lightbulb!
I'm trying to understand how things work can you tell me what was in this script that was causing my character to loop and drink the vial dry and then continue to try to drink |
Topic: Achaea bashing auto heal/mana |
Mangese
Replies: 10
Views: 9286
|
Forum: zMUD General Discussion Posted: Sun Oct 19, 2003 9:04 pm Subject: Achaea bashing auto heal/mana |
Thank you much for you help. I have this working now - sorta.
trigger
(%n)h, (%n)m (*) //set to prompt
pattern
#IF (@healbalance=1) {
#IF (%1 <2900) {
drink health
manabalance=1 ... |
Topic: Achaea bashing auto heal/mana |
Mangese
Replies: 10
Views: 9286
|
Forum: zMUD General Discussion Posted: Sun Oct 19, 2003 1:10 am Subject: Achaea bashing auto heal/mana |
quote:You'll also need the trigger(s) which set @healbalance to 1.
What would that look like?
how do I do it?
ok I've been playing around with this for a while and none of its working |
Topic: Achaea bashing auto heal/mana |
Mangese
Replies: 10
Views: 9286
|
Forum: zMUD General Discussion Posted: Sat Oct 18, 2003 10:58 pm Subject: Achaea bashing auto heal/mana |
I found this script in a previous post.
I’d love to be able to make this script work for me.
Trigger: H:(%n) M:(%n) (*)
Command:
#IF (@healbalance=1) {#IF (%1 < 2350) {
drink health
healb ... |
Topic: A simple capture needed |
Mangese
Replies: 2
Views: 4870
|
Forum: zMUD General Discussion Posted: Tue Apr 15, 2003 7:21 pm Subject: A simple capture needed |
Thank you Very Much! Your help is going to put a little more fun into social time.
|
Topic: A simple capture needed |
Mangese
Replies: 2
Views: 4870
|
Forum: zMUD General Discussion Posted: Tue Apr 15, 2003 6:49 pm Subject: A simple capture needed |
I'm not a programer but I do like to role play a bit.
I’m trying to create an illusion that can react with other folks.
So if: {Name} pets a Phoenix
It would trigger: cast Illusion A Phoen ... |
Topic: That little blue dot - Mapping Question |
Mangese
Replies: 3
Views: 3933
|
Forum: zMUD General Discussion Posted: Sun Mar 16, 2003 6:01 am Subject: That little blue dot - Mapping Question |
I'm playing Achaea
I haven't had any luck yet with the dot following the character. Some rooms it follows just fine while in others the character moves but the dot (in follow mode) does not. The dot ... |
Topic: That little blue dot - Mapping Question |
Mangese
Replies: 3
Views: 3933
|
Forum: zMUD General Discussion Posted: Sat Mar 15, 2003 10:11 pm Subject: That little blue dot - Mapping Question |
The little blue dot is not tracking my character. The map highlights the room I move into but the dot does not follow
I've tried to manually link the room, remap the rooms, delete the path and the ro ... |
Topic: slowing down #SL |
Mangese
Replies: 1
Views: 2800
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Forum: zMUD General Discussion Posted: Fri Mar 14, 2003 6:20 pm Subject: slowing down #SL |
the mud I'm playing doesn't allow speedwalking the slow walk is still a bit to fast and slow walk aborts. I'm guessing that even in slow walk zmud is sending the entire path to the mud - the mud is re ... |
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