Author |
Message |
Topic: Using a string of exits to auto walk? |
Kaotac
Replies: 16
Views: 10310
|
Forum: CMUD General Discussion Posted: Fri Jul 31, 2009 7:10 am Subject: Using a string of exits to auto walk? |
Nope, only the one trigger with that pattern. Hmm. |
Topic: Using a string of exits to auto walk? |
Kaotac
Replies: 16
Views: 10310
|
Forum: CMUD General Discussion Posted: Thu Jul 30, 2009 2:33 am Subject: Using a string of exits to auto walk? |
Hmm.. I used that and changed some tiny things (and added a button, a trigger and alias to stop the walker) so now I looks like
<class name="Caravans" id="676">
<trigg ... |
Topic: Using a string of exits to auto walk? |
Kaotac
Replies: 16
Views: 10310
|
Forum: CMUD General Discussion Posted: Wed Jul 29, 2009 8:32 am Subject: Using a string of exits to auto walk? |
I'm afraid not. All IRE games wrap for you.. At least I can't find a way to change it. |
Topic: Using a string of exits to auto walk? |
Kaotac
Replies: 16
Views: 10310
|
Forum: CMUD General Discussion Posted: Tue Jul 28, 2009 9:05 am Subject: Using a string of exits to auto walk? |
Awesome! Works great. Though it only picks up a single line of exits.
How do I get it to pick up a second (or third) line?
Path: w, n, se, sw, sw, se, e, e, s, s, s, se, s, sw, s, nw, nw, n, n ... |
Topic: Using a string of exits to auto walk? |
Kaotac
Replies: 16
Views: 10310
|
Forum: CMUD General Discussion Posted: Sun Jul 26, 2009 12:03 pm Subject: Using a string of exits to auto walk? |
This was a script made by someone else to use text based mapper and the game recently added a new feature that works in a similar way.. so I was hoping to change the script so I could use the game bas ... |
Topic: Using a string of exits to auto walk? |
Kaotac
Replies: 16
Views: 10310
|
Forum: CMUD General Discussion Posted: Thu Jul 23, 2009 9:56 am Subject: Using a string of exits to auto walk? |
Yeah.. Didn't work. Maybe if I gave you the whole script? Someone who knows what they're doing might be able to understand it and change it to work the text I pasted from the game?
#CLASS {Car ... |
Topic: Using a string of exits to auto walk? |
Kaotac
Replies: 16
Views: 10310
|
Forum: CMUD General Discussion Posted: Wed Jul 22, 2009 12:35 pm Subject: Using a string of exits to auto walk? |
How do I exclude certain things from this? With:
H:198 M:259 E:894 W:1241 <eb>
Distance to Before the Kinsarmar Gate: 12.
Path: n, n, se, sw, sw, se, e, e, s, s, s, se ... |
Topic: Using a string of exits to auto walk? |
Kaotac
Replies: 16
Views: 10310
|
Forum: CMUD General Discussion Posted: Fri Jul 17, 2009 11:10 am Subject: Using a string of exits to auto walk? |
I'm wanting to create a variable that will capture a long string of exits:
"Path: ne, ne, nw, ne, nw, w, nw, nw, w, w, sw, sw, s, s, w, nw, sw, s, se,
w, w, nw, nw, ne, n, ne, n, ne, n, nw, n, n, n" ... |
Topic: Uploading a package to the library? |
Kaotac
Replies: 4
Views: 3069
|
Forum: CMUD General Discussion Posted: Fri Jun 27, 2008 6:15 am Subject: Uploading a package to the library? |
Hey, Tech.. You were the guy who uploaded a Core package.. Who are you? |
Topic: Uploading a package to the library? |
Kaotac
Replies: 4
Views: 3069
|
Forum: CMUD General Discussion Posted: Fri Jun 27, 2008 3:41 am Subject: Uploading a package to the library? |
I have some things I'd like to put in a package to put in the library, but I have a lot of other stuff that I don't want to put up. Is it possible to only put one or two folders into a package, or doe ... |
Topic: #playing random sounds? |
Kaotac
Replies: 2
Views: 2176
|
Forum: zMUD General Discussion Posted: Sun Jan 06, 2008 12:49 am Subject: #playing random sounds? |
Is it possible to set a trigger to #play a random sound from a list?
Would it be something like #play {num1.wav|num2.wav|num3.wav}
Or like #play %random num1.wav|num2.wav|num3.wav
Also, will Zm ... |
Topic: Centering map with #walk? |
Kaotac
Replies: 5
Views: 3750
|
Forum: zMUD General Discussion Posted: Fri Sep 28, 2007 4:52 am Subject: Centering map with #walk? |
I worked out how to do what I wanted. I checked the "Update map on each step" box |
Topic: Centering map with #walk? |
Kaotac
Replies: 5
Views: 3750
|
Forum: zMUD General Discussion Posted: Wed Sep 26, 2007 2:59 am Subject: Centering map with #walk? |
When I use #walk, the dot moves, but I need to scroll manually to keep the dot in view. But when I use the actual directions to move, the map centers on the room I just moved to.. I'd like to be able ... |
Topic: Centering map with #walk? |
Kaotac
Replies: 5
Views: 3750
|
Forum: zMUD General Discussion Posted: Tue Sep 25, 2007 5:24 am Subject: Centering map with #walk? |
Is no one able to help me out with this? |
Topic: Centering map with #walk? |
Kaotac
Replies: 5
Views: 3750
|
Forum: zMUD General Discussion Posted: Mon Sep 17, 2007 4:32 am Subject: Centering map with #walk? |
I have a map, and I use the #walk command with it. But when I use #walk, the map doesn't move. Is there a way to use #walk or something like it that will center the map as I use the command? I have th ... |
Topic: Moving #substitute from Zmud to Cmud |
Kaotac
Replies: 2
Views: 2787
|
Forum: CMUD General Discussion Posted: Sat Sep 15, 2007 5:17 am Subject: Moving #substitute from Zmud to Cmud |
Okay, so this works on Zmud..
#SUB {~<send "board H7-3">Cluster H7-3 Core Rover</send>}
It underlines the text and allows you to click on it, which sends the comman ... |
|