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  Topic: Cannot get #IF command to work....
Kendrick

Replies: 18
Views: 18914

PostForum: zMUD General Discussion   Posted: Sun Feb 01, 2004 12:40 am   Subject: Cannot get #IF command to work....
Ok the trigger works. It takes a couple prompts to fire though. But I've always run into this before. Like when I made a HP-MANA bar in Achaea, it always took a couple prompts to update the bar. Inste ...
  Topic: Cannot get #IF command to work....
Kendrick

Replies: 18
Views: 18914

PostForum: zMUD General Discussion   Posted: Sat Jan 31, 2004 2:41 am   Subject: Cannot get #IF command to work....
Thanks... I put the spacing in like you did, but it didn't put into my post. How do you set it to post correctly?

  Topic: Cannot get #IF command to work....
Kendrick

Replies: 18
Views: 18914

PostForum: zMUD General Discussion   Posted: Sat Jan 31, 2004 12:47 am   Subject: Cannot get #IF command to work....
HP: 100 SP: 90
HP: 88 SP: 160
HP: 103 SP: 90

And no, the trigger he last made was not firing. I could tell because it would show up in my HP Var. My original prompt-trigger DID work and pic ...
  Topic: Cannot get #IF command to work....
Kendrick

Replies: 18
Views: 18914

PostForum: zMUD General Discussion   Posted: Fri Jan 30, 2004 11:57 pm   Subject: Cannot get #IF command to work....
Suprise suprise...still doesn't work... that trigger won't actually pick up my prompt numbers.

I tried to make the prompt pick up on SP too... still didn't work. Here's my non-working Prompt stuff. ...
  Topic: Cannot get #IF command to work....
Kendrick

Replies: 18
Views: 18914

PostForum: zMUD General Discussion   Posted: Fri Jan 30, 2004 8:41 am   Subject: Cannot get #IF command to work....
I should sleep too.. I'll check the trigger tommorow, and thanks for your help. No worries on the typos
  Topic: Cannot get #IF command to work....
Kendrick

Replies: 18
Views: 18914

PostForum: zMUD General Discussion   Posted: Fri Jan 30, 2004 8:04 am   Subject: Cannot get #IF command to work....
Ok still doesn't work... I think it was because you triggered @Hp instead of &Hp.. that's why it would cease to even fire...

But I fixed that, still no deal. Back to the "heal everytime I get hit ...
  Topic: Cannot get #IF command to work....
Kendrick

Replies: 18
Views: 18914

PostForum: zMUD General Discussion   Posted: Fri Jan 30, 2004 7:45 am   Subject: Cannot get #IF command to work....
Still can't get it to work... I've tried many things. My friend is helping me too, and either the trigger always fires, or doesn't work at all.

I tried your suggestions and it won't work at all. I ...
  Topic: Cannot get #IF command to work....
Kendrick

Replies: 18
Views: 18914

PostForum: zMUD General Discussion   Posted: Fri Jan 30, 2004 7:13 am   Subject: Cannot get #IF command to work....
Ok I put it into my prompt trigger, and I think it's fixed. Only now, it does work, but it works early... like as soon as I get hit, even if it's not below 45...but I can fix that probably.
  Topic: Cannot get #IF command to work....
Kendrick

Replies: 18
Views: 18914

PostForum: zMUD General Discussion   Posted: Fri Jan 30, 2004 6:58 am   Subject: Cannot get #IF command to work....
It's my first time trying to use #IF commands.

I just got this from another topic:

#if @HP<@lowhp {get @food;eat @food} "Prompt"

I already had a prompt trigger, so it wasn't that hard to m ...
  Topic: [?]I need help on a script....
Kendrick

Replies: 7
Views: 6275

PostForum: zMUD General Discussion   Posted: Mon Jan 26, 2004 6:01 pm   Subject: [?]I need help on a script....
Let me bump this topic...

I talked to a friend about this, and he's never used Databases like this or something. He could probably figure it out with me, but he doesn't have his old computer anymor ...
  Topic: [?]I need help on a script....
Kendrick

Replies: 7
Views: 6275

PostForum: zMUD General Discussion   Posted: Sun Jan 25, 2004 2:56 am   Subject: [?]I need help on a script....
It makes a little more sense here but I'm still confused. The text I need to trigger when the fishing area is cleaned out is this:
You get the impression that there are no fish here.

Now, it seems ...
  Topic: [?]I need help on a script....
Kendrick

Replies: 7
Views: 6275

PostForum: zMUD General Discussion   Posted: Fri Jan 23, 2004 4:21 am   Subject: [?]I need help on a script....
Excuse my ineptness, but can you explain the trigger a bit more in depth?> If I knew how it worked, I'd be set. I fit the conditions you laid out... I've been trying to figure our what the whole tr ...
  Topic: [?]I need help on a script....
Kendrick

Replies: 7
Views: 6275

PostForum: zMUD General Discussion   Posted: Wed Jan 21, 2004 2:14 am   Subject: [?]I need help on a script....
I've made a good script for casually fishing while I'm away. The only problem is, my character usually cleans out a single fishing area in a matter of minutes, and thus, has to wait another half hour ...
  Topic: Achaea Auto-Mapping Impossible?
Kendrick

Replies: 9
Views: 14222

PostForum: zMUD General Discussion   Posted: Thu Sep 18, 2003 11:05 pm   Subject: Achaea Auto-Mapping Impossible?
Could someone post the configuration settings that work with this script? It's all mind-boggling to me. I've played muds for awhile, but only recently started scripting, and I'm still yet to map corre ...
  Topic: Help with "Messages" script?
Kendrick

Replies: 1
Views: 2421

PostForum: zMUD General Discussion   Posted: Thu Sep 18, 2003 4:27 am   Subject: Help with "Messages" script?
Ok. So here I am in Achaea, I check my messages, and I decide I want to scroll through my messages automatically. Simple:

#VAR msg {0}
#TRIGGER {Type 'MESSAGES &msg' to continue looking at your me ...
  Topic: Disabling Zmud hotkeys?
Kendrick

Replies: 3
Views: 4810

PostForum: zMUD General Discussion   Posted: Tue Sep 16, 2003 9:27 pm   Subject: Disabling Zmud hotkeys?
I'm still getting these quick-commands inputted by accident. The worst one is when I press "R" and it makes me reconnect!

How do you stop this? IT's driving me nuts! I've almost destroyed my settin ...
  Topic: How to stop accumulating Vars?
Kendrick

Replies: 1
Views: 2472

PostForum: zMUD General Discussion   Posted: Sat Sep 13, 2003 11:58 pm   Subject: How to stop accumulating Vars?
For some reason when I use a channel capture script along with my others, it captures every single Amount of HP and Mana I have. And it'll make a seperate Var for each one. Then I get like 2000 useles ...
  Topic: Disabling Zmud hotkeys?
Kendrick

Replies: 3
Views: 4810

PostForum: zMUD General Discussion   Posted: Fri Sep 12, 2003 3:34 am   Subject: Disabling Zmud hotkeys?
Ok thanks. I was starting to think that was the only solution
  Topic: Disabling Zmud hotkeys?
Kendrick

Replies: 3
Views: 4810

PostForum: zMUD General Discussion   Posted: Thu Sep 11, 2003 10:22 pm   Subject: Disabling Zmud hotkeys?
For some reason I mess up occasionally when typing, and a "Destroy current settings?" window pops up. I really want to disable the hotkeys like alt+f and so on. is there a way to do that for Zmud?
  Topic: How to trigger class on/off?
Kendrick

Replies: 2
Views: 3636

PostForum: zMUD General Discussion   Posted: Sat Aug 30, 2003 10:28 am   Subject: How to trigger class on/off?
If turning off the triggers of that class is the only thing I can do, that'd be suitable too.
  Topic: How to trigger class on/off?
Kendrick

Replies: 2
Views: 3636

PostForum: zMUD General Discussion   Posted: Sat Aug 30, 2003 10:18 am   Subject: How to trigger class on/off?
All I want to do is trigger my Ratting class folder for Achaea to turn on with:

You will now notice the movement of rats. Happy hunting!

And turn off with:

You will no longer take notice of t ...
  Topic: Why do I always get: "Slow walking aborted"?
Kendrick

Replies: 1
Views: 2443

PostForum: zMUD General Discussion   Posted: Fri Aug 29, 2003 9:16 am   Subject: Why do I always get: "Slow walking aborted"?
I just made my first path in today for this mud Achaea. In another MUD, I could speedwalk, no problem. But obviously, this won't work in Achaea. So I set slow walk to 500 (Half-a-second). If I need to ...
  Topic: Dynamic Speed Menu
Kendrick

Replies: 5
Views: 13942

PostForum: Finished MUD Scripts   Posted: Thu Aug 28, 2003 6:27 am   Subject: Dynamic Speed Menu
Hey yeah. That's a nice newbie-friendly script. I'm liking it a lot. I'll add my Achaean version of it:

#TRIGGER {^~"%w(%d)~"%s(*)} {#CLASS Attack_Targets {menu};#MENU "%2 - %1" {ST en %1};#CLASS 0 ...
 
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