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  Topic: Path help
JoeJon

Replies: 5
Views: 7566

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 11:21 pm   Subject: Path help
so for the path itself i should have it still do the #SL .path;#PAUSE in the alias itself?
  Topic: Path help
JoeJon

Replies: 5
Views: 7566

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 4:44 am   Subject: Path help
i have the paths aliased, for example:

#ALIAS {templepath} {#SL .3n2e5s6e6w5n2w3s;#PAUSE}

so then all i do is go to the entrance to the temple, type templepath and ideally it's supposed to walk, ...
  Topic: Path help
JoeJon

Replies: 5
Views: 7566

PostForum: zMUD General Discussion   Posted: Fri Oct 21, 2005 11:51 pm   Subject: Path help
I navigate some areas using slow walks. For instance I have slow paths that look like this #SL .2n3e4n2e3s;#PAUSE. For the most part they work, however at times they don't pause. They speed through ...
 
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