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  Topic: Breaking out of a trigger
Malaphus

Replies: 1
Views: 2559

PostForum: zMUD General Discussion   Posted: Sat Aug 23, 2003 7:05 am   Subject: Breaking out of a trigger
I have a trigger with an IF command, I want to stop all execution of the trigger if a certain condition is met... is there a command to do this?
  Topic: Disabling a trigger for 5 seconds when it runs
Malaphus

Replies: 3
Views: 6228

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 5:12 am   Subject: Disabling a trigger for 5 seconds when it runs
I have a trigger that does things based on waht other players in the MUD do. I would like to somehow turn this trigger off for a given number of seconds (say, 5 for instance) whenever it runs - to pr ...
  Topic: Fixing Paths that run into walls
Malaphus

Replies: 1
Views: 2491

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 2:39 am   Subject: Fixing Paths that run into walls
I converted some of my old aliases into zMud paths and have a question. A bunch of my aliases run into walls (I just typed the alias wrong when i did it in the MUD a long time ago but they still get ...
  Topic: Global Path not working... *EDIT*
Malaphus

Replies: 3
Views: 4363

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 12:43 am   Subject: Global Path not working... *EDIT*
So does anybody have any ideas on how to make inherited paths work? My character settings paths work fine. I'd just like to be able to use the same paths on both of my characters without having a 2n ...
  Topic: Is this trigger possible?
Malaphus

Replies: 6
Views: 4804

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 12:22 am   Subject: Is this trigger possible?
You would do this:

#TRIGGER { ^PANIC! You couldn't escape! } { flee }

That will automatically send "flee" to the mud whenever it detects the PANIC! line...

EDIT: BTW, the carrot symbol (^) i ...
  Topic: Quick database question
Malaphus

Replies: 4
Views: 4802

PostForum: zMUD General Discussion   Posted: Tue Aug 19, 2003 9:31 pm   Subject: Quick database question
Hmmm, Things may change in the future and it would be great to have the triggers in the Inherited (not global, sorry about that) settings file so that Each character I have can ID the item and it be a ...
  Topic: Global Path not working... *EDIT*
Malaphus

Replies: 3
Views: 4363

PostForum: zMUD General Discussion   Posted: Tue Aug 19, 2003 4:28 am   Subject: Global Path not working... *EDIT*
Hmmm, paths in the character settings work fine. It seems only paths in the inherited and global settings dont work.
  Topic: Global Path not working... *EDIT*
Malaphus

Replies: 3
Views: 4363

PostForum: zMUD General Discussion   Posted: Mon Aug 18, 2003 1:13 pm   Subject: Global Path not working... *EDIT*
I'm having a problem with Paths... My Special Character for movement is set to the default (.) but for some reason, when i type ".PathName." it just sends the command to the MUD instead of executing h ...
  Topic: Quick database question
Malaphus

Replies: 4
Views: 4802

PostForum: zMUD General Discussion   Posted: Mon Aug 18, 2003 1:03 am   Subject: Quick database question
Hmm, the stats of an item looks the same no matter what character I ID the item with... I have the triggers in the global settings - but for some reason, now that the triggers are in the global settin ...
  Topic: Quick database question
Malaphus

Replies: 4
Views: 4802

PostForum: zMUD General Discussion   Posted: Sun Aug 17, 2003 10:20 am   Subject: Quick database question
ATM I have a set of triggers that add items to my item database whenever I ID them... I moved the triggers to the global settings, but it seems that each of my two characters (the MUD i play allows yo ...
  Topic: Problem with item database triggers *NEW QUESTION*
Malaphus

Replies: 2
Views: 3402

PostForum: zMUD General Discussion   Posted: Sun Aug 17, 2003 8:55 am   Subject: Problem with item database triggers *NEW QUESTION*
Thanks a ton LightBulb! Your help is always appreciated!
  Topic: Problem with item database triggers *NEW QUESTION*
Malaphus

Replies: 2
Views: 3402

PostForum: zMUD General Discussion   Posted: Sun Aug 17, 2003 6:20 am   Subject: Problem with item database triggers *NEW QUESTION*
OK, I found out the problem... the only thing wrong now is that it is still adding duplicate records... this is my current IF statement, but i don't think its working because the %find function i thin ...
  Topic: Avoiding DT in my MUD
Malaphus

Replies: 2
Views: 4508

PostForum: zMUD General Discussion   Posted: Sat Aug 16, 2003 5:34 am   Subject: Avoiding DT in my MUD
Can anybody give me an example of how I would do this?:

I have a db variable with a room name as the key and a direction letter (n,s,e,w,u,d) as the val... If the key is detected I want zMud to pre ...
  Topic: Working on database with window closed
Malaphus

Replies: 1
Views: 2661

PostForum: zMUD General Discussion   Posted: Fri Aug 15, 2003 12:39 pm   Subject: Working on database with window closed
Is there anyway to work on the database with the window closed? My triggers work fine when i have the database window open, but they dont work when i have it closed...

Is there any way i can chang ...
  Topic: Detecting certain color strings in trigger pattern
Malaphus

Replies: 1
Views: 2520

PostForum: zMUD General Discussion   Posted: Fri Aug 15, 2003 4:13 am   Subject: Detecting certain color strings in trigger pattern
I'm trying to make my own mapper trigger (since the automapper doesnt work too well with my MUD). I want this trigger to fire whenever I enter a new room. I want the pattern to detect cyan colored t ...
  Topic: Replace Problem
Malaphus

Replies: 1
Views: 2639

PostForum: zMUD General Discussion   Posted: Thu Aug 14, 2003 12:39 am   Subject: Replace Problem
OK Another question lol...

The MUD I play doesn't send normal tell message (Soandso tells you, 'whatever').

Instead, this is what tells look like:
A quickling appears with a message from Soands ...
  Topic: Gag Problem
Malaphus

Replies: 5
Views: 5419

PostForum: zMUD General Discussion   Posted: Wed Aug 13, 2003 9:34 pm   Subject: Gag Problem
bump hehe... still stumped 8(
  Topic: Some IF statements not working
Malaphus

Replies: 1
Views: 2462

PostForum: zMUD General Discussion   Posted: Wed Aug 13, 2003 8:29 pm   Subject: Some IF statements not working
This trigger fires whenever my score is displayed. I want it to show my current mana in green if it is greater than half of my max. I want it to show in yellow if it is less than half but greater th ...
  Topic: Can I use ? in trigger
Malaphus

Replies: 4
Views: 4641

PostForum: zMUD General Discussion   Posted: Wed Aug 13, 2003 8:26 pm   Subject: Can I use ? in trigger
Gotcha thanks!
  Topic: Can I use ? in trigger
Malaphus

Replies: 4
Views: 4641

PostForum: zMUD General Discussion   Posted: Wed Aug 13, 2003 6:46 am   Subject: Can I use ? in trigger
Hmm, I tried this:

Pattern:
'mana~?'

Action:
say CURRENT MANA:


... but nothing happens when this is recieved:
Malaphus inquires, 'mana?'
  Topic: Can I use ? in trigger
Malaphus

Replies: 4
Views: 4641

PostForum: zMUD General Discussion   Posted: Wed Aug 13, 2003 6:09 am   Subject: Can I use ? in trigger
I need a trigger that will look for the phrase "mana?" but it seems zMud is reading the ? as a wildcard. What pattern would I use to look for "mana?"
  Topic: Alias Parameter Question
Malaphus

Replies: 1
Views: 2513

PostForum: zMUD General Discussion   Posted: Wed Aug 13, 2003 4:35 am   Subject: Alias Parameter Question
I have an alias that accepts 2 parameters, Param1 is a player name, Param2 is a bunch of different words. I can use %0 to get all the words, but i dont want the frst one... and %2 only gets the secon ...
  Topic: Writing to a file
Malaphus

Replies: 1
Views: 2501

PostForum: zMUD General Discussion   Posted: Wed Aug 13, 2003 1:07 am   Subject: Writing to a file
Can anybody give me a piece of example code to write <something> to a text file?

I'm just not sure how to use the #write command.
  Topic: Gag Problem
Malaphus

Replies: 5
Views: 5419

PostForum: zMUD General Discussion   Posted: Tue Aug 12, 2003 10:38 pm   Subject: Gag Problem
Hehe sorry.

So is there anyway to do this with version 6.16?
  Topic: Gag Problem
Malaphus

Replies: 5
Views: 5419

PostForum: zMUD General Discussion   Posted: Tue Aug 12, 2003 8:03 am   Subject: Gag Problem
Are ya sure the #COND works with zmud 6.16? I cant find it anywhere in help and after adding that to my trigger, it still doesnt seem to work.
 
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