Author |
Message |
Topic: Challenge for you scripters |
LogixSR79
Replies: 1
Views: 3584
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Forum: zMUD General Discussion Posted: Wed Apr 06, 2005 6:54 am Subject: Challenge for you scripters |
does the mud have a "scan" or scout command that lets you see whats in the rooms adjacent? if so i would say save to a var what is in the current room and compare it to what is in the rooms next to yo ... |
Topic: help with some scripts |
LogixSR79
Replies: 10
Views: 11936
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Forum: zMUD General Discussion Posted: Tue Apr 05, 2005 1:40 am Subject: help with some scripts |
well what i do is this, when i start combat with a mob i set a variable that i am currently fighting, then if something walks in and i am fighting it sets a variable for morecombat when the mob i am c ... |
Topic: Combining Paths |
LogixSR79
Replies: 2
Views: 4194
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Forum: zMUD General Discussion Posted: Tue Apr 05, 2005 1:30 am Subject: Combining Paths |
yea i ended up just saving the paths to variables and using this for part of my walker portion:
#SLOW {%pathcompress( %pathexpand( @Home)|%pathexpand( @hauntedforest)|%pathexpand( @home)|%pathexpan ... |
Topic: Combining Paths |
LogixSR79
Replies: 2
Views: 4194
|
Forum: zMUD General Discussion Posted: Sat Apr 02, 2005 6:19 am Subject: Combining Paths |
In lew of creating variables for each path, which isn't a big deal just extra steps i'd rather not take if i dont have to, is there a way to combine multiple paths into a single one.
reason I ask i ... |
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