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  Topic: _TempWizard in Settings
Jezuit

Replies: 2
Views: 4740

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 2:26 am   Subject: _TempWizard in Settings
How do you mean complex wizards? I've never used a wizard before... could it have been put there when I installed the latest version perhaps?
  Topic: _TempWizard in Settings
Jezuit

Replies: 2
Views: 4740

PostForum: zMUD General Discussion   Posted: Fri Apr 23, 2004 10:05 pm   Subject: _TempWizard in Settings
I was having some problems with my scripts, and I finally isolated the problem to the _TempWizard folder in System that had kept copies of variables that I believe it used when I was doing an intense ...
  Topic: Using Newline/Prompt triggers
Jezuit

Replies: 4
Views: 7333

PostForum: zMUD General Discussion   Posted: Fri Mar 26, 2004 5:18 am   Subject: Using Newline/Prompt triggers
I only asked because I've seen a few times, where, if I have prompt selected and not newline, the trigger simply doesn't fire. Then, if I select both newline AND prompt, it fires twice when I get the ...
  Topic: Using Newline/Prompt triggers
Jezuit

Replies: 4
Views: 7333

PostForum: zMUD General Discussion   Posted: Wed Mar 24, 2004 7:06 am   Subject: Using Newline/Prompt triggers
I know pretty much what both of these do, and in order to ensure some things go off, I like to have both of them selected (paranoia, perhaps?). However, I was wondering if there are instances where ...
  Topic: #CW not highlighting full strings
Jezuit

Replies: 2
Views: 5194

PostForum: zMUD General Discussion   Posted: Mon Mar 22, 2004 8:06 am   Subject: #CW not highlighting full strings
I wanted to offer a bit of an update on what's happened here... After submitting a bug report (I appreciate the reply) it was discovered that apparently it's something of my own fault. What I was hop ...
  Topic: #CW not highlighting full strings
Jezuit

Replies: 2
Views: 5194

PostForum: zMUD General Discussion   Posted: Mon Mar 15, 2004 10:00 pm   Subject: #CW not highlighting full strings
I just tested a few more things, and apparently, with trigger options set to 'Newline', I got something like this (my prompt first):

#TRIGGER {Your mind softens as you feel your entire being} {#CW ...
  Topic: #CW not highlighting full strings
Jezuit

Replies: 2
Views: 5194

PostForum: zMUD General Discussion   Posted: Mon Mar 15, 2004 9:46 pm   Subject: #CW not highlighting full strings
Ever since I got version 7.04, #CW hasn't been properly highlghting whole strings as it used to. What it does is cuts off somewhere in the beginning, starts up again, and then cuts off after a word o ...
  Topic: Prevent %1 from expanding
Jezuit

Replies: 3
Views: 5742

PostForum: zMUD General Discussion   Posted: Wed Feb 04, 2004 3:49 am   Subject: Prevent %1 from expanding
I just figured it out, thanks for all the help. All I did, was instead of putting "%%1", I put "%%%1" and for some reason it liked that.

Thanks!
  Topic: Prevent %1 from expanding
Jezuit

Replies: 3
Views: 5742

PostForum: zMUD General Discussion   Posted: Wed Feb 04, 2004 3:19 am   Subject: Prevent %1 from expanding
When I try to do that, it simply comes up empty... I'll give you what I have.

First argument is vial number, second argument is vial type, third argument is either "empty" or "full", and fourth arg ...
  Topic: Nested #FORALL Loops
Jezuit

Replies: 2
Views: 4979

PostForum: zMUD General Discussion   Posted: Wed Feb 04, 2004 2:48 am   Subject: Nested #FORALL Loops
Thanks, I doubt I ever would've seen that.
  Topic: Prevent %1 from expanding
Jezuit

Replies: 3
Views: 5742

PostForum: zMUD General Discussion   Posted: Wed Feb 04, 2004 2:41 am   Subject: Prevent %1 from expanding
I'm trying to create a trigger IN an alias, and the alias has 4 parameters (%1 - %4)

The trigger I'm using starts off with an if statement:
#IF ((~%1) = "empty") {
//Do stuff here
}

The %1 ...
  Topic: Nested #FORALL Loops
Jezuit

Replies: 2
Views: 4979

PostForum: zMUD General Discussion   Posted: Wed Feb 04, 2004 12:29 am   Subject: Nested #FORALL Loops
If I have one #FORALL loop, and inside that loop I have another couple of #FORALLs, how do I access %i from the nested #FORALL?

For example:

#FORALL @vall {
#VARIABLE vcurrenttype {%i}
...
  Topic: Matching Text from a Trigger
Jezuit

Replies: 2
Views: 4894

PostForum: zMUD General Discussion   Posted: Tue Feb 03, 2004 6:41 am   Subject: Matching Text from a Trigger
Thanks for that, who'd have thought one set of parens can make an entire script go FUBAR. I appreciate it!
  Topic: Matching Text from a Trigger
Jezuit

Replies: 2
Views: 4894

PostForum: zMUD General Discussion   Posted: Tue Feb 03, 2004 5:37 am   Subject: Matching Text from a Trigger
I can usually take %1 from a trigger and test to see if it matches, but for some reason it's simply not letting me in this case:

Vial107790%s({empty|an elixir of health})%s(%d)%s(%d)

But here's ...
  Topic: Adding more then one space...
Jezuit

Replies: 3
Views: 6110

PostForum: zMUD General Discussion   Posted: Fri Jan 09, 2004 9:13 am   Subject: Adding more then one space...
My problem is relatively simple, but I don't know how to fix it. I would like to create an alias that simply has two statements in it, but the second statement should have about 30 spaces or so befor ...
  Topic: "Breaking" from a loop
Jezuit

Replies: 3
Views: 6585

PostForum: zMUD General Discussion   Posted: Fri Dec 12, 2003 10:31 pm   Subject: "Breaking" from a loop
Is there a way to, when using #FORALL and running through a string list variable, when something in that list matches something I'm looking for, then stop the remaining execution of that #FORALL? IE - ...
  Topic: Gauge question
Jezuit

Replies: 2
Views: 4148

PostForum: zMUD General Discussion   Posted: Tue Dec 09, 2003 6:55 am   Subject: Gauge question
Is it possible to change gauge text depending on a certain variable? For example, in this case I'm using a gauge not as an actual gauge, but as a way to show something or the other. Now, when the var ...
  Topic: Wildcard variables within Temporary Triggers
Jezuit

Replies: 2
Views: 4770

PostForum: zMUD General Discussion   Posted: Sat Dec 06, 2003 7:20 pm   Subject: Wildcard variables within Temporary Triggers
Makes sense, thanks.
  Topic: Wildcard variables within Temporary Triggers
Jezuit

Replies: 2
Views: 4770

PostForum: zMUD General Discussion   Posted: Sat Dec 06, 2003 8:11 am   Subject: Wildcard variables within Temporary Triggers
Basically, on a Rom 2.4b mud, I made an auto-unlocker/auto-opener/auto-mover for myself because I was ... well, basically lazy. At any rate, I've created this trigger, but the %1's

Pattern:
The * ...
  Topic: ZMud Newbie
Jezuit

Replies: 6
Views: 8857

PostForum: zMUD General Discussion   Posted: Fri Nov 28, 2003 9:17 am   Subject: ZMud Newbie
The problem with your problems, in essence, is that we need SO much more information to provide you with any help on these things. There are so many muds out there, each one has different messages fo ...
  Topic: Checking for no value in a queue
Jezuit

Replies: 3
Views: 4819

PostForum: zMUD General Discussion   Posted: Wed Nov 26, 2003 10:23 am   Subject: Checking for no value in a queue
What I'm trying to do is check to see if a variable is empty. It is basically a list, so it'll delete each item as it does it, so then I need to see if it is empty. I've tried, using if statements, ...
  Topic: command trig
Jezuit

Replies: 8
Views: 11883

PostForum: zMUD General Discussion   Posted: Thu Nov 20, 2003 9:50 pm   Subject: command trig
hrm.... As far as the multiple opponents, it'll only do those commands on the oponnent you're currently fighting. If you GET attacked, you'll have to use the equivalent of your mud's 'redirect' actio ...
  Topic: command trig
Jezuit

Replies: 8
Views: 11883

PostForum: zMUD General Discussion   Posted: Thu Nov 20, 2003 9:48 pm   Subject: command trig
No problem. A class is basically just a way of organizing all different parts of a similar goal together. In this example that's only a couple of aliases in the group, but I and many others make som ...
  Topic: command trig
Jezuit

Replies: 8
Views: 11883

PostForum: zMUD General Discussion   Posted: Thu Nov 20, 2003 7:59 pm   Subject: command trig
I was thinking something along the lines of a class that would automatically turn on when it sees that you've begun fighting, and turns off as soon as it's finished. See if something like this'll work ...
  Topic: #EXECUTE command
Jezuit

Replies: 1
Views: 3683

PostForum: zMUD General Discussion   Posted: Sat Feb 22, 2003 3:28 am   Subject: #EXECUTE command
I'm using a simple script... I need it to create a few triggers. The only problem is that when it executes the triggers, it sends it to the mud instead of acting as if I had typed them in manually mys ...
 
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