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  Topic: Achaean channel capture - Mod from Lalaynya's
Kraemder

Replies: 37
Views: 94276

PostForum: Finished MUD Scripts   Posted: Sun Jun 13, 2004 11:37 pm   Subject: Achaean channel capture - Mod from Lalaynya's
I got it working. I'm such an idiot. I'm so careless, I shouldn't be allowed to attempt to write programs. I guess that goes for writing scripts if the scripting is 'powerful' enough like in zMUD. ...
  Topic: Achaean channel capture - Mod from Lalaynya's
Kraemder

Replies: 37
Views: 94276

PostForum: Finished MUD Scripts   Posted: Sun Jun 13, 2004 3:05 am   Subject: Achaean channel capture - Mod from Lalaynya's
Thanks a lot for posting your script Discordia. I just started playing Achaea and that was the very script I was attempting to write.. only I couldn't get it to work beyond one line.

But I can't l ...
  Topic: tell the time that someone sent me a tell
Kraemder

Replies: 5
Views: 5842

PostForum: zMUD General Discussion   Posted: Sat Jun 12, 2004 1:48 pm   Subject: tell the time that someone sent me a tell
I tweaked this trigger just a tad to get it to filter chat channels in Achaea for me. It's working very well, nearly as well as a Simutronics MUD.. but it seems that if someone says something that ta ...
  Topic: Multiple #OKs
Kraemder

Replies: 5
Views: 6750

PostForum: zMUD General Discussion   Posted: Sat Dec 06, 2003 7:15 pm   Subject: Multiple #OKs
The beta forum is private and a lot of us do not have access, hence, we have to talk about it here. It would really be a slap in the face to forbid people to talk about the beta version here, knowing ...
  Topic: mapping Gemstone IV
Kraemder

Replies: 8
Views: 15350

PostForum: zMUD General Discussion   Posted: Thu Dec 04, 2003 12:19 pm   Subject: mapping Gemstone IV
Ok, I was wrong, you were right. The descriptions, or some of them anyway, do change according to day and night. This might be why it's not working. I tried to fix this unsuccessfully by going up t ...
  Topic: mapping Gemstone IV
Kraemder

Replies: 8
Views: 15350

PostForum: zMUD General Discussion   Posted: Thu Dec 04, 2003 2:06 am   Subject: mapping Gemstone IV


Thanks for the tip. I've never noticed Gemstone's room descriptions to change due to the time of day, but sometimes I switch between simple and detailed descriptions and those are certainly diffe ...
  Topic: mapping Gemstone IV
Kraemder

Replies: 8
Views: 15350

PostForum: zMUD General Discussion   Posted: Thu Dec 04, 2003 1:26 am   Subject: mapping Gemstone IV
Ok. I figured out what was causing the mapper to lose track of where I was on the map: some of the rooms, despite what appeared to be a good accurate map and would be if printed out, had exits that l ...
  Topic: Gemstone
Kraemder

Replies: 1
Views: 7299

PostForum: zMapper Discussion   Posted: Wed Dec 03, 2003 11:28 pm   Subject: Gemstone
I have to say that the demo pics of this thing look really nice. However, I'm not a table top D&D enthusiast, and it would really only be useful to me for playing muds. So here's my question:

Wou ...
  Topic: mapping Gemstone IV
Kraemder

Replies: 8
Views: 15350

PostForum: zMUD General Discussion   Posted: Wed Dec 03, 2003 9:46 pm   Subject: mapping Gemstone IV
Ok. I've discovered the ">" symbol for non standard exits. This is quite useful. It's a lifesaver. However, I've also discovered that as I run around the little bit of town that I've successful ...
  Topic: mapping Gemstone IV
Kraemder

Replies: 8
Views: 15350

PostForum: zMUD General Discussion   Posted: Wed Dec 03, 2003 9:14 pm   Subject: mapping Gemstone IV
Although I really like the new Storm Front front end by Simutronics, I'd really like to have a map as part of the front end, in order to visualize the game better, and find my way around, etc.

I th ...
 
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