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  Topic: Stop Myself
Kru

Replies: 3
Views: 5661

PostForum: zMUD General Discussion   Posted: Sat Mar 02, 2002 8:12 am   Subject: Stop Myself
My suggestion is to make a stringlist variable with all the things you don't want to train. You can do this via #ADDITEM noTrainList {SomeSkillINeverWantToTrain}
do this for each skill you don't wan ...
  Topic: Inheritence (global triggers?)
Kru

Replies: 1
Views: 3222

PostForum: zMUD General Discussion   Posted: Sat Mar 02, 2002 7:11 am   Subject: Inheritence (global triggers?)
I have two chars on the same mud. I want both to share every setting (EXCEPT variables, which will be unique). I want both to be connected at the same time from the same instance of zMud. I want to ...
  Topic: Floating Point Variables & Rounding
Kru

Replies: 3
Views: 3966

PostForum: zMUD General Discussion   Posted: Sat Mar 02, 2002 7:01 am   Subject: Floating Point Variables & Rounding
This is cheese but here:

#FU {GiveMeaName} {%word("%1",1,".").%if(%right(%left(%word("%1",2,"."),2),1)>4,%eval(%left(%word("%1",2,".") ...
  Topic: HARD problem! (long post)
Kru

Replies: 9
Views: 11659

PostForum: zMUD General Discussion   Posted: Sat Mar 02, 2002 6:43 am   Subject: HARD problem! (long post)
Yeah, you should enable GSx when playing DR. It can turn the really complicated thing that Ton and Vigilante are trying to do to into this:

#TR {You have (*)} {#SUB {You have:%char(10)%replace(&qu ...
  Topic: I'm a %w...
Kru

Replies: 3
Views: 4861

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2002 12:20 pm   Subject: I'm a %w...
(%w) tells you '(%w)'
cast '%2' %1

:)

  Topic: how to write kills counter ? a challenge?
Kru

Replies: 5
Views: 5931

PostForum: zMUD General Discussion   Posted: Sun Feb 24, 2002 8:30 am   Subject: how to write kills counter ? a challenge?
Hmm.. I don't want to jump a thread, but what is the difference in memory between a database and several record variables?

My mud has a somewhat intricate skill system, whereby doing actions relat ...
  Topic: True division
Kru

Replies: 1
Views: 3416

PostForum: zMUD General Discussion   Posted: Tue Feb 12, 2002 4:50 am   Subject: True division
I don't have access to the developer board. I don't really want it either (I have no intention of getting the dev kit).. But here's a suggestion of a useful plugin. A plugin that will do true divisi ...
  Topic: howto list the keys of a data record..?
Kru

Replies: 2
Views: 3827

PostForum: zMUD General Discussion   Posted: Mon Feb 11, 2002 6:48 pm   Subject: howto list the keys of a data record..?
How do I list only the keys of a data record variable?

(for (keys(%hash)) {print $_;}) that type of thing

  Topic: How do I know when #WALK has finished?
Kru

Replies: 2
Views: 4195

PostForum: zMUD General Discussion   Posted: Sat Feb 09, 2002 9:23 pm   Subject: How do I know when #WALK has finished?
thank you, that will work

  Topic: How do I know when #WALK has finished?
Kru

Replies: 2
Views: 4195

PostForum: zMUD General Discussion   Posted: Sat Feb 09, 2002 8:03 pm   Subject: How do I know when #WALK has finished?
Say I want to issue a #walk 344 command to have my character slowwalk to room 344. How do I know when I've arrived in room 344?

I could make a trigger on some line that is in the room, but that is ...
  Topic: Multiple #if
Kru

Replies: 3
Views: 5690

PostForum: zMUD General Discussion   Posted: Sat Feb 09, 2002 7:33 pm   Subject: Multiple #if
Here is the colorful way that I would do it.

#ALIAS healme {#CASE (((@baseHealth-@myHealth)>0 and (@baseHealth-@myHealth)<100) OR ((@baseHealth-@myHealth)>100 and (@baseHealth-@myHealth)&l ...
  Topic: Need help with Simple Alarm/trigger
Kru

Replies: 3
Views: 5079

PostForum: zMUD General Discussion   Posted: Sat Feb 09, 2002 5:03 pm   Subject: Need help with Simple Alarm/trigger
The #IF command works with brackets. You have your if set up like the %if function, which is slightly different.

You want this.
#ALARM *1 {#IF (@move=stop){#ECHO DONE!}{go;#ADD moves 1}}

  Topic: Number of lines recieved from mud
Kru

Replies: 3
Views: 4787

PostForum: zMUD General Discussion   Posted: Sat Feb 09, 2002 8:19 am   Subject: Number of lines recieved from mud
Isn't using a trigger that captures every line of input a bad thing? I remember it used to bring zmud to its knees to do that..

  Topic: Need help with what "should" be a simple trigger
Kru

Replies: 3
Views: 3926

PostForum: zMUD General Discussion   Posted: Sat Feb 09, 2002 8:10 am   Subject: Need help with what "should" be a simple trigger
I don't know how your propmt shows up in relation to the room itself. However, I think its a good idea to have zmud keep track of the variables in your prompt at all times, so its ok to have a sepera ...
  Topic: Number of lines recieved from mud
Kru

Replies: 3
Views: 4787

PostForum: zMUD General Discussion   Posted: Sat Feb 09, 2002 7:48 am   Subject: Number of lines recieved from mud
Here is my dilemma. I have a bunch of triggers that each add their own item to a stringlist. I have an alias which is run every second, that checks to see if the stringlist contains any items. If i ...
  Topic: trigger timing problem?
Kru

Replies: 11
Views: 18980

PostForum: zMUD General Discussion   Posted: Wed Nov 14, 2001 11:07 pm   Subject: trigger timing problem?
Where do I find out about these state triggers?

:)
 
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