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  Topic: DB variables and #BU
Latent

Replies: 4
Views: 4887

PostForum: zMUD General Discussion   Posted: Fri Jan 09, 2004 9:29 pm   Subject: DB variables and #BU
Apparently you can't use functions in the state name or command sections =/ Now I just get a button with the function as a title
  Topic: DB variables and #BU
Latent

Replies: 4
Views: 4887

PostForum: zMUD General Discussion   Posted: Fri Jan 09, 2004 9:16 pm   Subject: DB variables and #BU
Ahh, that's a brilliant solution Danlo, thank you, I'll try it out and try to get something to work
  Topic: Adding more then one space...
Latent

Replies: 3
Views: 3962

PostForum: zMUD General Discussion   Posted: Fri Jan 09, 2004 10:47 am   Subject: Adding more then one space...
What I used to do to accomplish that is just alternate tildes and spaces... like:
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~... essentially "~ " is one extra space
  Topic: Does Zmud lockup with long triggers??
Latent

Replies: 6
Views: 6491

PostForum: zMUD General Discussion   Posted: Fri Jan 09, 2004 5:14 am   Subject: Does Zmud lockup with long triggers??
Never happened to me before...
  Topic: DB variables and #BU
Latent

Replies: 4
Views: 4887

PostForum: zMUD General Discussion   Posted: Fri Jan 09, 2004 1:43 am   Subject: DB variables and #BU
I'm trying to make and upkeep a multistate button out of a db variable... so is there any way to pull out JUST the keys of a variable, and then JUST the values of a variable? Meaning... I have a varia ...
  Topic: A script I have been working on
Latent

Replies: 5
Views: 5384

PostForum: zMUD General Discussion   Posted: Thu Jan 08, 2004 8:19 pm   Subject: A script I have been working on
That looks like something I used to do on a mud called Bad Trip where the imms would randomly spread quest tokens throughout the entire mud, so you randomly teleport around looking for tokens
  Topic: Multi-state buttons
Latent

Replies: 4
Views: 5301

PostForum: zMUD General Discussion   Posted: Wed Jan 07, 2004 3:51 am   Subject: Multi-state buttons
Yeah, I meant by using the command line, thanks though...
  Topic: Multi-state buttons
Latent

Replies: 4
Views: 5301

PostForum: zMUD General Discussion   Posted: Wed Jan 07, 2004 1:47 am   Subject: Multi-state buttons
Could someone run me through making a simple multi-state button with two states, and then maybe explain how to add in more states? I read the help file for it, but I think it confused me more than it ...
  Topic: Simple question, simple answer (hopefully)
Latent

Replies: 2
Views: 3359

PostForum: zMUD General Discussion   Posted: Mon Jan 05, 2004 12:31 am   Subject: Simple question, simple answer (hopefully)
Thanks user0101
  Topic: Simple question, simple answer (hopefully)
Latent

Replies: 2
Views: 3359

PostForum: zMUD General Discussion   Posted: Sun Jan 04, 2004 10:51 pm   Subject: Simple question, simple answer (hopefully)
I'm trying to make a trigger to do something very simple... just send a return when it sees this line "*** PRESS RETURN:"

Now I've tried various things, but none of them sent a return, anyone know ...
  Topic: Help on an alias involving %iskey and %db
Latent

Replies: 2
Views: 3347

PostForum: zMUD General Discussion   Posted: Thu Jan 01, 2004 8:30 am   Subject: Help on an alias involving %iskey and %db
D'OH! Thanks LightBulb, such a simple mistake =/
  Topic: Help on an alias involving %iskey and %db
Latent

Replies: 2
Views: 3347

PostForum: zMUD General Discussion   Posted: Thu Jan 01, 2004 1:12 am   Subject: Help on an alias involving %iskey and %db
I wrote an alias:
#IF (%iskey( @serverList, %1)) {~logon %db( %serverList, %1)} {~logon %1}

And what I wanted it to do was check to see if the parameter was a key in @serverList, and if it was I w ...
  Topic: Help on a trigger/alias
Latent

Replies: 6
Views: 6502

PostForum: zMUD General Discussion   Posted: Sat Dec 27, 2003 9:56 pm   Subject: Help on a trigger/alias
One other problem I'm getting is I'm having to put the "#TR { %dP %dM} {#T- Paydata;#GAGOFF;#SH {You have @Paydata Paydata files}) {} {prompt|nocr}" part of the script in manually, because when I copy ...
  Topic: Help on a trigger/alias
Latent

Replies: 6
Views: 6502

PostForum: zMUD General Discussion   Posted: Sat Dec 27, 2003 9:41 am   Subject: Help on a trigger/alias
#CLASS {Paydata} {disable}
#ALIAS pd {
#T+ Paydata
#VA Paydata 0
#GAGON
software
}
#TRIGGER {^Paydata } {#AD Paydata 1}
#TRIGGER { %dP %dM} {
#T- Paydata
#GAGOFF
#SH {You ha ...
  Topic: Help on a trigger/alias
Latent

Replies: 6
Views: 6502

PostForum: zMUD General Discussion   Posted: Fri Dec 26, 2003 9:38 pm   Subject: Help on a trigger/alias
Ok, I get a chunk of text that looks like this when I type in a command, 'software':

You jack into the deck and retreive the following data:
MPCP 20 - Active Memory 6000 - Storage Memory 9073/1000 ...
  Topic: Alternating colors?
Latent

Replies: 5
Views: 5915

PostForum: zMUD General Discussion   Posted: Wed Dec 24, 2003 11:35 pm   Subject: Alternating colors?
Ahh, got it, #UNVAR, but is there a better way to do it than deleting the variable after every time I use the alias?
  Topic: Alternating colors?
Latent

Replies: 5
Views: 5915

PostForum: zMUD General Discussion   Posted: Wed Dec 24, 2003 11:20 pm   Subject: Alternating colors?
Thanks, the only problem is that it doesn't empty out the variable after it's used, so every time you use the alias it just sticks the new text onto the end of the old text, and I can't for the life o ...
  Topic: Alternating colors?
Latent

Replies: 5
Views: 5915

PostForum: zMUD General Discussion   Posted: Wed Dec 24, 2003 8:54 pm   Subject: Alternating colors?
I know people have made alternating colors scripts in the past, where (Let's call ^R and ^G color codes and ^n is the code for normal text) the color codes are alternately inserted in between text you ...
  Topic: Expanding a DB variable
Latent

Replies: 2
Views: 3403

PostForum: zMUD General Discussion   Posted: Mon Dec 15, 2003 8:35 am   Subject: Expanding a DB variable
Great, I'll try to work something out, thanks for the help LightBulb

It worked great, with those commands I was able to do everything I wanted and more, thanks for pointing me in the right directio ...
  Topic: Expanding a DB variable
Latent

Replies: 2
Views: 3403

PostForum: zMUD General Discussion   Posted: Mon Dec 15, 2003 5:14 am   Subject: Expanding a DB variable
Is there any way, when expanding a DB variable to either A) Display the value THEN the key, or B) align the values into a neat column, for example:

A) Display the value then the key:


Longerkey ...
  Topic: Turning off local echo?
Latent

Replies: 6
Views: 7763

PostForum: zMUD General Discussion   Posted: Sun Dec 14, 2003 6:06 am   Subject: Turning off local echo?
Gah, Totally missed that when I was searching for it, thanks!
  Topic: Turning off local echo?
Latent

Replies: 6
Views: 7763

PostForum: zMUD General Discussion   Posted: Sun Dec 14, 2003 5:49 am   Subject: Turning off local echo?
No, you don't understand... Local echo means that whatever command you input is also displayed on the mud output screen, normally in yellow. I dont want zmud to display what I just typed in, I want i ...
  Topic: Turning off local echo?
Latent

Replies: 6
Views: 7763

PostForum: zMUD General Discussion   Posted: Sun Dec 14, 2003 5:02 am   Subject: Turning off local echo?
Is there a way to completely turn off local echo, and I don't mean just making it black so it blends in, I mean turning it off completely, maybe with an alias or something?
  Topic: Removing part of a variable when using it?
Latent

Replies: 1
Views: 2482

PostForum: zMUD General Discussion   Posted: Sat Dec 06, 2003 3:21 am   Subject: Removing part of a variable when using it?
Ok, for this example, I have a variable called @test, now inside of @test is 5.hotdog. I want to call the contents of the variable but chop off the 5. OR another way it would work is if I have a vari ...
  Topic: Displaying the contents of a variable
Latent

Replies: 2
Views: 3105

PostForum: zMUD General Discussion   Posted: Thu Dec 04, 2003 2:19 am   Subject: Displaying the contents of a variable
Awesome, solution and I learned something new! Thanks!
 
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