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  Topic: Automapping with Coordinates
LilJaguar

Replies: 8
Views: 2426

PostForum: zMUD General Discussion   Posted: Wed Nov 03, 2004 12:45 pm   Subject: Automapping with Coordinates
(sigh)

Well, thanks to the fact that I had the y axis direction wrong (I could have sword positive was supposed to mean up) and my x's and y's were therefore way, way off, I decided to scrap it all ...
  Topic: Automapping with Coordinates
LilJaguar

Replies: 8
Views: 2426

PostForum: zMUD General Discussion   Posted: Tue Nov 02, 2004 2:34 am   Subject: Automapping with Coordinates
Alrighty, here's some output - It's a bit of a mess.
"Wear puzzle" uses the Puzzle device to Gate me.


[*]<537hp 697sp 541st> wear puzzle
You hold Agrippa's Puzzle in your left hand.
With ...
  Topic: Automapping with Coordinates
LilJaguar

Replies: 8
Views: 2426

PostForum: zMUD General Discussion   Posted: Tue Nov 02, 2004 1:27 am   Subject: Automapping with Coordinates
While a lot of that went over my head, and I can see that you might have a point, it doesnt seem to help me tell the mapper where the new room is relative to all of the other rooms on my map (which is ...
  Topic: Automapping with Coordinates
LilJaguar

Replies: 8
Views: 2426

PostForum: zMUD General Discussion   Posted: Tue Nov 02, 2004 12:12 am   Subject: Automapping with Coordinates
Thanks. I don't have Zmapper at this point but I don't mind getting it if it'll help.
  Topic: Automapping with Coordinates
LilJaguar

Replies: 8
Views: 2426

PostForum: zMUD General Discussion   Posted: Mon Nov 01, 2004 11:16 pm   Subject: Automapping with Coordinates
Hiya. I'm working on mapping the main worldmap of alyria (materia magica) which is pretty huge. The problem is that I tend to use worldgates (long distance teleportation) that leave me off in the mi ...
 
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