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  Topic: not sure
Kronas

Replies: 1
Views: 3075

PostForum: zMUD General Discussion   Posted: Wed May 05, 2004 1:10 am   Subject: not sure
I have this command in a script and it ain't responding
#TRIGGER {You take out some salve and quickly rub it on your *.$} {salvebal = 0}
#COND {You messily spread the salve over your body, to no ef ...
  Topic: Achaean Curing Project
Kronas

Replies: 25
Views: 78108

PostForum: Finished MUD Scripts   Posted: Sun Apr 18, 2004 2:32 pm   Subject: Achaean Curing Project
ok ok I have reload this sytem from scratch. Bye Bye my settings....
SO now it seems ....only seems to be going ok, Except...
How do you turn the lite pipe message OFF?
  Topic: Achaean Curing Project
Kronas

Replies: 25
Views: 78108

PostForum: Finished MUD Scripts   Posted: Fri Apr 16, 2004 4:51 pm   Subject: Achaean Curing Project
Nah, I selected new settings, and imported the system, (offline)Then went online to try it, with no other settings, And the apply mending and the pipe has gone cold etc...in a loop.
  Topic: Achaean Curing Project
Kronas

Replies: 25
Views: 78108

PostForum: Finished MUD Scripts   Posted: Thu Apr 15, 2004 6:29 pm   Subject: Achaean Curing Project
Hi, UMMMM, I tried the system and there some syntax errors, showing up in the class folder under class scripts? I have installed it as you written. Any ideas ?
  Topic: offerring all corpses from inv
Kronas

Replies: 3
Views: 5443

PostForum: zMUD General Discussion   Posted: Thu Apr 08, 2004 7:58 am   Subject: offerring all corpses from inv
Thanks guys, that did the trick :)
  Topic: offerring all corpses from inv
Kronas

Replies: 3
Views: 5443

PostForum: zMUD General Discussion   Posted: Thu Apr 08, 2004 5:36 am   Subject: offerring all corpses from inv
Hi,
I'm tyring to work out the script to offer all corpses I kill.
I got the trigger: {you have slain a *({@target})* {#cw magenta;#addi corpses1 %1}{#wait 2000};look}
now that seems to wor ...
  Topic: last command
Kronas

Replies: 3
Views: 4159

PostForum: zMUD General Discussion   Posted: Sun Apr 04, 2004 5:35 am   Subject: last command
Hi, Looking for the function for "Last command"

Like your travelling north using step, then you come across "there is water ahead!" you have to swim that direction,
so I would like to make a tri ...
  Topic: slow walker
Kronas

Replies: 1
Views: 3063

PostForum: zMUD General Discussion   Posted: Thu Apr 01, 2004 9:46 am   Subject: slow walker
hi, I had my slow walking working ok, this is the script I used
#ALIAS onroomenter {#PAUSE;#ALARM +1} {#STEP}}

Now this is on a vers 6.2 I havn't used paths for ages , and now ..when I go to se ...
  Topic: colours
Kronas

Replies: 1
Views: 3597

PostForum: zMUD General Discussion   Posted: Wed Mar 24, 2004 12:13 pm   Subject: colours
Ahhhhh, never mind . Found it!
Thanks all the same.
  Topic: colours
Kronas

Replies: 1
Views: 3597

PostForum: zMUD General Discussion   Posted: Wed Mar 24, 2004 11:37 am   Subject: colours
Hi, I have a trigger {friend|friend|etc}{#cw lime}
the friend shows up in colour but so does word like friendship I have tried ~, and ^ and don't no any other way.
can Someone help me this ....so e ...
  Topic: List Order
Kronas

Replies: 1
Views: 3026

PostForum: zMUD General Discussion   Posted: Tue Mar 23, 2004 7:52 pm   Subject: List Order
[B)]
  Topic: get all
Kronas

Replies: 2
Views: 3285

PostForum: zMUD General Discussion   Posted: Tue Mar 23, 2004 7:27 pm   Subject: get all
Hi, I made a varaible that all my herbs and vials
like so @gear{bloodroot|goldenseal|chestut vial}etc..
now for the alais what would be the script to get them all when there all laying on the ground ...
  Topic: Mapping Achaea (again)
Kronas

Replies: 26
Views: 33260

PostForum: zMUD General Discussion   Posted: Tue Mar 23, 2004 10:14 am   Subject: Mapping Achaea (again)
I have 90% of Achaea mapped out. Not a problem...But I'm using Zmud 6.62 and won.t upgrade as I am happy with this one. I'm not sure if I can help ya with the new version. Heard a lot of bugs with it. ...
  Topic: variables
Kronas

Replies: 4
Views: 6328

PostForum: zMUD General Discussion   Posted: Mon Mar 22, 2004 4:36 pm   Subject: variables
nope sorry didn,t work
what it did was offered 1 body then stopped. When I had like 6 of them or so, and didn't go to the next body .
any other Ideas please
what the %pop did was removed the 1st ...
  Topic: variables
Kronas

Replies: 4
Views: 6328

PostForum: zMUD General Discussion   Posted: Mon Mar 22, 2004 12:41 pm   Subject: variables
hi , ummm, im missing something with this script
I have a {#trigger you have killed (*w) soldier}{#additem body %1}
Now in the #var @body there are a few bodies
but if I want to offer them say to ...
  Topic: add items
Kronas

Replies: 2
Views: 3217

PostForum: zMUD General Discussion   Posted: Fri Mar 05, 2004 11:37 am   Subject: add items
hi I have a target Variable every thing I kill is a target
@target
Now the pattern You have slain a *
wild being say, a medium sized spider
I want it to create a Variable @body and everyhin ...
  Topic: mapper
Kronas

Replies: 1
Views: 3153

PostForum: zMUD General Discussion   Posted: Sun Feb 29, 2004 12:27 pm   Subject: mapper
hi, lets say I'm following a person, and my mapper is moving with him
can it edit the rooms he goes into where I havn't mapped yet?

Me
  Topic: uummmmmmm
Kronas

Replies: 0
Views: 2389

PostForum: zMUD General Discussion   Posted: Sun Feb 22, 2004 2:56 pm   Subject: uummmmmmm
Hi, Don't know where to start. Oh yeah, Firstly I am A zmud 6.62
user now for 13 months, and I must say the mapper is cruising if used correctly! I have completed mapping Sapience (Achaea) And I mus ...
  Topic: Mapper Question
Kronas

Replies: 2
Views: 4416

PostForum: zMUD General Discussion   Posted: Sun Feb 22, 2004 2:23 pm   Subject: Mapper Question
try this command onroomenter {#PAUSE;#ALARM {+3} {#STEP}}
  Topic: LOOPS
Kronas

Replies: 6
Views: 5852

PostForum: zMUD General Discussion   Posted: Mon Feb 16, 2004 12:32 am   Subject: LOOPS
OK, Thanks guys
Peace
  Topic: LOOPS
Kronas

Replies: 6
Views: 5852

PostForum: zMUD General Discussion   Posted: Sun Feb 15, 2004 6:41 am   Subject: LOOPS
Hello I have this one pattern, but can have many replies
how do you set it up to reply the 1st, then goes to the 2nd and 3rd each time that pattern shows up
Zmud 6.62
example PATTERN ...
  Topic: Problem with Record Path
Kronas

Replies: 4
Views: 4924

PostForum: zMUD General Discussion   Posted: Sun Feb 15, 2004 6:34 am   Subject: Problem with Record Path
Hi, I'm using Zmud 6.62 in Achaea mud. I record the paths using copy and paste. EG. the room I'm in to destination room. Highlight the DESTINATION room, right click and SAVE PATH. A window will pop up ...
  Topic: Paths and #slow walking
Kronas

Replies: 2
Views: 4596

PostForum: zMUD General Discussion   Posted: Sun Feb 15, 2004 6:23 am   Subject: Paths and #slow walking
Hi, I use Zmud 6.62 and play Achaea. Try this put this in
#ALIAS onroomenter {#PAUSE;#ALARM {+3} {#STEP}}.
And if you have rooms mapped out, Auto create paths. EG,from the room your in to t ...
  Topic: Automapper delay
Kronas

Replies: 3
Views: 3739

PostForum: zMUD General Discussion   Posted: Mon Feb 02, 2004 5:45 pm   Subject: Automapper delay
Hi,try this comman , It works great for me.

#ALIAS onroomenter {#PAUSE;#ALARM {+3} {#STEP}}.
  Topic: Pattern problem
Kronas

Replies: 1
Views: 2833

PostForum: zMUD General Discussion   Posted: Tue Jan 27, 2004 3:57 pm   Subject: Pattern problem
Hi, I have this pattern variable problem

using this formula &friend* creates the variable and captures the character as the value.

mud: (CITY): Joe says, "hello city * blah blah"

pattern: ...
 
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