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  Topic: Speedwalking and sneaking
Jesman

Replies: 4
Views: 5084

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 5:49 am   Subject: Speedwalking and sneaking
hmmmmm... ok well you can try this (thou I don't know if its the most efficient method) create this trigger

#TR {Obivious paths} {#PAUSE;#ALARM 10 {#STEP}}

This will pause the slow walk until yo ...
  Topic: Speedwalking and sneaking
Jesman

Replies: 4
Views: 5084

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 4:50 am   Subject: Speedwalking and sneaking
#TR {^Webbed for (%d) seconds!$} {#PAUSE;#ALARM {+%1} {#STEP}}


Vijilante wrote this trigger to help my trader whenever he got webbed on his way to Leth. Replace "Webbed for (%d) seconds!" with " ...
  Topic: Another #TRIGGER question
Jesman

Replies: 1
Views: 2997

PostForum: zMUD General Discussion   Posted: Tue Jun 10, 2003 3:45 am   Subject: Another #TRIGGER question
I have a question about this quote from the support files.

"Delays in Triggers

Often the commands you want to delay are the result of a trigger. You might fire a trigger on some specific t ...
  Topic: Help! I've fallen and broke my Zmud!
Jesman

Replies: 1
Views: 3018

PostForum: zMUD General Discussion   Posted: Mon Jun 09, 2003 11:05 pm   Subject: Help! I've fallen and broke my Zmud!
I've made a boo-boo.

I have broken my compass in the upper right hand corner of Zmud that shows the obvious exits out of your current room. I did it yesterday on my laptop while I was at work but w ...
  Topic: DR:TF traders script
Jesman

Replies: 16
Views: 16434

PostForum: zMUD General Discussion   Posted: Sun Jun 08, 2003 12:45 pm   Subject: DR:TF traders script
Kjata,

YOU THE MAN!

I went in and took out all the spaces between : and %w ran the trigger (which didn't work but was expected) and then starting puting in one blank space at a time between : an ...
  Topic: DR:TF traders script
Jesman

Replies: 16
Views: 16434

PostForum: zMUD General Discussion   Posted: Thu Jun 05, 2003 12:48 am   Subject: DR:TF traders script
ok done some more testing and reading don't know what it means but hopefully this will help someone figure out the problem.

I assigned "testing" to the variable Start before I "read ...
  Topic: DR:TF traders script
Jesman

Replies: 16
Views: 16434

PostForum: zMUD General Discussion   Posted: Thu Jun 05, 2003 12:01 am   Subject: DR:TF traders script
I didn't know I could pick up multiple contracts. Thanks for the heads up monkeybone.

I'm still having trouble with some of these Triggers.

I copy and pasted the second trigger and it works just ...
  Topic: Basic #Class Question
Jesman

Replies: 1
Views: 2971

PostForum: zMUD General Discussion   Posted: Wed Jun 04, 2003 3:28 pm   Subject: Basic #Class Question
In my never-ending pursuit of making a trading script for DR I have anticipated a problem with some of my #TRIGGERS and see #CLASS as a possible solution. What I want to do is make a #CLASS called Tra ...
  Topic: Speedwalking Question
Jesman

Replies: 3
Views: 6389

PostForum: zMUD General Discussion   Posted: Tue Jun 03, 2003 8:14 am   Subject: Speedwalking Question
How do you stop a slow speedwalking script from executing after you started it?

Sometimes I start the wrong speedwalk script but I can't seem to get it to stop from executing. I've try #Stop and hi ...
  Topic: DR:TF traders script
Jesman

Replies: 16
Views: 16434

PostForum: zMUD General Discussion   Posted: Tue Jun 03, 2003 4:58 am   Subject: DR:TF traders script
I am using the Settings Editor for Triggers. I copy and pasted each section from it into the thread. This has me confused.

Jesman

  Topic: DR:TF traders script
Jesman

Replies: 16
Views: 16434

PostForum: zMUD General Discussion   Posted: Tue Jun 03, 2003 1:59 am   Subject: DR:TF traders script
Ok still having problems with this TRIGGER here is the TRIGGER:

{The guild office at (%w)}

and here is the Value

{#VARIABLE Destined %1;#VARIABLE Trip %concat(@Start, @Destined);#Show @Trip} ...
  Topic: DR:TF traders script
Jesman

Replies: 16
Views: 16434

PostForum: zMUD General Discussion   Posted: Tue Jun 03, 2003 12:41 am   Subject: DR:TF traders script
aaaaa so then the problem with my script goes back to our other conversation about my understanding of TRIGGERS. In this case I didn't realise that you had to include the command in {} or that to have ...
  Topic: DragonRealms Newbie Script Help
Jesman

Replies: 10
Views: 10114

PostForum: zMUD General Discussion   Posted: Mon Jun 02, 2003 11:06 am   Subject: DragonRealms Newbie Script Help
Just another little side note. I've figured out how to use speedwalk and triggers to get to my destination but would appreciate if you or someone else could still answer my question so knowledge about ...
  Topic: DR:TF traders script
Jesman

Replies: 16
Views: 16434

PostForum: zMUD General Discussion   Posted: Mon Jun 02, 2003 10:02 am   Subject: DR:TF traders script
hmmm this script doesn't seem to be working right. This is the script:

read contract
#TRIGGER {Trading Contract Issued by: (%w)}
#VARIABLE Start %1
#TRIGGER {The guild office at (%w)}
#VARIABLE ...
  Topic: DragonRealms Newbie Script Help
Jesman

Replies: 10
Views: 10114

PostForum: zMUD General Discussion   Posted: Mon Jun 02, 2003 7:01 am   Subject: DragonRealms Newbie Script Help
ok Kjata I thought I understood how Zmud handles scripting but now I understand that my understanding of what I understood I really didn't understand....understand?

Here is an Alias that I wrote: ...
  Topic: DR:TF traders script
Jesman

Replies: 16
Views: 16434

PostForum: zMUD General Discussion   Posted: Sun Jun 01, 2003 10:27 am   Subject: DR:TF traders script
hmmm nope thats the whole block of code. Its basically used to get the name of the alias that I need to run to walk to my next destination.

oh and to get it to run all I need is to enter this next ...
  Topic: DR:TF traders script
Jesman

Replies: 16
Views: 16434

PostForum: zMUD General Discussion   Posted: Sun Jun 01, 2003 8:35 am   Subject: DR:TF traders script
hmmm don't what happened but the text between the two lines should also be in blue its the MUD's response to "read contract"

Jesman

  Topic: DR:TF traders script
Jesman

Replies: 16
Views: 16434

PostForum: zMUD General Discussion   Posted: Sun Jun 01, 2003 6:50 am   Subject: DR:TF traders script
I'm trying to make a traders script that will walk around delivering cargos to various destinations. First let me explain some basics then show you what I have. There are about 5 different destination ...
  Topic: DragonRealms Newbie Script Help
Jesman

Replies: 10
Views: 10114

PostForum: zMUD General Discussion   Posted: Thu May 29, 2003 8:37 pm   Subject: DragonRealms Newbie Script Help
I believe I'm seeing the light. So I use Triggers to get it to execute the next smaller script that I need to run.

Ok thanks Kjata you have given me a lot to think about and try.

Jesman

  Topic: DragonRealms Newbie Script Help
Jesman

Replies: 10
Views: 10114

PostForum: zMUD General Discussion   Posted: Wed May 28, 2003 10:46 pm   Subject: DragonRealms Newbie Script Help
hmmm ok Kjata so my understanding of what you are say is there isn't a script editor like there is under Simutronics FE's for DR. I still have this mental block about how to create complex scripts the ...
  Topic: DragonRealms Newbie Script Help
Jesman

Replies: 10
Views: 10114

PostForum: zMUD General Discussion   Posted: Tue May 27, 2003 4:20 am   Subject: DragonRealms Newbie Script Help
This doesn't really answer my question. I know how to make an Alias or a Trigger but how do I put them all together into a single script so I can just run the script from the command line?

Jesman
...
  Topic: DragonRealms Newbie Script Help
Jesman

Replies: 10
Views: 10114

PostForum: zMUD General Discussion   Posted: Tue May 27, 2003 3:03 am   Subject: DragonRealms Newbie Script Help
I'm very new at script writing and have a VERY newbie question....

What do I do (or how do I start) to start the Script Editor?

I've read the help files and they are very informative on using a ...
  Topic: Mapper help for Realms of Wonder
Jesman

Replies: 2
Views: 4220

PostForum: zMUD General Discussion   Posted: Fri May 10, 2002 3:45 pm   Subject: Mapper help for Realms of Wonder
I am using the beta version 6.26 and playing the game Realms of Wonder. I am having problems getting the mapper to work. I've read the help files and followed them to automatically configure the mappe ...
  Topic: Editting zMUD Main Menus
Jesman

Replies: 2
Views: 4034

PostForum: zMUD General Discussion   Posted: Mon Apr 08, 2002 5:59 am   Subject: Editting zMUD Main Menus
Is there any way to edit the main menu(s) for zMUD, as in the File, Edit, View, etc menus? That would help reduce clutter to a degree I think, as well as improving navigation. It would be nice to add ...
 
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