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  Topic: Javascripting
Killfile

Replies: 2
Views: 3452

PostForum: zMUD General Discussion   Posted: Thu Feb 20, 2003 2:03 pm   Subject: Javascripting
So as it turns out Zmud has javascript support. Whoda thunk?

I've started messing with this (as Javascript is much better for complex logical constructions than Zscript) but have run into a proble ...
  Topic: Auto Carrige Return
Killfile

Replies: 6
Views: 7288

PostForum: zMUD General Discussion   Posted: Wed Feb 12, 2003 1:45 pm   Subject: Auto Carrige Return
To rephrase, I think

You want Zmud to take a string and count off 78 characters.
You then want it to return to the begining of whatever word
its in and insert a hard return.

Right?

--Killfi ...
  Topic: Return? Something like that?
Killfile

Replies: 1
Views: 2836

PostForum: zMUD General Discussion   Posted: Wed Feb 05, 2003 1:21 am   Subject: Return? Something like that?
#IF (@InNoCapList( %1)) {
#ABORT
}
:Messages: #SAY Message Here
#ALARM +5 {MOTD = %concat( "1 Min Average: ", %format( "&7.0n", @AExp30))}

What I'm trying to do is ...
  Topic: Copyover (may be Godwars specific)
Killfile

Replies: 0
Views: 5972

PostForum: Finished MUD Scripts   Posted: Mon Feb 03, 2003 3:04 pm   Subject: Copyover (may be Godwars specific)
This script (or set of scripts) is generaly for immortals. It takes a single parameter and preforms necessary steps for a copyover, allowing an abort if necessary.

Some of the commands in this scr ...
  Topic: No idea if anyone asked this before
Killfile

Replies: 8
Views: 7045

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 2:33 pm   Subject: No idea if anyone asked this before
Well this might help you out...

Most muds force a gramerical construct... so tells look like (in zmud speak)

%w tells you '*.'

If you check for that last quote and period at the end of the li ...
  Topic: Color Function
Killfile

Replies: 0
Views: 5871

PostForum: Finished MUD Scripts   Posted: Mon Feb 03, 2003 2:18 pm   Subject: Color Function
It's not terribly innovative, but this function takes makes color ranges much easier to read than a series of chained if statements and %ansi functions.

#VAR ColorScale10 {%ansi( high, cyan)%if( %1 ...
  Topic: On Connect??
Killfile

Replies: 2
Views: 3608

PostForum: zMUD General Discussion   Posted: Tue Jan 14, 2003 4:17 pm   Subject: On Connect??
Thank you so much :-)

--Killfile
  Topic: On Connect??
Killfile

Replies: 2
Views: 3608

PostForum: zMUD General Discussion   Posted: Tue Jan 14, 2003 1:49 pm   Subject: On Connect??
I know I happened upon an alias, trigger, or somesuch that executes automagicly upon connection to a mud. At least, I did once upon a time. Now that I need it, however, I can't find it and my search ...
  Topic: Window Settings and Docked Windows
Killfile

Replies: 1
Views: 2725

PostForum: zMUD General Discussion   Posted: Mon Jan 13, 2003 2:28 pm   Subject: Window Settings and Docked Windows
Here's one that's been vexing me for some time now. I use several docked windows to capture output from a particular mud including channels, tells, log messages, and info messages. These are sent to ...
  Topic: Trigger
Killfile

Replies: 2
Views: 3837

PostForum: zMUD General Discussion   Posted: Wed Dec 18, 2002 3:25 pm   Subject: Trigger
The real hard part of this trigger is getting the names the mobs respond to from the long names. For example

A horrid ball of slime rests here, oozing in its own muck.

What does this respond to ...
  Topic: Substution and Number Formating
Killfile

Replies: 1
Views: 2809

PostForum: zMUD General Discussion   Posted: Wed Dec 18, 2002 2:27 pm   Subject: Substution and Number Formating
I've noticed that as I've gained size on a particular mud the numbers involved become more and more difficult to read. Experiance is displayed in the hundreds of millions instead of millions, etc.
...
  Topic: Another Question %roomflags()
Killfile

Replies: 3
Views: 4204

PostForum: zMUD General Discussion   Posted: Thu Nov 21, 2002 6:11 pm   Subject: Another Question %roomflags()
I tried that...

%roomflags(%roomnum(),"This is a test")

Does not set the flag. If I do a

#SA %roomflags(%roomnum())

after that it just echos a blank line




--Killfile
  Topic: Another Question %roomflags()
Killfile

Replies: 3
Views: 4204

PostForum: zMUD General Discussion   Posted: Thu Nov 21, 2002 5:44 pm   Subject: Another Question %roomflags()
I'm trying to set roomflags as part of a trigger set. I can read them just fine, but setting seems not to be working.

My current syntax is:

%roomflags(%roomnum(),@ValueHere)

Where ValueHere ...
  Topic: From Automap to Install: a few quick questions
Killfile

Replies: 1
Views: 3776

PostForum: zMUD General Discussion   Posted: Thu Nov 21, 2002 12:38 pm   Subject: From Automap to Install: a few quick questions
Question 1 - My automap includes a lot of "portal rooms." These are rooms which contain, well, several portals, each of which leads to a different zone. I'm having a lot of problems gettin ...
  Topic: global aliases and zone aliases
Killfile

Replies: 3
Views: 4636

PostForum: zMUD General Discussion   Posted: Thu Nov 14, 2002 4:03 pm   Subject: global aliases and zone aliases
Theres a few ways you could do this. One would be using the %zonename() or %zonenum() function as part of a conditional...

#IF (%zonename() = "In Town") {
RECALL;
#RECALL;
}
#I ...
  Topic: Alice or Eliza bots put in zmud
Killfile

Replies: 15
Views: 17446

PostForum: zMUD General Discussion   Posted: Thu Nov 14, 2002 4:32 am   Subject: Alice or Eliza bots put in zmud
I think a more interesting take on this might be to ensure that you forumlate responces to the typical imm queries which are both dismissive and polite. Most imms don't take well to being told to go ...
  Topic: Database Math
Killfile

Replies: 4
Views: 4851

PostForum: zMUD General Discussion   Posted: Thu Nov 14, 2002 4:24 am   Subject: Database Math
I resolved the issue thanks in lage part to your advice lightbulb.

The solution is mostly what you have above in your last post with one addition...

I stored the record number to a variable u ...
  Topic: Database Math
Killfile

Replies: 4
Views: 4851

PostForum: zMUD General Discussion   Posted: Wed Nov 13, 2002 5:14 pm   Subject: Database Math
No luck....

My current script reads as follows

#IF (%query( ((&Room = %roomnum( )) & (&Zone = %zonename( ))), ALL) = "") {
#ADDKEY NewMob HP %1
#SAY No Mobs Previousl ...
  Topic: Database Math
Killfile

Replies: 4
Views: 4851

PostForum: zMUD General Discussion   Posted: Wed Nov 13, 2002 4:17 pm   Subject: Database Math
The mud I play on has a randomizer to change the hitpoints of the mobs in a room within a range computed by a forumla I don't have access to.

I'm trying to use the database to read in hitpoint valu ...
  Topic: Multipule Windows and Variables
Killfile

Replies: 7
Views: 8242

PostForum: zMUD General Discussion   Posted: Fri Nov 08, 2002 12:10 am   Subject: Multipule Windows and Variables
Thanks! That works perfectly! Now I can complete me self aware trigger set and take over the world!

:-)


--Killfile
  Topic: Multipule Windows and Variables
Killfile

Replies: 7
Views: 8242

PostForum: zMUD General Discussion   Posted: Thu Nov 07, 2002 10:44 pm   Subject: Multipule Windows and Variables
Got a challenge for you people....

I've got a multi-window system set up. Text is echoed to one of several windows based on what is happening in the main mud window.

I'm trying to set up a menu ...
  Topic: #CAP
Killfile

Replies: 4
Views: 6033

PostForum: zMUD General Discussion   Posted: Thu Nov 07, 2002 10:43 pm   Subject: #CAP
I do this with out using #CAP

(%w) tells you (*).
:TellsWindow: #SA %1 Tells you %2
:TellsWindow: //color commands here

Works for me....


--Killfile
  Topic: Maping Headache
Killfile

Replies: 3
Views: 4022

PostForum: zMUD General Discussion   Posted: Thu Nov 07, 2002 2:16 am   Subject: Maping Headache
So there's no way to prevent this sort of thing from happening over and over again? The mapper seems pre-disposed to create new rooms....

--Killfile


--Killfile
  Topic: Maping Headache
Killfile

Replies: 3
Views: 4022

PostForum: zMUD General Discussion   Posted: Wed Nov 06, 2002 8:10 pm   Subject: Maping Headache
So I've decided to start mucking about with the automapper. I've found some issues which are making my life hard and I wondered if anyone knows how to solve them.

Primarily the issue is one way ex ...
  Topic: Optional Paramaters
Killfile

Replies: 1
Views: 3010

PostForum: zMUD General Discussion   Posted: Mon Nov 04, 2002 4:14 pm   Subject: Optional Paramaters
I'm trying to write an alias to chant spells from a tome. Currently the alias allows one target

get tome container
wear tome
turn tome 1
chant %1
turn tome 5
chant %1
rem tome
put tome cont ...
 
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