Author |
Message |
Topic: Possible to disable mapper opening doors via trigger? |
LordFett213
Replies: 3
Views: 6532
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Forum: zMUD General Discussion Posted: Mon Apr 30, 2012 4:04 am Subject: Possible to disable mapper opening doors via trigger? |
There isn't a way to toggle it? I normally want it to open doors. Was hoping there was a way to turn it off and on via trigger. |
Topic: Possible to disable mapper opening doors via trigger? |
LordFett213
Replies: 3
Views: 6532
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Forum: zMUD General Discussion Posted: Mon Apr 30, 2012 12:36 am Subject: Possible to disable mapper opening doors via trigger? |
When playing a rogue on my MUD (Toril) if you open a door while hidden it breaks your hide and mobs in the room can attack. I would like to make a trigger to disable the mapper from opening doors so I ... |
Topic: expanding on #makeroom |
LordFett213
Replies: 2
Views: 4531
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Forum: zMUD General Discussion Posted: Tue Oct 20, 2009 3:37 am Subject: expanding on #makeroom |
I have a couple aliases for alternative forms of movement (escape (like fleeing but you can specify a direction) and movealone (allows a person with PCs following to move in the specified direction wi ... |
Topic: How to create a list and advance to the next item on the list? |
LordFett213
Replies: 4
Views: 6521
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Forum: zMUD General Discussion Posted: Fri Oct 16, 2009 6:04 am Subject: How to create a list and advance to the next item on the list? |
Thanks Carneus, working great! Many back up copies of my spell books. Now I just need to get it to remove the book when full and hold another one that has no spells in it. |
Topic: How to create a list and advance to the next item on the list? |
LordFett213
Replies: 4
Views: 6521
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Forum: zMUD General Discussion Posted: Fri Oct 09, 2009 8:02 pm Subject: How to create a list and advance to the next item on the list? |
I believe you make a list using #var list {item1|item2|item3|item4}.
The mud i play on (toril) you can not do anything while scribing a new spell into your spellbook. I want to make a trigger that ... |
Topic: Help perfecting a cast bot |
LordFett213
Replies: 3
Views: 10526
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Forum: zMUD General Discussion Posted: Tue Sep 29, 2009 12:37 am Subject: Help perfecting a cast bot |
Finished the spellcheck trigger with the direction of the mobs since that is static and my spellcast alias.
Next order of business is to make a trigger from the prompt to check on my health and pau ... |
Topic: Help perfecting a cast bot |
LordFett213
Replies: 3
Views: 10526
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Forum: zMUD General Discussion Posted: Mon Sep 28, 2009 8:58 pm Subject: Help perfecting a cast bot |
#CLASS {tbot2} {disable}
#TRIGGER {Your magical shield shudders and vanishes.} {#var eshield 0}
#TRIGGER {Your form stops blurring.} {#var blur ... |
Topic: How to add sound in zmud ? |
LordFett213
Replies: 7
Views: 13637
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Forum: zMUD General Discussion Posted: Mon Sep 28, 2009 7:19 pm Subject: How to add sound in zmud ? |
#VAR sound1 {C:\Documents and Settings\User\My Documents\sound1.wav}
#TRIGGER {Trigger text} {#play @sound1} |
Topic: Help perfecting a cast bot |
LordFett213
Replies: 3
Views: 10526
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Forum: zMUD General Discussion Posted: Mon Sep 28, 2009 12:12 am Subject: Help perfecting a cast bot |
What I'm thinking is something like;
#trigger {Your magical shield shudders and vanishes.} {#var eshield 0}
#trigger {Your form stops blurring.} {#var blur 0}
#trigger {Your flesh loses its stony t ... |
Topic: Help perfecting a cast bot |
LordFett213
Replies: 3
Views: 10526
|
Forum: zMUD General Discussion Posted: Fri Sep 25, 2009 3:37 pm Subject: Help perfecting a cast bot |
Right now I am using a very clunky bot I made for my caster. There are 2 identical mobs in the room I am killing with 1 exit out. I memorize my spells, stand check my spells and if they're all up I ... |
Topic: zmud on vista |
LordFett213
Replies: 3
Views: 10910
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Forum: zMUD General Discussion Posted: Fri Sep 25, 2009 3:16 pm Subject: zmud on vista |
Was just turned onto this FAQ that may help with what you're looking resinoid.
http://www.msfn.org/board/faq-uac-part2-t135472.html |
Topic: running zMUD from U3 |
LordFett213
Replies: 3
Views: 6158
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Forum: zMUD General Discussion Posted: Sat Sep 12, 2009 3:32 am Subject: running zMUD from U3 |
I have no problem running zMUD with no modification from a different drive letter then the installation, I just have to tell it from where to load the profile. But U3 is different then normal removab ... |
Topic: zmud on vista |
LordFett213
Replies: 3
Views: 10910
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Forum: zMUD General Discussion Posted: Thu Sep 10, 2009 6:14 am Subject: zmud on vista |
You'd have to lower the UAC way down to get that to stop from popping up. |
Topic: running zMUD from U3 |
LordFett213
Replies: 3
Views: 6158
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Forum: zMUD General Discussion Posted: Thu Sep 10, 2009 6:13 am Subject: running zMUD from U3 |
Has anyone had any luck packaging zMUD to run from a U3 portable drive?
I currently run zMUD from an SD card and my iPOD as a hard drive, both of which have to have zMUD installed on the host compu ... |
Topic: Clicking on map background causes zoom to level 0 |
LordFett213
Replies: 6
Views: 9044
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Forum: zMUD General Discussion Posted: Fri Apr 10, 2009 5:51 pm Subject: Clicking on map background causes zoom to level 0 |
They are set to scroll. I'll mess around with it and see what I can figure out. thanks |
Topic: Clicking on map background causes zoom to level 0 |
LordFett213
Replies: 6
Views: 9044
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Forum: zMUD General Discussion Posted: Thu Apr 09, 2009 1:57 am Subject: Clicking on map background causes zoom to level 0 |
I loaded an older (much older) version of my mdb and it is working fine it seems... Just have to fill in the many many many missing zones.
Another question, on my laptop (IBM X40) I have a scroll b ... |
Topic: Possible to prevent doubling of #alarm? |
LordFett213
Replies: 2
Views: 5020
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Forum: zMUD General Discussion Posted: Sat Mar 28, 2009 2:41 pm Subject: Possible to prevent doubling of #alarm? |
Thanks Tech! |
Topic: Possible to prevent doubling of #alarm? |
LordFett213
Replies: 2
Views: 5020
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Forum: zMUD General Discussion Posted: Sat Mar 28, 2009 5:12 am Subject: Possible to prevent doubling of #alarm? |
I have a trigger using #alarm to continually backstab mobs and use #alarm. But sometimes on a really good backstab I stab with both weapons causing it to go off twice. Also when assisting if I misse ... |
Topic: Trigger based off of previous line's input |
LordFett213
Replies: 9
Views: 11424
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Forum: zMUD General Discussion Posted: Thu Mar 26, 2009 7:33 am Subject: Trigger based off of previous line's input |
You the man shalimar... I guess I didn't fully read/understand your post the first time through.
Making more then simple triggers is still pretty new to me. So far it looks like everything is work ... |
Topic: Trigger based off of previous line's input |
LordFett213
Replies: 9
Views: 11424
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Forum: zMUD General Discussion Posted: Thu Mar 26, 2009 4:40 am Subject: Trigger based off of previous line's input |
Thanks for that catch on the ; shalimar. But the #CALL %delitem(@Thisdoor,@Dirs) doesn't remove anything from the @Dirs variable. So if the 2nd detect is the same as the first it gets stuck on that ... |
Topic: Trigger based off of previous line's input |
LordFett213
Replies: 9
Views: 11424
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Forum: zMUD General Discussion Posted: Wed Mar 25, 2009 2:59 pm Subject: Trigger based off of previous line's input |
I tried with your stuff Tech and it just isn't firing. I have since shalimar first posted added a bit to the triggers, going to post everything and see if I can figure out the problem.
#CLASS ... |
Topic: How to stop #ts at 0 and not restart? |
LordFett213
Replies: 8
Views: 10300
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Forum: zMUD General Discussion Posted: Tue Mar 24, 2009 5:41 pm Subject: How to stop #ts at 0 and not restart? |
This doesn't seem to be working. I've tried disabling the tick time, setting it to 0 -1 1440 and nothing works. All it does it turn it on or off but not set the time when it starts.
I've tried a ... |
Topic: Trigger based off of previous line's input |
LordFett213
Replies: 9
Views: 11424
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Forum: zMUD General Discussion Posted: Tue Mar 24, 2009 12:47 pm Subject: Trigger based off of previous line's input |
How about an addition to this that when you remove the trap (trigger {You remove a trap}) it starts over but removes the direction you just removed the trap from so you don't try and re-remove that tr ... |
Topic: Trigger based off of previous line's input |
LordFett213
Replies: 9
Views: 11424
|
Forum: zMUD General Discussion Posted: Tue Mar 24, 2009 12:26 pm Subject: Trigger based off of previous line's input |
Works like a champ. |
Topic: Clicking on map background causes zoom to level 0 |
LordFett213
Replies: 6
Views: 9044
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Forum: zMUD General Discussion Posted: Tue Mar 24, 2009 4:30 am Subject: Clicking on map background causes zoom to level 0 |
Still unable to use my map properly. No one else have this problem? |
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