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  Topic: Using #ADD and #MATH in item/container script
Kariyana

Replies: 13
Views: 8153

PostForum: zMUD General Discussion   Posted: Thu Aug 12, 2004 4:04 pm   Subject: Using #ADD and #MATH in item/container script
Yay that worked! Now I know if I want to add in up or down, I can change the value with @DirToMine to 6 and add in up and down in the direction variable. Now my only problem is when I mine out a room ...
  Topic: Using #ADD and #MATH in item/container script
Kariyana

Replies: 13
Views: 8153

PostForum: zMUD General Discussion   Posted: Wed Aug 11, 2004 4:07 pm   Subject: Using #ADD and #MATH in item/container script
Ok, I went ahead and deleted all instances of #IF and such, and went in to modify the stripped clean trigger. This is what I have:

Code:

#IF (@DirToMine >= 5) {@DirToMine=1}
#ADD @DirToMine ...
  Topic: Using #ADD and #MATH in item/container script
Kariyana

Replies: 13
Views: 8153

PostForum: zMUD General Discussion   Posted: Tue Aug 10, 2004 1:49 pm   Subject: Using #ADD and #MATH in item/container script
Oh and btw, gomine loops and sets all of the ore variables over and over, I had to delete 338 instances of them :P
  Topic: Using #ADD and #MATH in item/container script
Kariyana

Replies: 13
Views: 8153

PostForum: zMUD General Discussion   Posted: Tue Aug 10, 2004 1:48 pm   Subject: Using #ADD and #MATH in item/container script
Ok, I gave it a go this morning and this is what happened:

I changed the code for <b>"That direction has already been stripped clean."</b> but zMUD failed to recognize <b>{#ADD Mi ...
  Topic: Using #ADD and #MATH in item/container script
Kariyana

Replies: 13
Views: 8153

PostForum: zMUD General Discussion   Posted: Mon Aug 09, 2004 8:50 pm   Subject: Using #ADD and #MATH in item/container script
I'm back, and this time, I hope to get this thing finalized.

Ok, last time we were trying to figure out the best way to put what I had mined into my title. I got that far but want to advance it a b ...
  Topic: Using #ADD and #MATH in item/container script
Kariyana

Replies: 13
Views: 8153

PostForum: zMUD General Discussion   Posted: Sun Jul 25, 2004 3:14 pm   Subject: Using #ADD and #MATH in item/container script
Hi,

I'm looking to do the following with my scripts: I have a container that's empty and I mine for stuff, let's say, copper ore. When I mine and I get ore, I get the following message:

You dig ...
  Topic: Looking to use spell affects in trigger making
Kariyana

Replies: 3
Views: 4546

PostForum: zMUD General Discussion   Posted: Wed Jun 09, 2004 3:34 pm   Subject: Looking to use spell affects in trigger making
Yay, that rules! Now I can go about making the triggers the right way. Thank you much :)
  Topic: Looking to use spell affects in trigger making
Kariyana

Replies: 3
Views: 4546

PostForum: zMUD General Discussion   Posted: Tue Jun 08, 2004 4:07 pm   Subject: Looking to use spell affects in trigger making
Hi,

I'm not sure if this has been posted before and it's too early in the morning for me to pour through the hundreds of posting on any portion of the forum. But after I post this, if I'm awake by ...
  Topic: Scripts with Direction Variables and Looping
Kariyana

Replies: 1
Views: 2118

PostForum: zMUD General Discussion   Posted: Mon Feb 02, 2004 12:54 am   Subject: Scripts with Direction Variables and Looping
Hi all,

This is my first time posting, and I'll try to explain my problem as best as I can without much confusion.

I play on a MUD where you can mine for items like ore, precious gems, etc. I wo ...
 
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