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  Topic: Challenge for you scripters
LogixSR79

Replies: 1
Views: 3584

PostForum: zMUD General Discussion   Posted: Wed Apr 06, 2005 6:54 am   Subject: Challenge for you scripters
does the mud have a "scan" or scout command that lets you see whats in the rooms adjacent? if so i would say save to a var what is in the current room and compare it to what is in the rooms next to yo ...
  Topic: help with some scripts
LogixSR79

Replies: 10
Views: 11936

PostForum: zMUD General Discussion   Posted: Tue Apr 05, 2005 1:40 am   Subject: help with some scripts
well what i do is this, when i start combat with a mob i set a variable that i am currently fighting, then if something walks in and i am fighting it sets a variable for morecombat when the mob i am c ...
  Topic: Combining Paths
LogixSR79

Replies: 2
Views: 4194

PostForum: zMUD General Discussion   Posted: Tue Apr 05, 2005 1:30 am   Subject: Combining Paths
yea i ended up just saving the paths to variables and using this for part of my walker portion:

#SLOW {%pathcompress( %pathexpand( @Home)|%pathexpand( @hauntedforest)|%pathexpand( @home)|%pathexpan ...
  Topic: Combining Paths
LogixSR79

Replies: 2
Views: 4194

PostForum: zMUD General Discussion   Posted: Sat Apr 02, 2005 6:19 am   Subject: Combining Paths
In lew of creating variables for each path, which isn't a big deal just extra steps i'd rather not take if i dont have to, is there a way to combine multiple paths into a single one.

reason I ask i ...
 
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