Register to post in forums, or Log in to your existing account
 
:
Search found 64 matches for:
Page 1 of 3 Goto page 1, 2, 3  Next
Author Message
  Topic: Quick menu item I had to make a trigger is not working like it used to.
Leyline

Replies: 2
Views: 6421

PostForum: zMUD General Discussion   Posted: Mon May 11, 2020 9:07 pm   Subject: Quick menu item I had to make a trigger is not working like it used to.
Hey thanks for the reply!

I had found this "cludge"; it stunk to have to do more steps, but at least it got all the stuff typed out.

#input {#trigger {%selline} {doHunt %selword} AutoHunt|@autoH ...
  Topic: Quick menu item I had to make a trigger is not working like it used to.
Leyline

Replies: 2
Views: 6421

PostForum: zMUD General Discussion   Posted: Thu May 07, 2020 2:50 pm   Subject: Quick menu item I had to make a trigger is not working like it used to.
So I have a quickmenu item that adds a trigger...

#trigger {<%selline>} {doHunt <%selword>} AutoHunt|@autoHuntZone
#say @autoHuntZone - Hunt Added %selword - %selline

@autoHuntZone ...
  Topic: Herbal bot seeker
Leyline

Replies: 9
Views: 20083

PostForum: zMUD General Discussion   Posted: Tue Dec 26, 2017 1:30 am   Subject: Herbal bot seeker
Don't delete just because you found the answer, someone may still come and learn the same thing later :)
  Topic: Why are you still using ZMUD?
Leyline

Replies: 30
Views: 59356

PostForum: zMUD General Discussion   Posted: Fri Mar 26, 2010 2:50 am   Subject: Why are you still using ZMUD?
I had 2786 lines of triggers, aliases, buttons, gauges, mostly triggers.
So, that's why I can't upgrade to cMud yet, it took me 4 months to get swinging in zmud after mot mudding for 10 years,
and s ...
  Topic: Using Zmud trigger parse expressions... {item|item|item}
Leyline

Replies: 4
Views: 10750

PostForum: zMUD General Discussion   Posted: Thu May 07, 2009 2:28 am   Subject: Using Zmud trigger parse expressions... {item|item|item}
Oh well, I've had like thousands of lines of zmud script dating all the way back to the early 90's
regex I don't know existed back then...
and I'm not so great at regex so...
I was just saying,

...
  Topic: Using Zmud trigger parse expressions... {item|item|item}
Leyline

Replies: 4
Views: 10750

PostForum: zMUD General Discussion   Posted: Wed May 06, 2009 12:55 pm   Subject: Using Zmud trigger parse expressions... {item|item|item}
I guess I could settle for regex, 1 space 1 word optional...
but since I am not using any regex I wanted to keep everything uniform.
  Topic: Using Zmud trigger parse expressions... {item|item|item}
Leyline

Replies: 4
Views: 10750

PostForum: zMUD General Discussion   Posted: Wed May 06, 2009 12:49 pm   Subject: Using Zmud trigger parse expressions... {item|item|item}
is there a way to check for something like space, or no space?
I want to make triggers with optional params, but I would like to not use (*)

ie:
@leader: assist
@leader: assist joe

I would li ...
  Topic: A problem with #PSUB
Leyline

Replies: 4
Views: 8810

PostForum: zMUD General Discussion   Posted: Mon May 04, 2009 2:31 am   Subject: A problem with #PSUB
is this <color blue> a zmud or cmud thing?
I was using %ansi(black,bold) .... %ansi(reset)
  Topic: Reading Ascii Letters
Leyline

Replies: 11
Views: 20406

PostForum: zMUD General Discussion   Posted: Sat Apr 18, 2009 2:35 am   Subject: Reading Ascii Letters
That we would call Botting....
AFK = away from keyboard.
bot = robot / script running

Granted you can afk while botting... but lets call an apple an apple.
  Topic: Reading Ascii Letters
Leyline

Replies: 11
Views: 20406

PostForum: zMUD General Discussion   Posted: Fri Apr 17, 2009 8:13 pm   Subject: Reading Ascii Letters
Exactly!
  Topic: Reading Ascii Letters
Leyline

Replies: 11
Views: 20406

PostForum: zMUD General Discussion   Posted: Thu Apr 16, 2009 3:42 pm   Subject: Reading Ascii Letters
No afk, that is the most retarded thing I have ever heard.
Hello mudadmin there's thins thing we call real life, (RL you know) it calls sometimes!
  Topic: Path Ahead
Leyline

Replies: 2
Views: 6587

PostForum: zMUD General Discussion   Posted: Fri Feb 27, 2009 6:39 pm   Subject: Path Ahead
Unfortunately no, that will give the best (or shortest) path from a to b
I want to save a path that goes into every room in a zone...

so I can stop in the middle, do something, and still know what ...
  Topic: Path Ahead
Leyline

Replies: 2
Views: 6587

PostForum: zMUD General Discussion   Posted: Fri Feb 27, 2009 5:53 am   Subject: Path Ahead
is there a function or commad that will alow me to access the Path Ahead in the mapper queue?

I've tried making a trigger, but when I type #pa it doesn't fire,
not the gimpest workaround is to ha ...
  Topic: Some Regex help assistance-
Leyline

Replies: 9
Views: 15055

PostForum: zMUD General Discussion   Posted: Mon May 19, 2008 10:12 pm   Subject: Some Regex help assistance-
I did this on one mud (before zmud had regex) and since I am still not great at regex, I just made a trigger for each possible combination....

There is a total of (%w) gold coins.
doTax %1 0 0

...
  Topic: Seperating zMUD
Leyline

Replies: 9
Views: 16503

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2008 7:46 pm   Subject: Seperating zMUD
Oh well seing as there ARE programs that allow you to run virtual instances of applications,
the worest way would be to use virtual pc, but it's possible, of course I did not.

I think zuser was as ...
  Topic: Seperating zMUD
Leyline

Replies: 9
Views: 16503

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2008 7:12 pm   Subject: Seperating zMUD
MattLofton,
you didn't say the name of the program to look for,
and why would newegg be hosting files for download,
they are a hardware sales site.

Are you some type of forum spammer?
  Topic: what is quicker?
Leyline

Replies: 4
Views: 9286

PostForum: zMUD General Discussion   Posted: Wed Apr 23, 2008 5:38 pm   Subject: what is quicker?
Well Larkin said the speed difference will only be minute,
but he did not say in favor of which way,

So I was just saying aside from the speed difference (if any)
another reason / general rule th ...
  Topic: #mark (paths), is there a way to stop recording if you have used #mark?
Leyline

Replies: 1
Views: 5562

PostForum: zMUD General Discussion   Posted: Wed Apr 23, 2008 5:17 pm   Subject: #mark (paths), is there a way to stop recording if you have used #mark?
Since noone replied,
I found some way,
I have not nailed down the minimum number of steps,
but while trying to work on my append directions to the path ahead in a slow walk,
I noticed that if I di ...
  Topic: slow walk abort in the middle way
Leyline

Replies: 1
Views: 5931

PostForum: zMUD General Discussion   Posted: Wed Apr 23, 2008 5:12 pm   Subject: slow walk abort in the middle way
Maybe it does indeed exceed the timeout?
Have you checked the settings?
  Topic: How to remove a button that isn't really there?
Leyline

Replies: 2
Views: 6165

PostForum: zMUD General Discussion   Posted: Wed Apr 23, 2008 5:11 pm   Subject: How to remove a button that isn't really there?
Hey staffa, why didn't you just ask me this in game, I coulda helped you?
  Topic: what is quicker?
Leyline

Replies: 4
Views: 9286

PostForum: zMUD General Discussion   Posted: Wed Apr 23, 2008 5:09 pm   Subject: what is quicker?
A general rule of programming is,
if you use it more than once, write a function

or in this case an alias.

If you are going to have 2 or more triggers do the same thing, I would write an alias, ...
  Topic: Append extra directions to slow walk after slowwalk has been started?
Leyline

Replies: 3
Views: 8946

PostForum: zMUD General Discussion   Posted: Tue Apr 22, 2008 10:12 pm   Subject: Append extra directions to slow walk after slowwalk has been started?
I guess I should change my paths to variables and
just do
#slow @floor1;#pause
and I can #slow %concat( @floor1, @floor2);#pause

?
  Topic: Append extra directions to slow walk after slowwalk has been started?
Leyline

Replies: 3
Views: 8946

PostForum: zMUD General Discussion   Posted: Tue Apr 22, 2008 10:02 pm   Subject: Append extra directions to slow walk after slowwalk has been started?
The problem is pathexpand will not expand a saved path.
so if I have
#path Floor1 {nsew}

I cant expand it any way I could find :(

and I tried #map n
after I already had my slowwalk set.

# ...
  Topic: Append extra directions to slow walk after slowwalk has been started?
Leyline

Replies: 3
Views: 8946

PostForum: zMUD General Discussion   Posted: Tue Apr 22, 2008 5:55 pm   Subject: Append extra directions to slow walk after slowwalk has been started?
Is there a way to append directions to a slowwalk path?
if I do like
#slow nnn;#pause
and I want to add some more directions, (or another pathname)
is there a way to append the new directions?
...
  Topic: #mark (paths), is there a way to stop recording if you have used #mark?
Leyline

Replies: 1
Views: 5562

PostForum: zMUD General Discussion   Posted: Tue Apr 22, 2008 5:28 am   Subject: #mark (paths), is there a way to stop recording if you have used #mark?
#mark (paths), is there a way to stop recording if you have used #mark?

once I do #mark, #path shows TONS of commands (like everything I ever sent to the mud)

if I play without ever having used ...
 
Page 1 of 3 Goto page 1, 2, 3  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net